Player Matchup

Janus
Janus
Amux97
Janus
Level 75
God Stats
17W - 32L
1,337 SR
Queue Stats
323W - 379L
1,445 Elo+
Solo
Thanatos
Thanatos
BinNoObDuPro
Thanatos
Level 8
God Stats
3W - 4L
1,289 SR
Queue Stats
29W - 33L
1,261 Elo+
Solo
Cthulhu
Cthulhu
FCBMUTD
Cthulhu
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 26L
1,427 Elo+
Solo
Izanami
Izanami
GoldieKinako
Izanami
Level 24
God Stats
1W - 4L
1,272 SR
Queue Stats
9W - 19L
1,395 Elo+
Solo
Nu Wa
Nu Wa
GotYouWithmy4
Nu Wa
Level 26
God Stats
83W - 65L
1,552 SR
Queue Stats
99W - 95L
1,503 Elo+
Solo
Team Averages
Level 36
1,390 SR
1,406 Elo+

VS

Team Averages
Level 138
1,579 SR
1,571 Elo+
Achilles
Achilles
 
Achilles
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
PrincessUna
Discordia
Level 161
God Stats
4W - 1L
1,844 SR
Queue Stats
32W - 12L
1,701 Elo+
Party 1
Ishtar
Ishtar
Σxcel
Ishtar
Level 228
God Stats
4W - 3L
1,549 SR
Queue Stats
258W - 154L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amux97
Janus
12
0 / 8 / 0
6,678
668
2,999
12,036
3,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
BinNoObDuPro
Thanatos
11
0 / 5 / 1
6,479
648
1,246
7,608
3,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
FCBMUTD
Cthulhu
12
0 / 5 / 1
6,490
649
3,703
10,485
8,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
GoldieKinako
Izanami
12
0 / 9 / 1
6,432
643
4,769
14,472
4,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 0
7,087
709
7,470
2,607
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
7 / 0 / 14
8,528
853
9,629
10,660
9,893
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
 
Janus
15
8 / 1 / 4
8,495
850
6,840
6,678
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
 
Ymir
14
1 / 0 / 17
8,397
840
4,335
12,958
12,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
PrincessUna
Discordia
15
2 / 0 / 17
8,297
830
10,708
6,301
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
Σxcel
Ishtar
16
10 / 0 / 5
9,082
908
12,146
9,567
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
85
0
Kills
28
28
Deaths
1
3
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
14
14
W
Janus
 
Janus
8
1
4
10
W
Ymir
 
Ymir
1
0
17
9.5
L
Janus
Amux97
Janus
0
8
0
0
L
Thanatos
BinNoObDuPro
Thanatos
0
5
1
0.1
L
Cthulhu
FCBMUTD
Cthulhu
0
5
1
0.1
L
Izanami
GoldieKinako
Izanami
0
9
1
0.06
L
0
1
0
0
W
Discordia
PrincessUna
Discordia
2
0
17
10.5
W
Ishtar
Σxcel
Ishtar
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,187
Damage
43,658
47,208
Taken
46,164
22,112
Mitigated
32,418
3,436
Healing
10,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,629
2,815
0
2,628
10,660
9,893
206
2,586
7,683
218
13,921
W
Janus
 
Janus
6,840
258
0
125
6,678
2,826
39
1,378
5,064
26,181
0
W
Ymir
 
Ymir
4,335
963
0
1,964
12,958
12,680
239
3,598
8,847
12,697
0
L
Janus
Amux97
Janus
2,999
269
0
410
12,036
3,883
0
6,911
4,884
16,141
0
L
Thanatos
BinNoObDuPro
Thanatos
1,246
278
0
1,502
7,608
3,553
0
2,655
4,792
0
10,283
L
Cthulhu
FCBMUTD
Cthulhu
3,703
148
80
417
10,485
8,691
0
3,848
6,365
13,024
0
L
Izanami
GoldieKinako
Izanami
4,769
2,331
0
546
14,472
4,912
228
6,643
7,328
0
10,598
L
7,470
1,600
0
481
2,607
1,073
151
1,060
1,505
25,290
0
W
Discordia
PrincessUna
Discordia
10,708
940
0
835
6,301
2,666
754
2,266
3,770
34,125
0
W
Ishtar
Σxcel
Ishtar
12,146
8,922
0
4,560
9,567
4,353
3,237
2,978
6,251
0
46,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,166
Gold Earned
42,799
147
Minions Killed
226
0
Camps Cleared
0
863,942
Distance Traveled
996,206
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,528
853
9
1
0
228,818
0
W
Janus
8,495
850
57
6
0
227,272
0
W
Ymir
8,397
840
23
2
0
157,304
0
L
Janus
6,678
668
39
4
0
189,932
2
L
Thanatos
6,479
648
21
2
0
181,016
0
L
Cthulhu
6,490
649
17
2
0
143,960
0
L
Izanami
6,432
643
21
2
0
155,970
0
L
Nu Wa
7,087
709
49
5
0
193,064
3
W
Discordia
8,297
830
63
6
0
195,777
2
W
Ishtar
9,082
908
74
7
0
187,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role