Player Matchup

Izanami
Izanami
Gold I
Blood250
Izanami
Gold I
Level 151
God Stats
10W - 6L
1,645 SR
Queue Stats
46W - 34L
1,631 MMR
Party 1
Ah Puch
Ah Puch
Gold I
DISTORTER9708
Ah Puch
Gold I
Level 137
God Stats
7W - 2L
1,816 SR
Queue Stats
46W - 34L
1,631 MMR
Party 1
Kuzenbo
Kuzenbo
Gold I
Gilosh
Kuzenbo
Gold I
Level 102
God Stats
1W - 1L
1,816 SR
Queue Stats
45W - 34L
1,578 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,759 SR
1,613 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,583 SR
1,583 MMR
Guan Yu
Guan Yu
Gold II
COOMSHYTLER
Guan Yu
Gold II
Level 48
God Stats
6W - 13L
1,594 SR
Queue Stats
362W - 420L
1,571 MMR
Party 2
Eset
Eset
Gold I
Pumbo
Eset
Gold I
Level 128
God Stats
3W - 3L
1,632 SR
Queue Stats
80W - 80L
1,609 MMR
Party 2
Cupid
Cupid
Gold III
begines
Cupid
Gold III
Level 179
God Stats
1W - 3L
1,523 SR
Queue Stats
86W - 86L
1,569 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blood250
Izanami
15
5 / 1 / 3
12,001
800
13,820
8,316
3,522
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
13
1 / 4 / 6
10,703
714
13,257
13,577
5,211
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Gilosh
Kuzenbo
12
2 / 4 / 4
10,349
690
10,006
15,879
21,089
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
SurtrAchillesHorusAtlasHercules

VS

Bans
ThothHou YiIx ChelHachimanBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
COOMSHYTLER
Guan Yu
12
2 / 5 / 3
9,918
661
6,106
16,479
17,774
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Eset
Pumbo
Eset
13
0 / 3 / 7
10,040
669
10,134
12,871
5,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
begines
Cupid
15
6 / 0 / 3
11,558
771
11,779
16,006
7,207
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
8
Kills
8
9
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blood250
Izanami
5
1
3
6.5
L
Guan Yu
COOMSHYTLER
Guan Yu
2
5
3
0.7
W
Ah Puch
1
4
6
1
W
Kuzenbo
Gilosh
Kuzenbo
2
4
4
1
L
Eset
Pumbo
Eset
0
3
7
1.17
L
Cupid
begines
Cupid
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,083
Damage
28,019
37,772
Taken
45,356
29,822
Mitigated
30,467
4,784
Healing
11,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blood250
Izanami
13,820
8,232
0
2,046
8,316
3,522
2,553
2,506
5,810
0
70,914
L
Guan Yu
COOMSHYTLER
Guan Yu
6,106
875
2,391
2,396
16,479
17,774
0
6,298
10,181
724
15,964
W
Ah Puch
13,257
621
0
1,738
13,577
5,211
580
4,210
9,289
51,764
0
W
Kuzenbo
Gilosh
Kuzenbo
10,006
3,101
0
1,000
15,879
21,089
104
4,409
10,826
21,374
497
L
Eset
Pumbo
Eset
10,134
442
307
1,475
12,871
5,486
452
7,162
5,621
45,878
0
L
Cupid
begines
Cupid
11,779
7,732
641
4,543
16,006
7,207
1,003
9,668
6,221
0
59,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,053
Gold Earned
31,516
182
Minions Killed
177
0
Camps Cleared
0
796,332
Distance Traveled
747,292
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,001
800
102
7
0
260,601
0
L
Guan Yu
9,918
661
9
1
0
201,762
0
W
Ah Puch
10,703
714
66
4
0
264,521
3
W
Kuzenbo
10,349
690
14
1
0
271,210
6
L
Eset
10,040
669
70
5
0
265,958
0
L
Cupid
11,558
771
98
7
0
279,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role