Player Matchup

Hou Yi
Hou Yi
CptBloodPrincess
Hou Yi
Level 154
God Stats
14W - 11L
1,740 SR
Queue Stats
318W - 309L
1,470 Elo+
Party 2
Janus
Janus
OpSnack
Janus
Level 147
God Stats
2W - 6L
1,139 SR
Queue Stats
283W - 271L
1,495 Elo+
Party 2
Loki
Loki
P1neapplekun1
Loki
Level 163
God Stats
9W - 13L
1,568 SR
Queue Stats
219W - 201L
1,586 Elo+
Solo
Hercules
Hercules
Rolln
Hercules
Level 149
God Stats
20W - 35L
1,469 SR
Queue Stats
388W - 404L
1,562 Elo+
Solo
Yemoja
Yemoja
XdOnGoRx
Yemoja
Level 222
God Stats
1W - 3L
1,551 SR
Queue Stats
742W - 717L
1,507 Elo+
Solo
Team Averages
Level 167
1,493 SR
1,524 Elo+

VS

Team Averages
Level 136
1,614 SR
1,519 Elo+
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
I Epivir I
Ymir
Level 123
God Stats
2W - 0L
1,523 SR
Queue Stats
6W - 4L
1,592 Elo+
Party 3
Anubis
Anubis
Large Yikes
Anubis
Level 125
God Stats
18W - 9L
1,797 SR
Queue Stats
173W - 162L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
Matiazh
Baron Samedi
Level 158
God Stats
60W - 43L
1,632 SR
Queue Stats
291W - 270L
1,550 Elo+
Solo
Loki
Loki
youcanXthis
Loki
Level 129
God Stats
42W - 49L
1,617 SR
Queue Stats
64W - 97L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
5,286
441
4,803
11,936
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Janus
OpSnack
Janus
11
1 / 5 / 2
5,957
496
5,525
7,740
2,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 0
6,331
528
2,731
9,936
3,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Rolln
Hercules
11
1 / 2 / 0
5,806
484
3,208
10,101
5,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yemoja
XdOnGoRx
Yemoja
9
0 / 0 / 0
5,574
465
743
5,275
3,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 0 / 1
6,985
582
7,210
5,563
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 4
6,835
570
2,192
4,602
3,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
13
3 / 0 / 2
7,827
652
7,751
8,815
4,199
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
Matiazh
Baron Samedi
13
2 / 0 / 0
7,974
665
5,931
6,153
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 3 / 3
7,067
589
4,919
9,927
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
13
13
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
1
3.5
L
0
5
2
0.2
W
2
0
4
4
W
Anubis
3
0
2
4
W
Baron Samedi
Matiazh
Baron Samedi
2
0
0
2
L
Janus
OpSnack
Janus
1
5
2
0.4
L
0
1
0
0
L
Hercules
Rolln
Hercules
1
2
0
0.5
L
Yemoja
XdOnGoRx
Yemoja
0
0
0
0
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,010
Damage
28,003
44,988
Taken
35,060
18,331
Mitigated
18,326
12,922
Healing
18,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,210
2,867
0
1,858
5,563
2,820
1,064
336
5,227
0
48,693
L
4,803
2,025
0
895
11,936
3,769
0
3,350
8,539
0
29,961
W
2,192
337
1,229
1,341
4,602
3,391
0
502
4,050
20,710
0
W
Anubis
7,751
550
0
5,792
8,815
4,199
0
3,558
4,953
72,012
0
W
Baron Samedi
Matiazh
Baron Samedi
5,931
489
0
4,324
6,153
4,229
0
0
6,153
55,496
0
L
Janus
OpSnack
Janus
5,525
0
0
750
7,740
2,204
0
4,830
2,910
36,317
0
L
2,731
569
0
3,988
9,936
3,622
0
4,650
4,734
0
45,370
L
Hercules
Rolln
Hercules
3,208
750
0
1,722
10,101
5,366
0
1,026
9,075
0
42,185
L
Yemoja
XdOnGoRx
Yemoja
743
78
3,682
1,885
5,275
3,370
0
1,552
3,723
12,949
0
W
4,919
1,688
0
3,851
9,927
3,687
25
1,430
8,405
0
48,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
36,688
290
Minions Killed
409
0
Camps Cleared
0
1,193,489
Distance Traveled
1,207,112
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,985
582
77
6
0
224,739
2
L
Hou Yi
5,286
441
46
4
0
226,031
0
W
Ymir
6,835
570
26
2
0
259,542
3
W
Anubis
7,827
652
121
10
0
237,742
2
W
Baron Samedi
7,974
665
97
8
0
207,850
0
L
Janus
5,957
496
73
6
0
232,983
2
L
Loki
6,331
528
85
7
0
266,569
1
L
Hercules
5,806
484
78
7
0
237,194
0
L
Yemoja
5,574
465
8
1
0
230,712
1
W
Loki
7,067
589
88
7
0
277,239
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role