Player Matchup

Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold I
 
Zeus
Gold I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Platinum II
BishokuyaGintoki
Jormungandr
Platinum II
Level 104
God Stats
61W - 43L
1,593 SR
Queue Stats
86W - 89L
1,807 MMR
Solo
Chang'e
Chang'e
Gold II
NoiselessFilly
Chang'e
Gold II
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 34L
1,759 MMR
Party 2
Sobek
Sobek
Platinum V
lDazl
Sobek
Platinum V
Level 144
God Stats
4W - 1L
1,761 SR
Queue Stats
103W - 110L
1,693 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,571 SR
1,652 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,588 SR
1,764 MMR
Bacchus
Bacchus
Gold IV
AndreKira
Bacchus
Gold IV
Level 119
God Stats
3W - 3L
1,542 SR
Queue Stats
39W - 36L
1,584 MMR
Solo
Ra
Ra
Platinum I
Wlffy
Ra
Platinum I
Level 158
God Stats
4W - 4L
1,618 SR
Queue Stats
351W - 341L
1,972 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond IV
iBloodFlare
Ao Kuang
Diamond IV
Level 149
God Stats
7W - 8L
1,508 SR
Queue Stats
260W - 240L
2,092 MMR
Party 1
Thanatos
Thanatos
Platinum IV
kapanguero
Thanatos
Platinum IV
Level 100
God Stats
16W - 12L
1,689 SR
Queue Stats
348W - 340L
1,607 MMR
Solo
Xbalanque
Xbalanque
Gold IV
lower04
Xbalanque
Gold IV
Level 129
God Stats
3W - 2L
1,583 SR
Queue Stats
112W - 94L
1,566 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 2 / 0
5,288
588
3,396
4,765
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
 
Zeus
9
0 / 0 / 1
5,150
572
2,357
4,788
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
BishokuyaGintoki
Jormungandr
10
2 / 1 / 0
6,152
684
4,346
5,168
3,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 0
5,250
583
2,623
6,158
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
lDazl
Sobek
9
0 / 0 / 0
5,209
579
1,844
5,136
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
RavanaHe BoIx ChelSun Wukong

VS

Bans
BakasuraSusanoMartichorasKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AndreKira
Bacchus
8
0 / 0 / 2
4,853
539
1,813
4,338
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ra
10
2 / 1 / 1
5,807
645
2,730
5,004
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
iBloodFlare
Ao Kuang
10
3 / 1 / 2
5,731
637
4,882
6,462
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
kapanguero
Thanatos
6
0 / 2 / 1
4,181
465
1,565
5,924
2,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
lower04
Xbalanque
9
1 / 0 / 1
4,852
539
3,374
5,476
1,887
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
4
Kills
6
6
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
0
0.5
W
Zeus
 
Zeus
0
0
1
0.5
L
Bacchus
AndreKira
Bacchus
0
0
2
1
W
Jormungandr
BishokuyaGintoki
Jormungandr
2
1
0
2
W
1
3
0
0.33
L
Ra
2
1
1
2.5
L
Ao Kuang
iBloodFlare
Ao Kuang
3
1
2
4
L
Thanatos
kapanguero
Thanatos
0
2
1
0.25
W
Sobek
lDazl
Sobek
0
0
0
0
L
Xbalanque
lower04
Xbalanque
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,566
Damage
14,364
26,015
Taken
27,204
12,118
Mitigated
12,358
10,806
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
3,396
1,978
0
2,110
4,765
1,577
0
1,383
3,382
0
35,888
W
Zeus
 
Zeus
2,357
509
0
1,927
4,788
1,507
0
1,656
3,132
32,126
0
L
Bacchus
AndreKira
Bacchus
1,813
167
0
1,615
4,338
3,911
0
1,386
2,952
15,897
0
W
Jormungandr
BishokuyaGintoki
Jormungandr
4,346
2,162
0
1,974
5,168
3,069
802
1,005
4,163
48,498
0
W
2,623
259
365
1,155
6,158
2,089
0
3,682
2,284
38,979
0
L
Ra
2,730
400
434
1,550
5,004
1,878
0
2,642
2,362
49,741
0
L
Ao Kuang
iBloodFlare
Ao Kuang
4,882
1,784
0
1,055
6,462
2,321
0
1,531
4,931
37,643
0
L
Thanatos
kapanguero
Thanatos
1,565
272
0
2,791
5,924
2,361
0
4,512
1,412
0
15,260
W
Sobek
lDazl
Sobek
1,844
199
0
3,275
5,136
3,876
0
1,524
3,552
14,899
0
L
Xbalanque
lower04
Xbalanque
3,374
1,488
0
2,190
5,476
1,887
0
1,141
4,335
0
29,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,049
Gold Earned
25,424
314
Minions Killed
265
0
Camps Cleared
0
933,907
Distance Traveled
890,843
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,288
588
73
8
0
161,708
2
W
Zeus
5,150
572
71
8
0
191,727
0
L
Bacchus
4,853
539
26
3
0
191,866
3
W
Jormungandr
6,152
684
87
10
0
164,144
0
W
Chang'e
5,250
583
66
7
0
198,438
2
L
Ra
5,807
645
84
9
0
185,212
2
L
Ao Kuang
5,731
637
70
8
0
219,750
0
L
Thanatos
4,181
465
33
4
0
115,876
2
W
Sobek
5,209
579
17
2
0
217,890
0
L
Xbalanque
4,852
539
52
6
0
178,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role