Player Matchup

Fenrir
Fenrir
Bronze III
XxBUDAxXgamer
Fenrir
Bronze III
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 91L
1,467 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 50
1,500 SR
1,467 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,500 SR
1,358 MMR
Agni
Agni
Gold IV
Nozdormo
Agni
Gold IV
Level 115
God Stats
6W - 2L
1,500 SR
Queue Stats
89W - 84L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,757
776
4,792
14,610
11,296
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
KaliUllrAh Muzen CabBakasuraChronos

VS

Bans
AnubisHe BoHou YiAh PuchHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
6 / 0 / 0
11,446
1,145
10,774
9,556
7,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
6
6
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Agni
6
0
0
6
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,792
Damage
10,774
14,610
Taken
9,556
11,296
Mitigated
7,009
740
Healing
3,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
10,774
1,466
0
3,839
9,556
7,009
1,152
363
9,193
66,613
0
L
4,792
1,035
0
740
14,610
11,296
0
11,107
3,503
0
25,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,757
Gold Earned
11,446
42
Minions Killed
118
2
Camps Cleared
6
200,109
Distance Traveled
214,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,446
1,145
118
12
6
214,829
0
L
Fenrir
7,757
776
42
4
2
200,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role