Player Matchup

Bastet
Bastet
Cheesecake030
Bastet
Level 143
God Stats
1W - 1L
1,212 SR
Queue Stats
22W - 28L
1,357 Elo+
Party 1
Tiamat
Tiamat
Inktea
Tiamat
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,280 Elo+
Party 1
Bakasura
Bakasura
Thiccoms
Bakasura
Level 14
God Stats
0W - 2L
1,281 SR
Queue Stats
7W - 9L
1,329 Elo+
Party 1
Kumbhakarna
Kumbhakarna
apain1999
Kumbhakarna
Level 13
God Stats
2W - 1L
1,643 SR
Queue Stats
9W - 11L
1,420 Elo+
Party 1
Charybdis
Charybdis
xXPrideSoulXx
Charybdis
Level 7
God Stats
0W - 2L
1,281 SR
Queue Stats
4W - 2L
1,459 Elo+
Party 1
Team Averages
Level 42
1,384 SR
1,369 Elo+

VS

Team Averages
Level 38
1,616 SR
1,474 Elo+
Medusa
Medusa
BG_157
Medusa
Level 25
God Stats
6W - 8L
1,437 SR
Queue Stats
66W - 98L
1,349 Elo+
Solo
Odin
Odin
Ididnot564
Odin
Level 28
God Stats
1W - 0L
1,827 SR
Queue Stats
4W - 8L
1,350 Elo+
Solo
Loki
Loki
JJops
Loki
Level 89
God Stats
16W - 6L
1,719 SR
Queue Stats
63W - 68L
1,497 Elo+
Party 2
Bacchus
Bacchus
Reapling
Bacchus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,730 Elo+
Party 2
Janus
Janus
acism
Janus
Level 17
God Stats
3W - 2L
1,597 SR
Queue Stats
8W - 5L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
9,989
768
11,146
12,527
4,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Inktea
Tiamat
15
2 / 5 / 1
8,754
673
6,760
12,300
6,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Thiccoms
Bakasura
14
0 / 6 / 2
8,340
642
6,813
15,051
7,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
apain1999
Kumbhakarna
15
0 / 2 / 6
8,758
674
1,871
14,474
14,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
xXPrideSoulXx
Charybdis
14
0 / 6 / 2
8,148
627
6,800
11,610
4,667
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BG_157
Medusa
17
2 / 1 / 13
9,790
753
8,827
9,143
4,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 13
8,982
691
3,999
12,787
6,234
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
JJops
Loki
18
8 / 1 / 9
10,476
806
11,541
10,613
5,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Reapling
Bacchus
15
0 / 1 / 12
8,792
676
7,673
10,325
12,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
acism
Janus
19
11 / 1 / 6
11,687
899
20,575
10,571
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
74
6
Kills
21
21
Deaths
6
12
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Medusa
BG_157
Medusa
2
1
13
8.5
L
4
2
1
2.25
W
0
2
13
3.25
L
Tiamat
Inktea
Tiamat
2
5
1
0.5
W
Loki
JJops
Loki
8
1
9
12.5
W
Bacchus
Reapling
Bacchus
0
1
12
6
L
Bakasura
Thiccoms
Bakasura
0
6
2
0.17
W
Janus
acism
Janus
11
1
6
14
L
Kumbhakarna
apain1999
Kumbhakarna
0
2
6
1.5
L
Charybdis
xXPrideSoulXx
Charybdis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,390
Damage
52,615
65,962
Taken
53,439
38,346
Mitigated
32,747
4,236
Healing
9,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BG_157
Medusa
8,827
4,611
0
0
9,143
4,264
2,690
1,485
7,498
0
35,884
L
11,146
1,678
0
1,522
12,527
4,954
0
4,579
7,432
0
23,751
W
3,999
509
998
2,848
12,787
6,234
995
1,465
11,224
0
18,643
L
Tiamat
Inktea
Tiamat
6,760
262
0
687
12,300
6,786
272
6,278
5,710
30,863
0
W
Loki
JJops
Loki
11,541
1,840
0
1,221
10,613
5,020
676
810
9,569
0
38,248
W
Bacchus
Reapling
Bacchus
7,673
928
0
3,218
10,325
12,559
476
3,194
6,929
16,728
0
L
Bakasura
Thiccoms
Bakasura
6,813
4,244
0
914
15,051
7,334
0
7,106
7,295
0
21,649
W
Janus
acism
Janus
20,575
2,030
0
1,462
10,571
4,670
1,968
1,816
8,560
68,676
0
L
Kumbhakarna
apain1999
Kumbhakarna
1,871
0
0
613
14,474
14,605
0
5,809
8,154
12,735
0
L
Charybdis
xXPrideSoulXx
Charybdis
6,800
2,369
0
500
11,610
4,667
43
2,672
8,839
0
27,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,989
Gold Earned
49,727
192
Minions Killed
301
0
Camps Cleared
0
1,150,796
Distance Traveled
1,381,347
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,790
753
68
5
0
253,738
2
L
Bastet
9,989
768
25
2
0
263,353
0
W
Odin
8,982
691
27
2
0
271,413
0
L
Tiamat
8,754
673
52
4
0
236,941
0
W
Loki
10,476
806
50
4
0
300,752
0
W
Bacchus
8,792
676
22
2
0
255,730
0
L
Bakasura
8,340
642
50
4
0
251,021
0
W
Janus
11,687
899
134
10
0
299,714
0
L
Kumbhakarna
8,758
674
19
1
0
200,353
0
L
Charybdis
8,148
627
46
4
0
199,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role