Player Matchup

Pele
Pele
Bot4nic
Pele
Level 124
God Stats
22W - 12L
1,775 SR
Queue Stats
120W - 161L
1,435 Elo+
Party 2
Vamana
Vamana
Chochar
Vamana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,489 Elo+
Party 2
Tiamat
Tiamat
Hugo-Skye
Tiamat
Level 140
God Stats
13W - 9L
1,788 SR
Queue Stats
779W - 811L
1,425 Elo+
Solo
Maui
Maui
JWizu
Maui
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
N0bara
Cernunnos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,680 Elo+
Party 2
Team Averages
Level 91
1,613 SR
1,506 Elo+

VS

Team Averages
Level 109
1,627 SR
1,495 Elo+
Anubis
Anubis
BarbeRousse--76
Anubis
Level 148
God Stats
24W - 10L
1,793 SR
Queue Stats
253W - 243L
1,480 Elo+
Party 1
Sobek
Sobek
Lunadelmoral
Sobek
Level 45
God Stats
10W - 11L
1,577 SR
Queue Stats
100W - 91L
1,487 Elo+
Party 3
Arachne
Arachne
Mr__Moustache76
Arachne
Level 158
God Stats
15W - 5L
1,917 SR
Queue Stats
445W - 439L
1,494 Elo+
Party 1
Nox
Nox
Pablo72
Nox
Level 129
God Stats
3W - 3L
1,563 SR
Queue Stats
123W - 107L
1,500 Elo+
Party 3
Medusa
Medusa
Vladik20_UKR
Medusa
Level 66
God Stats
1W - 3L
1,285 SR
Queue Stats
303W - 273L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bot4nic
Pele
10
2 / 2 / 0
6,121
612
3,819
9,054
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
Chochar
Vamana
6
0 / 3 / 0
4,510
451
1,766
6,324
3,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Hugo-Skye
Tiamat
10
0 / 2 / 0
5,451
545
3,240
5,850
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Maui
JWizu
Maui
8
0 / 2 / 3
5,425
543
2,585
8,313
6,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
N0bara
Cernunnos
9
0 / 1 / 0
4,933
493
6,944
6,323
2,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
7,073
707
4,947
3,981
1,987
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 0 / 3
5,129
513
1,950
8,827
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,983
598
2,819
8,484
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nox
11
5 / 1 / 2
7,052
705
5,955
4,913
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
9
1 / 1 / 2
5,458
546
5,573
6,529
2,267
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
10
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Pele
Bot4nic
Pele
2
2
0
1
L
Vamana
Chochar
Vamana
0
3
0
0
L
Tiamat
Hugo-Skye
Tiamat
0
2
0
0
L
Maui
JWizu
Maui
0
2
3
0.75
W
0
0
3
1.5
W
2
1
0
2
L
Cernunnos
N0bara
Cernunnos
0
1
0
0
W
Nox
5
1
2
6
W
Medusa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,354
Damage
21,244
35,864
Taken
32,734
18,191
Mitigated
15,356
10,507
Healing
12,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,947
241
0
3,039
3,981
1,987
423
2,236
1,745
60,375
0
L
Pele
Bot4nic
Pele
3,819
1,067
0
975
9,054
2,926
0
1,617
7,365
0
48,677
L
Vamana
Chochar
Vamana
1,766
810
0
1,317
6,324
3,368
0
4,098
2,226
0
18,643
L
Tiamat
Hugo-Skye
Tiamat
3,240
429
0
1,695
5,850
2,647
0
3,516
2,334
39,484
0
L
Maui
JWizu
Maui
2,585
1,135
0
2,894
8,313
6,781
0
2,222
6,091
13,909
0
W
1,950
312
0
3,196
8,827
6,174
0
989
7,838
8,514
0
W
2,819
2,126
0
2,027
8,484
2,887
0
897
7,587
0
43,209
L
Cernunnos
N0bara
Cernunnos
6,944
3,527
0
3,626
6,323
2,469
0
1,383
4,940
0
40,084
W
Nox
5,955
952
0
1,031
4,913
2,041
999
776
4,137
45,904
0
W
Medusa
5,573
2,570
0
2,811
6,529
2,267
672
1,088
5,441
0
38,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,440
Gold Earned
30,695
288
Minions Killed
354
0
Camps Cleared
0
969,163
Distance Traveled
1,003,534
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,073
707
113
11
0
180,481
2
L
Pele
6,121
612
86
9
0
225,356
0
L
Vamana
4,510
451
25
3
0
164,974
0
L
Tiamat
5,451
545
90
9
0
193,432
0
L
Maui
5,425
543
22
2
0
194,036
0
W
Sobek
5,129
513
14
1
0
213,238
4
W
Arachne
5,983
598
72
7
0
245,940
0
L
Cernunnos
4,933
493
65
7
0
191,365
0
W
Nox
7,052
705
87
9
0
180,070
0
W
Medusa
5,458
546
68
7
0
183,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role