Player Matchup

Fenrir
Fenrir
Gold III
Derrelith
Fenrir
Gold III
Level 124
God Stats
6W - 5L
1,988 SR
Queue Stats
247W - 245L
1,335 MMR
Solo
Nu Wa
Nu Wa
Bronze III
KingJMiles
Nu Wa
Bronze III
Level 115
God Stats
2W - 6L
1,534 SR
Queue Stats
30W - 47L
1,301 MMR
Solo
Xbalanque
Xbalanque
Silver I
Obitos Izanagi
Xbalanque
Silver I
Level 108
God Stats
35W - 31L
1,583 SR
Queue Stats
121W - 117L
1,290 MMR
Solo
Surtr
Surtr
Bronze V
Pultraz
Surtr
Bronze V
Level 138
God Stats
1W - 1L
1,748 SR
Queue Stats
38W - 33L
1,315 MMR
Solo
Cthulhu
Cthulhu
Silver III
darkprime3256
Cthulhu
Silver III
Level 119
God Stats
6W - 1L
1,608 SR
Queue Stats
26W - 43L
1,297 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,692 SR
1,307 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,548 SR
1,306 MMR
Ishtar
Ishtar
Silver I
IR0N_Burtex
Ishtar
Silver I
Level 159
God Stats
24W - 31L
1,569 SR
Queue Stats
798W - 829L
1,306 MMR
Solo
Atlas
Atlas
Silver V
Loading hijack0
Atlas
Silver V
Level 113
God Stats
0W - 1L
1,705 SR
Queue Stats
14W - 28L
1,300 MMR
Party 1
Janus
Janus
Silver V
MagicMike987
Janus
Silver V
Level 104
God Stats
0W - 1L
1,586 SR
Queue Stats
13W - 24L
1,210 MMR
Party 1
Bakasura
Bakasura
Gold IV
Marco Olguin
Bakasura
Gold IV
Level 156
God Stats
17W - 26L
1,252 SR
Queue Stats
452W - 464L
1,356 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
TheBLACKGuyAGAIN
Sun Wukong
Gold V
Level 170
God Stats
11W - 16L
1,630 SR
Queue Stats
265W - 276L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Derrelith
Fenrir
17
9 / 1 / 3
10,944
644
10,065
14,739
12,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
16
4 / 1 / 8
10,810
636
13,693
5,216
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Obitos Izanagi
Xbalanque
15
1 / 2 / 6
9,822
578
8,039
10,596
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Surtr
Pultraz
Surtr
17
4 / 1 / 7
10,811
636
11,967
18,196
13,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
14
2 / 1 / 8
8,352
491
8,236
10,588
10,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
ThorKaliPoseidonTyr

VS

Bans
HachimanAthenaRavanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 4 / 1
8,061
474
4,672
10,978
4,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 2
7,461
439
2,473
13,343
9,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 5 / 0
7,203
424
1,196
10,509
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Marco Olguin
Bakasura
16
4 / 3 / 2
9,558
562
8,261
19,392
9,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
TheBLACKGuyAGAIN
Sun Wukong
14
1 / 4 / 1
8,019
472
11,004
18,266
12,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
20
Kills
6
6
Deaths
20
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Derrelith
Fenrir
9
1
3
10.5
L
Ishtar
1
4
1
0.38
W
Nu Wa
4
1
8
8
L
0
4
2
0.25
L
0
5
0
0
L
Bakasura
Marco Olguin
Bakasura
4
3
2
1.67
W
Xbalanque
Obitos Izanagi
Xbalanque
1
2
6
2
W
Surtr
Pultraz
Surtr
4
1
7
7.5
L
Sun Wukong
TheBLACKGuyAGAIN
Sun Wukong
1
4
1
0.38
W
Cthulhu
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,000
Damage
27,606
59,335
Taken
72,488
41,974
Mitigated
38,073
23,212
Healing
16,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Derrelith
Fenrir
10,065
3,137
0
7,280
14,739
12,187
0
571
13,981
317
80,708
L
Ishtar
4,672
2,933
0
2,526
10,978
4,080
0
2,150
8,774
0
54,813
W
Nu Wa
13,693
4,862
0
631
5,216
1,769
2,577
731
3,923
83,095
0
L
2,473
956
138
2,153
13,343
9,592
0
5,090
8,077
27,863
0
L
1,196
156
0
500
10,509
3,163
0
4,195
6,166
53,401
0
L
Bakasura
Marco Olguin
Bakasura
8,261
5,339
0
7,546
19,392
9,209
0
4,579
14,533
0
76,432
W
Xbalanque
Obitos Izanagi
Xbalanque
8,039
3,556
0
6,277
10,596
4,038
324
695
9,710
0
98,589
W
Surtr
Pultraz
Surtr
11,967
4,293
0
7,172
18,196
13,635
890
2,128
15,574
697
90,152
L
Sun Wukong
TheBLACKGuyAGAIN
Sun Wukong
11,004
2,252
0
3,714
18,266
12,029
0
5,025
13,135
0
67,870
W
Cthulhu
8,236
402
697
1,155
10,588
10,345
384
2,511
7,652
34,881
925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,739
Gold Earned
40,302
543
Minions Killed
520
0
Camps Cleared
0
1,779,226
Distance Traveled
1,600,235
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,944
644
100
6
0
390,581
6
L
Ishtar
8,061
474
119
7
0
317,065
5
W
Nu Wa
10,810
636
147
9
0
339,253
1
L
Atlas
7,461
439
29
2
0
298,197
0
L
Janus
7,203
424
107
6
0
267,835
0
L
Bakasura
9,558
562
146
9
0
398,351
0
W
Xbalanque
9,822
578
126
7
0
310,398
4
W
Surtr
10,811
636
133
8
0
358,026
4
L
Sun Wukong
8,019
472
119
7
0
318,787
6
W
Cthulhu
8,352
491
37
2
0
380,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role