Player Matchup

Horus
Horus
Degummmi
Horus
Level 59
God Stats
11W - 11L
1,625 SR
Queue Stats
45W - 53L
1,497 Elo+
Party 1
Hou Yi
Hou Yi
Shiznitty
Hou Yi
Level 67
God Stats
7W - 4L
1,712 SR
Queue Stats
15W - 20L
1,500 Elo+
Solo
Scylla
Scylla
lilstabu
Scylla
Level 136
God Stats
12W - 19L
1,482 SR
Queue Stats
25W - 27L
1,478 Elo+
Party 1
Janus
Janus
saphiresensation
Janus
Level 125
God Stats
25W - 20L
1,451 SR
Queue Stats
108W - 98L
1,491 Elo+
Solo
Nike
Nike
ttdhades
Nike
Level 145
God Stats
1W - 4L
1,472 SR
Queue Stats
103W - 110L
1,464 Elo+
Party 1
Team Averages
Level 106
1,548 SR
1,486 Elo+

VS

Team Averages
Level 119
1,535 SR
1,472 Elo+
Khepri
Khepri
AcidFace65
Khepri
Level 93
God Stats
11W - 10L
1,508 SR
Queue Stats
62W - 74L
1,448 Elo+
Party 2
Fenrir
Fenrir
Auraesun
Fenrir
Level 138
God Stats
26W - 15L
1,631 SR
Queue Stats
169W - 204L
1,463 Elo+
Party 2
Sol
Sol
MissUniverse2023
Sol
Level 140
God Stats
11W - 6L
1,461 SR
Queue Stats
675W - 365L
1,574 Elo+
Solo
Horus
Horus
Templar Avenger
Horus
Level 119
God Stats
2W - 1L
1,486 SR
Queue Stats
108W - 122L
1,419 Elo+
Party 2
Ra
Ra
Theboujieone
Ra
Level 106
God Stats
28W - 23L
1,591 SR
Queue Stats
491W - 468L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Degummmi
Horus
10
0 / 2 / 0
5,220
1,044
2,757
4,264
3,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Shiznitty
Hou Yi
8
0 / 0 / 0
3,333
667
0
0
0
Scylla
lilstabu
Scylla
10
0 / 1 / 0
5,634
1,127
3,319
3,215
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 2 / 0
5,454
1,091
3,155
4,017
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nike
9
0 / 1 / 0
5,076
1,015
4,094
3,621
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

369

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AcidFace65
Khepri
10
0 / 0 / 5
6,066
1,213
2,205
1,674
1,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Auraesun
Fenrir
11
6 / 0 / 0
7,217
1,443
3,436
3,481
2,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 0 / 6
5,808
1,162
4,971
2,415
895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 3
5,216
1,043
879
5,360
3,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 5
5,718
1,144
2,545
3,609
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
6
6
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Khepri
AcidFace65
Khepri
0
0
5
2.5
W
Fenrir
Auraesun
Fenrir
6
0
0
6
L
Horus
Degummmi
Horus
0
2
0
0
W
0
0
6
3
L
Hou Yi
Shiznitty
Hou Yi
0
0
0
0
W
0
0
3
1.5
W
0
0
5
2.5
L
Scylla
lilstabu
Scylla
0
1
0
0
L
0
2
0
0
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,325
Damage
14,036
15,117
Taken
16,539
8,352
Mitigated
9,222
1,873
Healing
5,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AcidFace65
Khepri
2,205
0
0
479
1,674
1,425
0
951
605
5,684
0
W
Fenrir
Auraesun
Fenrir
3,436
303
0
256
3,481
2,032
0
1,012
2,374
0
9,623
L
Horus
Degummmi
Horus
2,757
1,498
679
724
4,264
3,575
0
2,722
1,441
0
4,350
W
4,971
1,886
0
555
2,415
895
0
729
1,626
22,567
0
L
Hou Yi
Shiznitty
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
879
367
593
855
5,360
3,471
0
2,523
2,696
0
3,157
W
2,545
136
971
1,894
3,609
1,399
0
987
2,421
16,733
0
L
Scylla
lilstabu
Scylla
3,319
168
0
0
3,215
1,160
0
1,929
1,250
22,057
0
L
3,155
164
0
100
4,017
1,543
0
2,338
1,497
14,982
0
L
Nike
4,094
325
0
370
3,621
2,074
0
2,645
875
0
7,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,717
Gold Earned
30,025
97
Minions Killed
93
3
Camps Cleared
9
374,832
Distance Traveled
521,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,066
1,213
6
1
1
104,593
0
W
Fenrir
7,217
1,443
7
1
3
113,133
0
L
Horus
5,220
1,044
3
1
0
105,345
0
W
Sol
5,808
1,162
45
9
2
78,974
0
L
Hou Yi
3,333
667
0
0
0
0
0
W
Horus
5,216
1,043
3
1
0
119,990
0
W
Ra
5,718
1,144
32
6
3
105,222
0
L
Scylla
5,634
1,127
61
12
0
89,314
0
L
Janus
5,454
1,091
28
6
2
95,378
0
L
Nike
5,076
1,015
5
1
1
84,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role