Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
GokuSSBK
Kali
Level 55
God Stats
3W - 2L
1,500 SR
Queue Stats
312W - 298L
1,613 Elo+
Solo
Janus
Janus
sini02
Janus
Level 111
God Stats
24W - 16L
1,716 SR
Queue Stats
165W - 176L
1,579 Elo+
Solo
Team Averages
Level 100
1,543 SR
1,538 Elo+

VS

Team Averages
Level 109
1,528 SR
1,486 Elo+
Amaterasu
Amaterasu
JohnathanHawk
Amaterasu
Level 123
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 39L
1,520 Elo+
Party 2
Janus
Janus
WhiteMaskVarre
Janus
Level 102
God Stats
14W - 11L
1,492 SR
Queue Stats
183W - 179L
1,456 Elo+
Solo
Ishtar
Ishtar
qtPythonn
Ishtar
Level 108
God Stats
1W - 3L
1,475 SR
Queue Stats
71W - 58L
1,478 Elo+
Solo
Thanatos
Thanatos
valucsan
Thanatos
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 38L
1,546 Elo+
Party 2
Yemoja
Yemoja
wasgehtbro
Yemoja
Level 85
God Stats
21W - 16L
1,674 SR
Queue Stats
498W - 599L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
2 / 0 / 6
6,762
520
6,413
8,306
6,474
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
 
Izanami
11
0 / 1 / 2
6,536
503
3,405
7,178
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
 
Achilles
12
1 / 2 / 2
6,203
477
4,193
8,992
6,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
12
2 / 2 / 4
7,336
564
8,397
13,330
5,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
sini02
Janus
13
3 / 1 / 3
7,056
543
7,187
6,410
1,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JohnathanHawk
Amaterasu
11
0 / 3 / 2
6,619
509
4,062
10,243
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 1
6,711
516
6,940
6,129
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
qtPythonn
Ishtar
8
1 / 2 / 0
5,584
430
4,178
6,361
2,033
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
valucsan
Thanatos
12
3 / 1 / 1
7,120
548
6,508
13,251
6,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
wasgehtbro
Yemoja
9
1 / 0 / 1
6,352
489
3,166
8,457
4,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
8
Kills
6
6
Deaths
8
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
0
6
5
W
Izanami
 
Izanami
0
1
2
1
W
Achilles
 
Achilles
1
2
2
1
W
Kali
2
2
4
2
L
Amaterasu
JohnathanHawk
Amaterasu
0
3
2
0.33
L
1
2
1
0.75
L
Ishtar
qtPythonn
Ishtar
1
2
0
0.5
W
Janus
sini02
Janus
3
1
3
4.5
L
Thanatos
valucsan
Thanatos
3
1
1
3.5
L
Yemoja
wasgehtbro
Yemoja
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,595
Damage
24,854
44,216
Taken
44,441
22,571
Mitigated
20,674
14,998
Healing
20,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,413
526
1,438
3,681
8,306
6,474
0
2,570
5,587
19,872
0
W
Izanami
 
Izanami
3,405
1,988
0
1,830
7,178
2,347
3,723
1,494
5,630
0
50,039
W
Achilles
 
Achilles
4,193
534
0
2,250
8,992
6,371
0
520
8,434
0
29,488
W
Kali
8,397
3,720
0
4,213
13,330
5,550
0
2,184
11,030
0
61,388
L
Amaterasu
JohnathanHawk
Amaterasu
4,062
1,589
0
3,362
10,243
5,054
0
2,985
6,821
0
41,011
L
6,940
325
0
500
6,129
2,394
123
3,443
2,576
50,128
0
L
Ishtar
qtPythonn
Ishtar
4,178
2,448
0
1,308
6,361
2,033
0
1,750
4,611
0
30,772
W
Janus
sini02
Janus
7,187
598
0
1,586
6,410
1,829
24
2,801
3,385
46,480
0
L
Thanatos
valucsan
Thanatos
6,508
1,390
0
9,569
13,251
6,711
0
2,027
10,897
0
61,406
L
Yemoja
wasgehtbro
Yemoja
3,166
581
3,471
2,286
8,457
4,482
0
3,236
4,932
12,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,893
Gold Earned
32,386
322
Minions Killed
343
0
Camps Cleared
0
1,414,248
Distance Traveled
1,342,896
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,762
520
29
2
0
281,011
2
W
Izanami
6,536
503
83
6
0
245,180
0
W
Achilles
6,203
477
39
3
0
288,789
0
W
Kali
7,336
564
85
7
0
312,459
4
L
Amaterasu
6,619
509
68
5
0
289,652
4
L
Janus
6,711
516
100
8
0
297,600
2
L
Ishtar
5,584
430
68
5
0
179,659
0
W
Janus
7,056
543
86
7
0
286,809
0
L
Thanatos
7,120
548
92
7
0
291,854
0
L
Yemoja
6,352
489
15
1
0
284,131
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role