Player Matchup

Merlin
Merlin
TAK132
Merlin
Level 154
God Stats
2W - 0L
1,299 SR
Queue Stats
71W - 83L
1,429 Elo+
Party 1
Sun Wukong
Sun Wukong
The5A1NTJ1MMY
Sun Wukong
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 14L
1,317 Elo+
Party 1
Sylvanus
Sylvanus
The6Souless6One6
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,658 Elo+
Party 1
Team Averages
Level 104
1,433 SR
1,468 Elo+

VS

Team Averages
Level 99
1,558 SR
1,399 Elo+
Terra
Terra
AoFenris
Terra
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 24L
1,342 Elo+
Solo
Merlin
Merlin
CGVII
Merlin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,432 Elo+
Solo
Pele
Pele
liithh
Pele
Level 107
God Stats
13W - 4L
1,674 SR
Queue Stats
234W - 254L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
TAK132
Merlin
14
2 / 0 / 1
10,857
679
9,890
8,866
3,214
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
The5A1NTJ1MMY
Sun Wukong
14
1 / 1 / 3
10,475
655
5,751
13,376
9,823
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 0 / 2
10,348
647
5,506
12,199
6,236
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
AoFenris
Terra
13
0 / 1 / 1
10,056
629
7,536
10,844
10,162
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
CGVII
Merlin
13
0 / 0 / 1
10,633
665
8,772
6,183
2,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
liithh
Pele
13
1 / 3 / 0
10,732
671
12,060
10,809
4,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
1
1
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Terra
AoFenris
Terra
0
1
1
0.5
L
Merlin
CGVII
Merlin
0
0
1
0.5
W
Merlin
TAK132
Merlin
2
0
1
2.5
W
Sun Wukong
The5A1NTJ1MMY
Sun Wukong
1
1
3
2.5
W
1
0
2
2
L
Pele
liithh
Pele
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,147
Damage
28,368
34,441
Taken
27,836
19,273
Mitigated
16,905
14,630
Healing
5,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
AoFenris
Terra
7,536
622
720
2,895
10,844
10,162
0
5,201
5,371
23,127
0
L
Merlin
CGVII
Merlin
8,772
348
0
0
6,183
2,392
112
4,293
1,826
69,868
0
W
Merlin
TAK132
Merlin
9,890
31
0
1,752
8,866
3,214
0
4,543
4,250
62,570
0
W
Sun Wukong
The5A1NTJ1MMY
Sun Wukong
5,751
1,642
0
2,002
13,376
9,823
0
7,967
5,232
0
26,737
W
5,506
1,314
5,202
5,674
12,199
6,236
0
4,313
7,852
24,823
0
L
Pele
liithh
Pele
12,060
1,801
0
2,204
10,809
4,351
0
6,122
4,627
0
45,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,680
Gold Earned
31,421
157
Minions Killed
190
0
Camps Cleared
0
842,646
Distance Traveled
857,373
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
10,056
629
24
2
0
292,995
0
L
Merlin
10,633
665
108
7
0
274,425
2
W
Merlin
10,857
679
95
6
0
275,466
1
W
Sun Wukong
10,475
655
32
2
0
301,830
0
W
Sylvanus
10,348
647
30
2
0
265,350
0
L
Pele
10,732
671
58
4
0
289,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role