Player Matchup

Mercury
Mercury
Avi3leaves
Mercury
Level 106
God Stats
5W - 2L
1,596 SR
Queue Stats
161W - 145L
1,505 Elo+
Solo
Anubis
Anubis
CornerGas
Anubis
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 30L
1,467 Elo+
Solo
Chaac
Chaac
CrossedHonour
Chaac
Level 146
God Stats
4W - 4L
1,722 SR
Queue Stats
125W - 114L
1,581 Elo+
Solo
Cupid
Cupid
Just Christophr
Cupid
Level 176
God Stats
25W - 25L
1,574 SR
Queue Stats
263W - 257L
1,530 Elo+
Party 2
Geb
Geb
Thånks
Geb
Level 154
God Stats
11W - 6L
1,813 SR
Queue Stats
226W - 220L
1,530 Elo+
Party 2
Team Averages
Level 132
1,641 SR
1,522 Elo+

VS

Team Averages
Level 87
1,598 SR
1,526 Elo+
Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DaPurplePenguin
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,493 Elo+
Party 1
Atlas
Atlas
Dabluedraguns
Atlas
Level 97
God Stats
1W - 0L
1,722 SR
Queue Stats
12W - 12L
1,509 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FinalK88
Cu Chulainn
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 33L
1,511 Elo+
Solo
Baba Yaga
Baba Yaga
SpiritzGhost
Baba Yaga
Level 67
God Stats
2W - 0L
1,766 SR
Queue Stats
84W - 73L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Avi3leaves
Mercury
13
5 / 4 / 3
7,440
572
5,520
11,883
4,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
CornerGas
Anubis
9
2 / 1 / 0
6,134
472
4,203
3,868
2,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 3 / 1
7,482
576
7,967
14,064
11,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 3 / 5
6,710
516
5,844
9,398
3,627
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
11
2 / 1 / 3
6,838
526
5,782
11,277
11,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 3 / 4
6,862
528
3,269
10,668
5,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 2 / 0
8,244
634
9,320
10,113
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 6
7,200
554
5,521
10,380
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
FinalK88
Cu Chulainn
13
3 / 2 / 2
8,234
633
8,456
13,055
12,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
SpiritzGhost
Baba Yaga
12
1 / 3 / 0
6,595
507
5,811
6,906
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
13
Kills
11
12
Deaths
13
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
3
4
1.33
L
Mercury
Avi3leaves
Mercury
5
4
3
1.63
L
Anubis
CornerGas
Anubis
2
1
0
2
L
3
3
1
1.17
W
4
2
0
2
W
1
3
6
1.33
W
Cu Chulainn
FinalK88
Cu Chulainn
3
2
2
2
L
1
3
5
1.17
W
Baba Yaga
SpiritzGhost
Baba Yaga
1
3
0
0.33
L
Geb
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,316
Damage
32,377
50,490
Taken
51,122
32,758
Mitigated
31,615
14,660
Healing
13,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,269
952
0
4,185
10,668
5,606
0
2,546
8,080
0
37,559
L
Mercury
Avi3leaves
Mercury
5,520
2,136
0
1,157
11,883
4,842
0
2,269
9,491
0
58,141
L
Anubis
CornerGas
Anubis
4,203
0
0
2,141
3,868
2,061
0
2,514
1,250
44,553
0
L
7,967
3,390
0
5,852
14,064
11,054
0
1,699
12,326
0
55,481
W
9,320
6,198
0
5,349
10,113
3,958
540
1,294
8,819
0
72,508
W
5,521
2,430
0
1,804
10,380
7,158
9
3,092
7,288
24,410
0
W
Cu Chulainn
FinalK88
Cu Chulainn
8,456
1,300
0
1,350
13,055
12,504
651
35
12,142
367
53,351
L
5,844
3,666
478
2,890
9,398
3,627
0
1,262
8,006
0
38,725
W
Baba Yaga
SpiritzGhost
Baba Yaga
5,811
963
0
1,015
6,906
2,389
0
3,053
3,853
47,077
0
L
Geb
5,782
1,305
174
1,968
11,277
11,174
0
3,920
7,357
25,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,604
Gold Earned
37,135
374
Minions Killed
392
0
Camps Cleared
0
1,161,139
Distance Traveled
1,296,218
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,862
528
60
5
0
297,881
2
L
Mercury
7,440
572
91
7
0
282,393
1
L
Anubis
6,134
472
83
6
0
172,282
0
L
Chaac
7,482
576
97
7
0
224,082
0
W
Apollo
8,244
634
117
9
0
241,099
3
W
Atlas
7,200
554
32
2
0
246,961
0
W
Cu Chulainn
8,234
633
94
7
0
274,901
1
L
Cupid
6,710
516
72
6
0
225,895
4
W
Baba Yaga
6,595
507
89
7
0
235,376
0
L
Geb
6,838
526
31
2
0
256,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role