Player Matchup

Heimdallr
Heimdallr
BananaMans13
Heimdallr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
Roodhouse098
Cthulhu
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 211L
1,370 Elo+
Solo
Hera
Hera
jonahss
Hera
Level 100
God Stats
6W - 5L
1,196 SR
Queue Stats
465W - 465L
1,453 Elo+
Solo
Sobek
Sobek
lilbedbug
Sobek
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,484 Elo+
Party 1
Anhur
Anhur
sPectTra
Anhur
Level 157
God Stats
3W - 5L
1,294 SR
Queue Stats
405W - 400L
1,421 Elo+
Solo
Team Averages
Level 112
1,398 SR
1,441 Elo+

VS

Team Averages
Level 100
1,618 SR
1,483 Elo+
King Arthur
King Arthur
Conejita4989
King Arthur
Level 82
God Stats
5W - 2L
1,873 SR
Queue Stats
440W - 422L
1,465 Elo+
Solo
Janus
Janus
KelticWizard
Janus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 26L
1,500 Elo+
Solo
Nemesis
Nemesis
UnFalse_Deity
Nemesis
Level 38
God Stats
3W - 5L
1,500 SR
Queue Stats
437W - 417L
1,526 Elo+
Solo
Sol
Sol
ZeRho
Sol
Level 155
God Stats
7W - 11L
1,447 SR
Queue Stats
286W - 298L
1,463 Elo+
Solo
Medusa
Medusa
zabaztion
Medusa
Level 154
God Stats
27W - 23L
1,770 SR
Queue Stats
1,162W - 1,181L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BananaMans13
Heimdallr
19
11 / 1 / 9
11,023
1,102
15,890
8,962
4,816
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Roodhouse098
Cthulhu
15
2 / 2 / 12
8,598
860
6,107
12,452
12,579
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
jonahss
Hera
15
2 / 2 / 10
8,782
878
8,215
7,253
3,288
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
lilbedbug
Sobek
15
3 / 6 / 9
9,171
917
5,458
13,564
10,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
sPectTra
Anhur
15
3 / 3 / 12
8,822
882
7,421
9,864
4,210
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Conejita4989
King Arthur
14
4 / 6 / 3
8,199
820
6,026
14,544
14,310
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 5 / 8
7,333
733
7,499
8,140
3,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
14
2 / 5 / 6
7,760
776
6,367
11,017
10,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
ZeRho
Sol
14
1 / 1 / 10
7,447
745
8,907
5,723
2,494
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
zabaztion
Medusa
15
5 / 4 / 6
8,515
852
14,078
9,410
4,799
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
46
21
Kills
13
14
Deaths
21
52
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BananaMans13
Heimdallr
11
1
9
15.5
L
King Arthur
Conejita4989
King Arthur
4
6
3
0.92
L
1
5
8
1
W
Cthulhu
Roodhouse098
Cthulhu
2
2
12
4
L
Nemesis
2
5
6
1
L
Sol
ZeRho
Sol
1
1
10
6
W
Hera
jonahss
Hera
2
2
10
3.5
W
Sobek
lilbedbug
Sobek
3
6
9
1.25
W
Anhur
sPectTra
Anhur
3
3
12
3
L
Medusa
zabaztion
Medusa
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,091
Damage
42,877
52,095
Taken
48,834
35,412
Mitigated
35,770
17,153
Healing
9,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BananaMans13
Heimdallr
15,890
9,353
528
4,331
8,962
4,816
4,127
2,816
6,084
0
35,991
L
King Arthur
Conejita4989
King Arthur
6,026
605
672
1,118
14,544
14,310
0
5,272
9,101
0
9,024
L
7,499
414
0
0
8,140
3,743
0
3,505
4,619
16,558
0
W
Cthulhu
Roodhouse098
Cthulhu
6,107
384
1,805
3,101
12,452
12,579
321
5,169
7,283
10,926
0
L
Nemesis
6,367
1,373
108
1,379
11,017
10,424
224
4,419
6,593
0
13,925
L
Sol
ZeRho
Sol
8,907
2,345
1,191
2,640
5,723
2,494
598
2,652
2,931
15,273
0
W
Hera
jonahss
Hera
8,215
1,812
1,084
921
7,253
3,288
1,290
716
6,537
19,448
0
W
Sobek
lilbedbug
Sobek
5,458
428
597
2,030
13,564
10,519
144
4,838
8,543
7,740
534
W
Anhur
sPectTra
Anhur
7,421
2,864
653
2,103
9,864
4,210
2,048
2,640
7,179
0
15,871
L
Medusa
zabaztion
Medusa
14,078
6,397
875
1,535
9,410
4,799
376
3,456
5,854
0
34,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,396
Gold Earned
39,254
115
Minions Killed
95
0
Camps Cleared
0
953,662
Distance Traveled
918,365
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,023
1,102
64
6
0
200,068
0
L
King Arthur
8,199
820
2
0
0
171,732
0
L
Janus
7,333
733
20
2
0
167,685
0
W
Cthulhu
8,598
860
13
1
0
204,376
0
L
Nemesis
7,760
776
19
2
0
230,676
0
L
Sol
7,447
745
16
2
0
185,384
0
W
Hera
8,782
878
26
3
0
187,553
0
W
Sobek
9,171
917
3
0
0
206,888
0
W
Anhur
8,822
882
9
1
0
154,777
0
L
Medusa
8,515
852
38
4
0
162,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role