Player Matchup

Bacchus
Bacchus
Ferrario
Bacchus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,482 Elo+
Party 1
Thor
Thor
devilfaper
Thor
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,572 Elo+
Party 1
Rama
Rama
xRyzem
Rama
Level 40
God Stats
2W - 0L
1,708 SR
Queue Stats
23W - 22L
1,482 Elo+
Party 1
Team Averages
Level 57
1,569 SR
1,512 Elo+

VS

Team Averages
Level 95
1,526 SR
1,550 Elo+
Ra
Ra
Adrienlescargot
Ra
Level 126
God Stats
33W - 37L
1,535 SR
Queue Stats
162W - 151L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Darkmatter666
Cthulhu
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 16L
1,631 Elo+
Solo
Hachiman
Hachiman
jojo33mclius
Hachiman
Level 128
God Stats
2W - 2L
1,543 SR
Queue Stats
23W - 29L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ferrario
Bacchus
14
1 / 2 / 7
11,641
728
5,808
15,224
22,150
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
8 / 7 / 4
14,300
894
18,823
18,057
9,138
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
xRyzem
Rama
15
4 / 2 / 4
12,754
797
13,326
17,999
9,637
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
7,543
471
0
0
0
Cthulhu
16
6 / 4 / 4
13,031
814
14,543
20,985
26,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hachiman
jojo33mclius
Hachiman
17
5 / 9 / 6
13,774
861
22,031
21,304
8,367
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
22
13
Kills
11
11
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Cthulhu
6
4
4
2
W
Bacchus
Ferrario
Bacchus
1
2
7
2.25
W
8
7
4
1.43
L
Hachiman
jojo33mclius
Hachiman
5
9
6
0.89
W
Rama
xRyzem
Rama
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,957
Damage
36,574
51,280
Taken
42,289
40,925
Mitigated
35,319
10,219
Healing
3,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
14,543
1,564
61
506
20,985
26,952
0
3,426
17,280
39,418
1,993
W
Bacchus
Ferrario
Bacchus
5,808
1,009
0
4,192
15,224
22,150
140
3,488
11,688
13,921
0
W
18,823
3,982
0
621
18,057
9,138
699
5,370
12,687
0
69,605
L
Hachiman
jojo33mclius
Hachiman
22,031
17,912
0
3,294
21,304
8,367
0
2,903
18,401
0
64,756
W
Rama
xRyzem
Rama
13,326
11,290
0
5,406
17,999
9,637
1,874
4,747
13,252
0
63,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,695
Gold Earned
34,348
156
Minions Killed
119
0
Camps Cleared
0
778,197
Distance Traveled
558,402
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,543
471
0
0
0
0
0
L
Cthulhu
13,031
814
43
3
0
307,479
0
W
Bacchus
11,641
728
11
1
0
262,138
0
W
Thor
14,300
894
64
4
0
250,010
0
L
Hachiman
13,774
861
76
5
0
250,923
1
W
Rama
12,754
797
81
5
0
266,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role