Player Matchup

Cthulhu
Cthulhu
Chadowz
Cthulhu
Level 164
God Stats
9W - 14L
1,468 SR
Queue Stats
885W - 906L
1,571 Elo+
Party 3
Jing Wei
Jing Wei
Churrosity
Jing Wei
Level 154
God Stats
3W - 3L
1,622 SR
Queue Stats
47W - 51L
1,488 Elo+
Party 1
Bakasura
Bakasura
Sunny Deed
Bakasura
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 81L
1,496 Elo+
Party 1
Atlas
Atlas
oPanduh
Atlas
Level 172
God Stats
2W - 3L
1,425 SR
Queue Stats
346W - 321L
1,558 Elo+
Party 1
Sun Wukong
Sun Wukong
patced16
Sun Wukong
Level 125
God Stats
69W - 41L
1,607 SR
Queue Stats
354W - 327L
1,564 Elo+
Party 3
Team Averages
Level 156
1,525 SR
1,535 Elo+

VS

Team Averages
Level 125
1,664 SR
1,570 Elo+
Hades
Hades
El Casa DINO
Hades
Level 63
God Stats
7W - 6L
1,489 SR
Queue Stats
354W - 348L
1,463 Elo+
Solo
Tyr
Tyr
I-SchnitzelPlus
Tyr
Level 159
God Stats
16W - 15L
1,710 SR
Queue Stats
393W - 391L
1,549 Elo+
Solo
Ratatoskr
Ratatoskr
hherk
Ratatoskr
Level 110
God Stats
6W - 9L
1,780 SR
Queue Stats
69W - 61L
1,680 Elo+
Party 2
Fenrir
Fenrir
kictadit
Fenrir
Level 154
God Stats
9W - 12L
1,578 SR
Queue Stats
282W - 272L
1,538 Elo+
Solo
Hachiman
Hachiman
stеg
Hachiman
Level 137
God Stats
13W - 5L
1,765 SR
Queue Stats
22W - 11L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chadowz
Cthulhu
13
2 / 3 / 0
6,894
530
6,398
9,132
4,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Churrosity
Jing Wei
11
1 / 7 / 1
6,133
472
5,450
12,596
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Sunny Deed
Bakasura
11
0 / 5 / 2
6,422
494
6,243
14,414
6,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atlas
oPanduh
Atlas
10
1 / 3 / 3
6,492
499
5,498
9,686
8,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
patced16
Sun Wukong
12
0 / 1 / 0
7,096
546
6,567
12,215
11,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
7,943
611
7,519
9,979
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
0 / 0 / 1
7,929
610
6,805
13,318
12,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ratatoskr
hherk
Ratatoskr
13
7 / 2 / 7
8,104
623
7,841
10,656
3,979
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
kictadit
Fenrir
12
4 / 2 / 0
7,329
564
3,800
10,695
8,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
stеg
Hachiman
14
5 / 1 / 5
8,224
633
13,900
11,031
4,651
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
19
19
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chadowz
Cthulhu
2
3
0
0.67
L
Jing Wei
Churrosity
Jing Wei
1
7
1
0.21
W
3
0
4
5
W
0
0
1
0.5
L
Bakasura
Sunny Deed
Bakasura
0
5
2
0.2
W
Ratatoskr
hherk
Ratatoskr
7
2
7
5.25
W
Fenrir
kictadit
Fenrir
4
2
0
2
L
Atlas
oPanduh
Atlas
1
3
3
0.83
L
Sun Wukong
patced16
Sun Wukong
0
1
0
0
W
Hachiman
stеg
Hachiman
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,156
Damage
39,865
58,043
Taken
55,679
34,237
Mitigated
34,139
11,639
Healing
25,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chadowz
Cthulhu
6,398
505
0
1,423
9,132
4,380
0
4,868
4,264
51,788
0
L
Jing Wei
Churrosity
Jing Wei
5,450
4,303
0
1,867
12,596
3,675
0
0
12,596
0
35,215
W
7,519
1,464
771
8,412
9,979
4,626
0
5,191
4,447
74,031
0
W
6,805
884
0
5,989
13,318
12,688
0
0
13,248
12,272
62,154
L
Bakasura
Sunny Deed
Bakasura
6,243
4,579
0
2,891
14,414
6,025
0
1,061
13,353
0
56,072
W
Ratatoskr
hherk
Ratatoskr
7,841
1,882
0
1,724
10,656
3,979
0
2,035
8,294
0
52,224
W
Fenrir
kictadit
Fenrir
3,800
340
0
2,565
10,695
8,195
0
2,256
7,993
0
18,189
L
Atlas
oPanduh
Atlas
5,498
2,054
0
1,953
9,686
8,736
0
1,912
7,774
19,020
0
L
Sun Wukong
patced16
Sun Wukong
6,567
929
0
3,505
12,215
11,421
0
1,347
10,868
0
64,750
W
Hachiman
stеg
Hachiman
13,900
10,730
0
6,078
11,031
4,651
560
1,982
8,776
0
68,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,037
Gold Earned
39,529
381
Minions Killed
475
0
Camps Cleared
0
1,297,567
Distance Traveled
1,318,596
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,894
530
91
7
0
257,650
1
L
Jing Wei
6,133
472
58
4
0
231,593
0
W
Hades
7,943
611
159
12
0
245,991
1
W
Tyr
7,929
610
127
10
0
238,555
0
L
Bakasura
6,422
494
104
8
0
279,035
1
W
Ratatoskr
8,104
623
71
5
0
324,320
0
W
Fenrir
7,329
564
17
1
0
281,426
4
L
Atlas
6,492
499
20
2
0
261,600
2
L
Sun Wukong
7,096
546
108
8
0
267,689
1
W
Hachiman
8,224
633
101
8
0
228,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role