Player Matchup

Ix Chel
Ix Chel
Gold V
 
Ix Chel
Gold V
Level 274
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
GankNoBalls
Horus
Silver I
Level 128
God Stats
8W - 6L
1,531 SR
Queue Stats
150W - 148L
1,215 MMR
Solo
Anhur
Anhur
Gold V
Headwall
Anhur
Gold V
Level 148
God Stats
30W - 21L
1,578 SR
Queue Stats
204W - 219L
1,317 MMR
Solo
Chaac
Chaac
Silver II
LDN Finesse Kid
Chaac
Silver II
Level 121
God Stats
14W - 23L
1,380 SR
Queue Stats
175W - 189L
1,143 MMR
Party 2
Serqet
Serqet
Silver I
PHENOM DONO
Serqet
Silver I
Level 153
God Stats
47W - 46L
1,540 SR
Queue Stats
208W - 221L
1,341 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 165
1,506 SR
1,303 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,485 SR
1,282 MMR
Yemoja
Yemoja
Silver III
 
Yemoja
Silver III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Silver I
Gamiirok
Cliodhna
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 98L
1,134 MMR
Party 1
Ymir
Ymir
Silver IV
S0L3N0
Ymir
Silver IV
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 95L
1,326 MMR
Solo
Nu Wa
Nu Wa
Silver II
Savage Twiz
Nu Wa
Silver II
Level 177
God Stats
2W - 4L
1,531 SR
Queue Stats
173W - 190L
1,160 MMR
Solo
Shiva
Shiva
Silver II
UMakeAWishKid
Shiva
Silver II
Level 104
God Stats
1W - 5L
1,394 SR
Queue Stats
29W - 42L
1,288 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 0 / 0
6,724
560
5,246
4,784
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 0 / 2
5,546
462
2,716
6,825
6,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Headwall
Anhur
13
5 / 0 / 2
7,711
643
7,579
7,970
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 2
6,850
571
6,334
11,958
10,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
13
4 / 0 / 2
7,359
613
4,818
8,034
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
MauiBakasuraBaba Yaga

VS

Bans
RavanaAthenaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 1 / 0
5,308
442
1,601
5,330
3,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cliodhna
Gamiirok
Cliodhna
10
1 / 2 / 0
5,751
479
4,817
10,091
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
S0L3N0
Ymir
8
0 / 5 / 0
4,631
386
3,108
8,897
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 2 / 0
5,335
445
3,581
6,482
1,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 1
6,310
526
7,876
10,736
9,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
12
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
0
2
L
Yemoja
 
Yemoja
0
1
0
0
L
Cliodhna
Gamiirok
Cliodhna
1
2
0
0.5
W
1
0
2
2
W
Anhur
Headwall
Anhur
5
0
2
6
W
0
2
2
0.5
W
Serqet
4
0
2
5
L
Ymir
S0L3N0
Ymir
0
5
0
0
L
0
2
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
20,983
39,571
Taken
41,536
25,489
Mitigated
20,687
15,405
Healing
6,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,246
595
1,339
2,409
4,784
2,088
392
1,741
3,039
60,236
0
L
Yemoja
 
Yemoja
1,601
950
1,741
1,019
5,330
3,023
0
180
4,988
13,006
0
L
Cliodhna
Gamiirok
Cliodhna
4,817
251
0
1,124
10,091
3,332
0
720
9,371
0
39,682
W
2,716
1,019
341
1,385
6,825
6,020
216
2,247
4,572
0
18,019
W
Anhur
Headwall
Anhur
7,579
4,651
0
3,866
7,970
3,383
1,248
3,454
4,505
0
62,234
W
6,334
989
0
4,837
11,958
10,657
0
917
11,041
0
49,693
W
Serqet
4,818
1,713
0
1,228
8,034
3,341
333
848
7,186
0
49,964
L
Ymir
S0L3N0
Ymir
3,108
698
47
117
8,897
2,870
0
1,448
7,449
17,193
0
L
3,581
609
0
1,360
6,482
1,833
0
2,552
3,930
37,974
0
L
7,876
1,563
0
985
10,736
9,629
0
359
9,948
1,246
44,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,190
Gold Earned
27,335
412
Minions Killed
248
0
Camps Cleared
0
1,179,800
Distance Traveled
1,097,699
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,724
560
108
9
0
228,634
1
L
Yemoja
5,308
442
18
2
0
202,737
1
L
Cliodhna
5,751
479
61
5
0
258,333
0
W
Horus
5,546
462
18
2
0
251,208
4
W
Anhur
7,711
643
102
9
0
207,342
2
W
Chaac
6,850
571
95
8
0
218,490
0
W
Serqet
7,359
613
89
7
0
274,126
0
L
Ymir
4,631
386
26
2
0
216,098
0
L
Nu Wa
5,335
445
71
6
0
187,098
0
L
Shiva
6,310
526
72
6
0
233,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role