Player Matchup

Set
Set
Masters
 
Set
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
CulturaNazca
Cthulhu
Diamond IV
Level 169
God Stats
6W - 6L
1,490 SR
Queue Stats
384W - 356L
2,146 MMR
Solo
Hera
Hera
Diamond II
Directorscar
Hera
Diamond II
Level 200
God Stats
1W - 0L
1,805 SR
Queue Stats
52W - 41L
2,257 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
Hunk
Tsukuyomi
Diamond I
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 58L
2,265 MMR
Solo
Surtr
Surtr
Diamond II
XxKing Alien6xX
Surtr
Diamond II
Level 143
God Stats
11W - 11L
1,619 SR
Queue Stats
139W - 111L
2,204 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,583 SR
2,075 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,474 SR
2,282 MMR
Sobek
Sobek
Diamond V
A1BORN
Sobek
Diamond V
Level 130
God Stats
11W - 13L
1,497 SR
Queue Stats
119W - 109L
2,133 MMR
Solo
Tyr
Tyr
Diamond III
LUIS_DH
Tyr
Diamond III
Level 204
God Stats
9W - 8L
1,403 SR
Queue Stats
167W - 154L
2,151 MMR
Solo
Lancelot
Lancelot
Diamond V
NorthDarkz
Lancelot
Diamond V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 90L
2,194 MMR
Solo
Janus
Janus
Diamond I
iMantequilla
Janus
Diamond I
Level 179
God Stats
8W - 6L
1,675 SR
Queue Stats
147W - 128L
2,318 MMR
Solo
Thanatos
Thanatos
Masters
Αlalu
Thanatos
Masters
Level 119
God Stats
6W - 13L
1,296 SR
Queue Stats
276W - 243L
2,612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
5 / 2 / 2
9,355
668
7,136
11,278
5,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
CulturaNazca
Cthulhu
13
2 / 1 / 6
7,802
557
6,412
8,371
5,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 4 / 7
8,175
584
12,146
9,530
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Hunk
Tsukuyomi
14
2 / 2 / 4
8,699
621
8,437
8,659
3,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 1 / 0
9,070
648
8,853
11,804
9,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FenrirZhong KuiBakasuraLoki

VS

Bans
AchillesKaliMartichorasRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
A1BORN
Sobek
12
5 / 1 / 2
8,103
579
4,181
12,878
9,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
8
0 / 2 / 3
5,820
416
2,968
7,172
4,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
NorthDarkz
Lancelot
12
0 / 2 / 1
6,433
460
6,942
13,688
11,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 4
7,571
541
6,331
9,772
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
Αlalu
Thanatos
13
4 / 5 / 3
7,577
541
7,666
14,786
5,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
13
Kills
10
10
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
5
2
2
3
L
Sobek
A1BORN
Sobek
5
1
2
6
W
Cthulhu
CulturaNazca
Cthulhu
2
1
6
5
W
2
4
7
1.38
W
Tsukuyomi
Hunk
Tsukuyomi
2
2
4
2
L
Tyr
0
2
3
0.75
L
Lancelot
NorthDarkz
Lancelot
0
2
1
0.25
W
2
1
0
2
L
1
3
4
1
L
Thanatos
Αlalu
Thanatos
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,984
Damage
28,088
49,642
Taken
58,296
27,200
Mitigated
34,597
10,893
Healing
21,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
7,136
2,268
0
3,663
11,278
5,914
12
3,846
7,432
0
88,196
L
Sobek
A1BORN
Sobek
4,181
375
2,058
4,172
12,878
9,771
0
5,384
7,220
20,521
0
W
Cthulhu
CulturaNazca
Cthulhu
6,412
596
188
461
8,371
5,700
111
1,714
6,460
36,423
0
W
12,146
2,840
0
732
9,530
3,205
0
2,842
6,652
56,619
0
W
Tsukuyomi
Hunk
Tsukuyomi
8,437
2,447
0
2,625
8,659
3,304
88
1,581
7,030
0
74,756
L
Tyr
2,968
818
0
2,667
7,172
4,150
0
1,210
5,962
0
28,857
L
Lancelot
NorthDarkz
Lancelot
6,942
1,464
0
2,049
13,688
11,067
0
1,888
11,770
480
48,774
W
8,853
2,737
0
3,224
11,804
9,077
198
932
10,872
1,917
64,571
L
6,331
538
0
3,811
9,772
3,744
0
3,563
6,053
69,649
0
L
Thanatos
Αlalu
Thanatos
7,666
2,470
0
6,682
14,786
5,865
0
6,696
7,862
0
55,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,101
Gold Earned
35,504
490
Minions Killed
367
0
Camps Cleared
0
1,558,620
Distance Traveled
1,463,526
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,355
668
123
9
0
323,444
0
L
Sobek
8,103
579
21
2
0
306,728
3
W
Cthulhu
7,802
557
44
3
0
311,171
3
W
Hera
8,175
584
96
7
0
300,658
0
W
Tsukuyomi
8,699
621
111
8
0
322,417
0
L
Tyr
5,820
416
47
3
0
224,700
0
L
Lancelot
6,433
460
84
6
0
308,804
0
W
Surtr
9,070
648
116
8
0
300,930
3
L
Janus
7,571
541
123
9
0
320,922
0
L
Thanatos
7,577
541
92
7
0
302,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role