Player Matchup

Jormungandr
Jormungandr
CTEJIC
Jormungandr
Level 129
God Stats
1W - 3L
1,636 SR
Queue Stats
53W - 63L
1,478 Elo+
Party 1
Set
Set
Raikel83
Set
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,594 Elo+
Solo
Cthulhu
Cthulhu
Zlodeyatel
Cthulhu
Level 146
God Stats
0W - 1L
1,877 SR
Queue Stats
122W - 127L
1,478 Elo+
Party 1
Ah Puch
Ah Puch
char1t0n
Ah Puch
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,462 Elo+
Solo
Izanami
Izanami
killca
Izanami
Level 104
God Stats
0W - 1L
1,398 SR
Queue Stats
95W - 87L
1,493 Elo+
Party 1
Team Averages
Level 125
1,582 SR
1,501 Elo+

VS

Team Averages
Level 114
1,548 SR
1,618 Elo+
Susano
Susano
 
Susano
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
EarlessTiger
Cu Chulainn
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 8L
1,724 Elo+
Party 2
Medusa
Medusa
NeekMagnet
Medusa
Level 114
God Stats
3W - 0L
1,716 SR
Queue Stats
10W - 4L
1,715 Elo+
Party 2
Tiamat
Tiamat
lemonlizard
Tiamat
Level 88
God Stats
2W - 1L
1,525 SR
Queue Stats
16W - 8L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CTEJIC
Jormungandr
13
2 / 2 / 1
7,821
602
8,254
9,512
6,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 3 / 1
7,003
539
4,482
12,267
5,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Zlodeyatel
Cthulhu
8
0 / 5 / 1
5,554
427
4,544
13,500
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ah Puch
char1t0n
Ah Puch
13
0 / 2 / 1
7,060
543
6,314
8,584
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
killca
Izanami
12
0 / 3 / 1
6,977
537
4,982
8,555
3,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
7 / 1 / 1
8,231
633
9,879
13,958
5,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
 
Xing Tian
12
1 / 3 / 1
6,165
474
3,456
13,110
9,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
EarlessTiger
Cu Chulainn
12
3 / 0 / 5
7,820
602
6,702
10,435
7,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
NeekMagnet
Medusa
12
4 / 1 / 2
7,285
560
7,842
5,725
2,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
12
0 / 1 / 5
6,861
528
5,117
9,045
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
15
15
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
7
1
1
7.5
W
Xing Tian
 
Xing Tian
1
3
1
0.5
L
Jormungandr
CTEJIC
Jormungandr
2
2
1
1.25
W
Cu Chulainn
EarlessTiger
Cu Chulainn
3
0
5
5.5
W
Medusa
NeekMagnet
Medusa
4
1
2
5
L
3
3
1
1.17
L
Cthulhu
Zlodeyatel
Cthulhu
0
5
1
0.1
L
Ah Puch
char1t0n
Ah Puch
0
2
1
0.25
L
Izanami
killca
Izanami
0
3
1
0.17
W
Tiamat
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,576
Damage
32,996
52,418
Taken
52,273
29,843
Mitigated
29,817
9,609
Healing
12,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
9,879
3,785
0
728
13,958
5,814
118
1,948
12,010
0
74,296
W
Xing Tian
 
Xing Tian
3,456
377
0
2,726
13,110
9,614
0
7,880
5,046
35,423
0
L
Jormungandr
CTEJIC
Jormungandr
8,254
2,761
0
1,704
9,512
6,765
0
2,962
6,122
70,354
0
W
Cu Chulainn
EarlessTiger
Cu Chulainn
6,702
1,289
0
3,599
10,435
7,804
111
3,590
6,467
1,042
33,884
W
Medusa
NeekMagnet
Medusa
7,842
4,400
0
2,334
5,725
2,202
1,366
1,317
4,364
0
56,450
L
4,482
2,228
0
1,065
12,267
5,626
162
1,270
10,894
0
49,819
L
Cthulhu
Zlodeyatel
Cthulhu
4,544
388
50
2,394
13,500
10,729
0
1,523
11,780
18,072
0
L
Ah Puch
char1t0n
Ah Puch
6,314
373
0
2,990
8,584
3,198
46
2,117
6,057
62,603
0
L
Izanami
killca
Izanami
4,982
2,938
0
1,406
8,555
3,525
0
450
7,984
0
63,686
W
Tiamat
5,117
633
0
3,305
9,045
4,383
0
4,272
4,773
42,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,415
Gold Earned
36,362
441
Minions Killed
418
0
Camps Cleared
0
1,236,260
Distance Traveled
1,295,024
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,231
633
101
8
0
300,981
2
W
Xing Tian
6,165
474
56
4
0
247,704
2
L
Jormungandr
7,821
602
105
8
0
243,768
0
W
Cu Chulainn
7,820
602
50
4
0
263,376
5
W
Medusa
7,285
560
107
8
0
251,855
0
L
Set
7,003
539
69
5
0
269,835
3
L
Cthulhu
5,554
427
22
2
0
254,477
0
L
Ah Puch
7,060
543
121
9
0
250,014
3
L
Izanami
6,977
537
124
10
0
218,166
0
W
Tiamat
6,861
528
104
8
0
231,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role