Player Matchup

Jing Wei
Jing Wei
DarkWolfMindo
Jing Wei
Level 87
God Stats
13W - 24L
1,608 SR
Queue Stats
300W - 296L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
NAGAFINE
Sun Wukong
Level 89
God Stats
1W - 1L
1,532 SR
Queue Stats
43W - 41L
1,520 Elo+
Solo
Nu Wa
Nu Wa
XxPoW3rCITYxX
Nu Wa
Level 58
God Stats
0W - 3L
1,259 SR
Queue Stats
102W - 122L
1,152 Elo+
Party 1
Sylvanus
Sylvanus
notabassplayer
Sylvanus
Level 118
God Stats
15W - 23L
1,311 SR
Queue Stats
19W - 30L
1,330 Elo+
Party 1
Ravana
Ravana
xiHiTa
Ravana
Level 104
God Stats
10W - 9L
1,458 SR
Queue Stats
120W - 135L
1,278 Elo+
Party 1
Team Averages
Level 91
1,434 SR
1,346 Elo+

VS

Team Averages
Level 130
1,517 SR
1,422 Elo+
Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DeathBringer924
Fenrir
Level 158
God Stats
3W - 3L
1,628 SR
Queue Stats
60W - 62L
1,389 Elo+
Solo
Kuzenbo
Kuzenbo
Imasmoke
Kuzenbo
Level 158
God Stats
208W - 165L
1,472 SR
Queue Stats
508W - 492L
1,415 Elo+
Solo
Agni
Agni
Lotthanos3858
Agni
Level 89
God Stats
1W - 5L
1,500 SR
Queue Stats
162W - 171L
1,396 Elo+
Solo
Serqet
Serqet
StarDust90964
Serqet
Level 100
God Stats
25W - 33L
1,487 SR
Queue Stats
159W - 162L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarkWolfMindo
Jing Wei
10
2 / 1 / 2
6,059
551
3,031
4,618
1,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
NAGAFINE
Sun Wukong
12
0 / 1 / 0
6,441
586
6,333
9,680
5,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 5 / 1
6,094
554
3,539
6,812
1,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
7
0 / 4 / 1
4,988
453
2,284
9,100
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
xiHiTa
Ravana
10
2 / 3 / 1
5,886
535
4,476
7,087
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 0 / 0
6,517
592
6,164
10,712
6,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 3 / 1
6,022
547
4,767
10,716
4,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Imasmoke
Kuzenbo
11
2 / 0 / 9
6,683
608
4,971
6,137
6,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 2 / 5
7,614
692
8,089
6,609
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 0
6,303
573
1,796
7,277
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
14
14
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
0
1
L
Jing Wei
DarkWolfMindo
Jing Wei
2
1
2
3
W
3
3
1
1.17
W
Kuzenbo
Imasmoke
Kuzenbo
2
0
9
6.5
W
5
2
5
3.75
L
Sun Wukong
NAGAFINE
Sun Wukong
0
1
0
0
W
3
0
0
3
L
1
5
1
0.3
L
Sylvanus
0
4
1
0.13
L
Ravana
xiHiTa
Ravana
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,663
Damage
25,787
37,297
Taken
41,451
16,431
Mitigated
22,256
5,950
Healing
16,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,164
3,312
0
5,062
10,712
6,701
0
225
10,487
0
47,195
L
Jing Wei
DarkWolfMindo
Jing Wei
3,031
1,981
0
1,055
4,618
1,567
0
2,432
2,084
0
32,277
W
4,767
1,571
0
3,710
10,716
4,624
0
1,584
9,132
0
35,355
W
Kuzenbo
Imasmoke
Kuzenbo
4,971
2,086
0
2,446
6,137
6,019
40
1,416
4,721
21,894
0
W
8,089
886
0
625
6,609
2,217
586
2,146
4,463
53,985
0
L
Sun Wukong
NAGAFINE
Sun Wukong
6,333
1,981
0
2,028
9,680
5,631
0
327
9,353
0
51,615
W
1,796
180
0
4,248
7,277
2,695
0
458
6,819
26
44,999
L
3,539
1,318
0
620
6,812
1,892
0
4,198
2,614
26,821
0
L
Sylvanus
2,284
666
372
1,242
9,100
4,813
0
2,482
6,618
13,447
0
L
Ravana
xiHiTa
Ravana
4,476
1,209
0
633
7,087
2,528
0
3,773
3,293
0
32,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,468
Gold Earned
33,139
265
Minions Killed
348
0
Camps Cleared
0
1,069,184
Distance Traveled
1,168,395
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,517
592
88
8
0
218,003
0
L
Jing Wei
6,059
551
58
5
0
221,629
0
W
Fenrir
6,022
547
56
5
0
216,477
0
W
Kuzenbo
6,683
608
22
2
0
250,976
0
W
Agni
7,614
692
104
9
0
222,870
0
L
Sun Wukong
6,441
586
91
8
0
210,814
2
W
Serqet
6,303
573
78
7
0
260,069
0
L
Nu Wa
6,094
554
50
5
0
195,300
0
L
Sylvanus
4,988
453
21
2
0
191,978
8
L
Ravana
5,886
535
45
4
0
249,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role