Player Matchup

Pele
Pele
Diamond II
 
Pele
Diamond II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Masters
 
Ah Puch
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Masters
 
Ymir
Masters
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Masters
Joeldazeloth
Yemoja
Masters
Level 250
God Stats
0W - 4L
1,364 SR
Queue Stats
1,301W - 1,122L
2,923 MMR
Solo
Ratatoskr
Ratatoskr
Masters
JØRGE
Ratatoskr
Masters
Level 158
God Stats
2W - 2L
1,750 SR
Queue Stats
549W - 473L
2,546 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,523 SR
1,994 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 138
1,601 SR
2,371 MMR
Anhur
Anhur
Masters
BocaYoTeAmo
Anhur
Masters
Level 107
God Stats
7W - 7L
1,469 SR
Queue Stats
183W - 156L
2,293 MMR
Solo
Janus
Janus
Masters
Moönkin
Janus
Masters
Level 173
God Stats
22W - 35L
1,443 SR
Queue Stats
681W - 657L
2,804 MMR
Solo
Geb
Geb
Masters
PorFavorConTacc
Geb
Masters
Level 143
God Stats
13W - 6L
1,789 SR
Queue Stats
280W - 249L
2,789 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Stöney
Sun Wukong
Diamond II
Level 157
God Stats
4W - 1L
1,803 SR
Queue Stats
100W - 78L
2,293 MMR
Solo
Bakasura
Bakasura
Masters
schndr
Bakasura
Masters
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
6
0 / 1 / 0
3,461
692
404
3,189
934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
 
Ah Puch
6
0 / 2 / 0
3,333
667
1,252
4,395
2,059
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
 
Ymir
6
0 / 1 / 0
3,328
666
328
2,621
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
5
0 / 2 / 0
2,978
596
540
2,872
945
Magic Focus

Magic Focus

+20
Magical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ratatoskr
JØRGE
Ratatoskr
5
1 / 1 / 0
3,274
655
1,399
4,298
1,280
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
SetHorus

VS

Bans
HerculesRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,809
762
2,556
2,438
572
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
Moönkin
Janus
8
3 / 0 / 2
4,621
924
2,917
2,485
681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 5
3,940
788
1,104
2,273
1,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Stöney
Sun Wukong
7
1 / 0 / 1
4,138
828
2,165
2,633
1,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
schndr
Bakasura
8
2 / 0 / 4
4,435
887
2,446
4,118
1,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
7
7
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
0
0
L
Ah Puch
 
Ah Puch
0
2
0
0
L
Ymir
 
Ymir
0
1
0
0
W
1
0
0
1
L
Yemoja
0
2
0
0
L
Ratatoskr
JØRGE
Ratatoskr
1
1
0
1
W
Janus
Moönkin
Janus
3
0
2
4
W
0
1
5
2.5
W
Sun Wukong
Stöney
Sun Wukong
1
0
1
1.5
W
Bakasura
schndr
Bakasura
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,923
Damage
11,188
17,375
Taken
13,947
6,218
Mitigated
4,773
5,332
Healing
5,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
404
44
0
1,493
3,189
934
0
1,099
1,973
0
17,626
L
Ah Puch
 
Ah Puch
1,252
58
0
1,581
4,395
2,059
0
132
3,962
15,823
0
L
Ymir
 
Ymir
328
45
0
500
2,621
1,000
0
927
1,559
15,416
0
W
2,556
1,401
0
1,470
2,438
572
0
0
2,438
0
19,267
L
Yemoja
540
230
148
483
2,872
945
0
1,239
1,430
3,294
0
L
Ratatoskr
JØRGE
Ratatoskr
1,399
227
0
1,127
4,298
1,280
0
468
3,830
0
7,944
W
Janus
Moönkin
Janus
2,917
449
0
750
2,485
681
0
576
1,800
25,868
0
W
1,104
214
0
756
2,273
1,124
0
12
2,157
7,247
0
W
Sun Wukong
Stöney
Sun Wukong
2,165
626
0
1,133
2,633
1,029
0
985
1,648
0
25,384
W
Bakasura
schndr
Bakasura
2,446
1,592
0
1,742
4,118
1,367
0
393
3,572
0
18,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,374
Gold Earned
20,943
124
Minions Killed
210
0
Camps Cleared
0
537,167
Distance Traveled
631,373
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,461
692
44
9
0
119,247
0
L
Ah Puch
3,333
667
22
4
0
103,200
0
L
Ymir
3,328
666
36
7
0
97,036
0
W
Anhur
3,809
762
43
9
0
105,185
0
L
Yemoja
2,978
596
9
2
0
105,739
0
L
Ratatoskr
3,274
655
13
3
0
111,945
2
W
Janus
4,621
924
52
10
0
119,718
0
W
Geb
3,940
788
7
1
0
126,321
0
W
Sun Wukong
4,138
828
58
12
0
132,772
0
W
Bakasura
4,435
887
50
10
0
147,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role