Player Matchup

The Morrigan
The Morrigan
Bare1702
The Morrigan
Level 136
God Stats
3W - 3L
1,568 SR
Queue Stats
130W - 104L
1,651 Elo+
Party 1
Ullr
Ullr
Bonk Prime I
Ullr
Level 144
God Stats
1W - 4L
1,428 SR
Queue Stats
200W - 183L
1,514 Elo+
Solo
Bastet
Bastet
JG03x
Bastet
Level 34
God Stats
3W - 2L
1,728 SR
Queue Stats
7W - 7L
1,533 Elo+
Party 1
Lancelot
Lancelot
Kxpro
Lancelot
Level 179
God Stats
57W - 46L
1,645 SR
Queue Stats
323W - 288L
1,678 Elo+
Party 1
Atlas
Atlas
Stygian8219
Atlas
Level 69
God Stats
15W - 11L
1,687 SR
Queue Stats
57W - 59L
1,565 Elo+
Party 1
Team Averages
Level 112
1,611 SR
1,588 Elo+

VS

Team Averages
Level 131
1,601 SR
1,546 Elo+
Hercules
Hercules
AlexxDDF
Hercules
Level 149
God Stats
37W - 24L
1,661 SR
Queue Stats
188W - 175L
1,591 Elo+
Party 2
Rama
Rama
Fasky2
Rama
Level 126
God Stats
11W - 3L
1,695 SR
Queue Stats
178W - 165L
1,560 Elo+
Solo
Ra
Ra
GauntPaladin436
Ra
Level 128
God Stats
6W - 3L
1,573 SR
Queue Stats
310W - 295L
1,531 Elo+
Party 2
Fenrir
Fenrir
Math3rs2012
Fenrir
Level 126
God Stats
4W - 1L
1,576 SR
Queue Stats
132W - 114L
1,573 Elo+
Solo
Set
Set
Prxjeck
Set
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 277L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Bare1702
The Morrigan
9
0 / 3 / 0
4,968
497
3,360
4,425
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 0
5,665
567
4,050
5,840
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bastet
JG03x
Bastet
8
0 / 2 / 0
4,712
471
1,689
7,011
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Kxpro
Lancelot
12
5 / 0 / 1
7,025
703
10,712
8,147
4,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 5 / 2
4,946
495
4,515
10,884
5,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexxDDF
Hercules
10
5 / 2 / 5
6,592
659
5,575
10,757
7,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Rama
Fasky2
Rama
10
0 / 1 / 4
5,728
573
4,077
5,512
2,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
3 / 2 / 4
6,186
619
2,929
5,163
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
4 / 1 / 2
5,956
596
5,555
7,913
3,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Set
10
0 / 3 / 1
5,672
567
4,239
11,217
3,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
9
Kills
12
12
Deaths
9
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlexxDDF
Hercules
5
2
5
3.75
L
The Morrigan
Bare1702
The Morrigan
0
3
0
0
L
3
2
0
1.5
W
Rama
Fasky2
Rama
0
1
4
2
W
3
2
4
2.5
L
Bastet
JG03x
Bastet
0
2
0
0
L
Lancelot
Kxpro
Lancelot
5
0
1
5.5
W
Fenrir
4
1
2
5
W
Set
0
3
1
0.17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,326
Damage
22,375
36,307
Taken
40,562
15,489
Mitigated
19,247
7,891
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlexxDDF
Hercules
5,575
2,060
0
4,781
10,757
7,697
0
2,922
7,492
0
21,812
L
The Morrigan
Bare1702
The Morrigan
3,360
512
0
952
4,425
1,467
0
674
3,624
31,380
316
L
4,050
2,102
0
1,036
5,840
1,951
0
0
5,840
0
37,959
W
Rama
Fasky2
Rama
4,077
3,442
0
2,751
5,512
2,052
0
1,358
4,154
0
38,146
W
2,929
581
639
1,525
5,163
2,140
703
1,818
3,205
56,786
0
L
Bastet
JG03x
Bastet
1,689
430
0
805
7,011
2,144
0
286
6,725
0
19,790
L
Lancelot
Kxpro
Lancelot
10,712
3,082
0
3,472
8,147
4,137
0
279
7,768
0
54,702
W
Fenrir
5,555
1,426
0
3,928
7,913
3,411
0
647
7,190
0
44,457
W
Set
4,239
1,834
0
3,496
11,217
3,947
0
625
10,548
0
44,710
L
4,515
1,978
0
1,626
10,884
5,790
0
1,854
8,759
11,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,316
Gold Earned
30,134
255
Minions Killed
355
0
Camps Cleared
0
1,017,804
Distance Traveled
1,040,819
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,592
659
18
2
0
212,815
1
L
The Morrigan
4,968
497
74
7
0
172,374
0
L
Ullr
5,665
567
59
6
0
196,777
0
W
Rama
5,728
573
74
7
0
195,436
0
W
Ra
6,186
619
103
10
0
198,916
0
L
Bastet
4,712
471
26
3
0
216,037
0
L
Lancelot
7,025
703
82
8
0
240,233
2
W
Fenrir
5,956
596
71
7
0
228,709
0
W
Set
5,672
567
89
9
0
204,943
0
L
Atlas
4,946
495
14
1
0
192,383
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role