Player Matchup

Mercury
Mercury
ForlornWatchdog
Mercury
Level 144
God Stats
3W - 7L
1,248 SR
Queue Stats
381W - 356L
1,570 Elo+
Party 4
Cernunnos
Cernunnos
MrChiken3884
Cernunnos
Level 36
God Stats
0W - 5L
1,112 SR
Queue Stats
2W - 8L
1,315 Elo+
Party 1
Achilles
Achilles
NLDCSilent
Achilles
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,571 Elo+
Party 4
Athena
Athena
OG Mij OG
Athena
Level 47
God Stats
0W - 4L
1,144 SR
Queue Stats
1W - 6L
1,352 Elo+
Party 1
Kukulkan
Kukulkan
kamikazebark
Kukulkan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,458 Elo+
Party 1
Team Averages
Level 93
1,301 SR
1,453 Elo+

VS

Team Averages
Level 128
1,483 SR
1,465 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
 
Bakasura
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Elder Heals
Ah Puch
Level 142
God Stats
5W - 5L
1,455 SR
Queue Stats
15W - 11L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
Friendlygrim
Tsukuyomi
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 128L
1,413 Elo+
Party 2
Fenrir
Fenrir
SweetVoltage
Fenrir
Level 139
God Stats
5W - 5L
1,458 SR
Queue Stats
190W - 192L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,805
520
8,116
13,012
5,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
MrChiken3884
Cernunnos
9
1 / 9 / 0
6,519
435
3,428
14,199
4,491
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Achilles
NLDCSilent
Achilles
12
1 / 5 / 0
7,276
485
2,733
12,530
12,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
OG Mij OG
Athena
10
1 / 6 / 2
7,026
468
3,073
17,316
15,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
kamikazebark
Kukulkan
11
0 / 9 / 2
6,860
457
3,999
12,766
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
4 / 0 / 3
9,239
616
8,706
8,436
7,724
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
 
Bakasura
15
6 / 1 / 6
9,226
615
4,840
12,447
5,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Elder Heals
Ah Puch
14
4 / 2 / 6
9,091
606
12,488
9,303
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Friendlygrim
Tsukuyomi
13
8 / 3 / 7
8,541
569
9,087
10,441
4,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
9 / 1 / 7
9,551
637
13,378
9,619
4,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
4
Kills
31
31
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
3
5.5
W
Bakasura
 
Bakasura
6
1
6
9
W
Ah Puch
Elder Heals
Ah Puch
4
2
6
3.5
L
1
2
2
1
W
Tsukuyomi
Friendlygrim
Tsukuyomi
8
3
7
3.83
L
Cernunnos
MrChiken3884
Cernunnos
1
9
0
0.11
L
Achilles
NLDCSilent
Achilles
1
5
0
0.2
L
Athena
OG Mij OG
Athena
1
6
2
0.33
W
Fenrir
9
1
7
12.5
L
Kukulkan
kamikazebark
Kukulkan
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,349
Damage
48,499
69,823
Taken
50,246
43,290
Mitigated
25,932
9,917
Healing
19,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,706
1,739
0
6,420
8,436
7,724
430
467
7,969
68,944
0
W
Bakasura
 
Bakasura
4,840
3,513
0
5,112
12,447
5,437
252
1,498
10,949
0
64,392
W
Ah Puch
Elder Heals
Ah Puch
12,488
749
0
2,811
9,303
4,030
189
1,338
7,965
66,937
0
L
8,116
3,903
0
1,501
13,012
5,854
0
4,811
7,991
0
75,649
W
Tsukuyomi
Friendlygrim
Tsukuyomi
9,087
1,641
302
1,616
10,441
4,192
128
2,192
8,013
0
29,533
L
Cernunnos
MrChiken3884
Cernunnos
3,428
1,885
0
2,514
14,199
4,491
0
1,076
12,978
0
32,432
L
Achilles
NLDCSilent
Achilles
2,733
306
0
3,582
12,530
12,745
0
7,198
5,292
0
43,597
L
Athena
OG Mij OG
Athena
3,073
925
92
1,708
17,316
15,386
0
2,046
14,725
22,760
0
W
Fenrir
13,378
3,317
0
3,043
9,619
4,549
638
1,516
7,949
0
64,800
L
Kukulkan
kamikazebark
Kukulkan
3,999
468
0
520
12,766
4,814
0
6,186
6,440
42,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,486
Gold Earned
45,648
372
Minions Killed
467
0
Camps Cleared
0
1,478,788
Distance Traveled
1,513,033
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,239
616
123
8
0
263,084
0
W
Bakasura
9,226
615
113
8
0
331,065
1
W
Ah Puch
9,091
606
108
7
0
261,965
0
L
Mercury
7,805
520
131
9
0
386,448
2
W
Tsukuyomi
8,541
569
30
2
0
337,311
0
L
Cernunnos
6,519
435
59
4
0
254,653
0
L
Achilles
7,276
485
66
4
0
265,183
0
L
Athena
7,026
468
35
2
0
308,933
0
W
Fenrir
9,551
637
93
6
0
319,608
0
L
Kukulkan
6,860
457
81
5
0
263,571
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role