Player Matchup

Fenrir
Fenrir
DJBurrito
Fenrir
Level 128
God Stats
6W - 3L
1,512 SR
Queue Stats
165W - 154L
1,464 Elo+
Solo
Xing Tian
Xing Tian
DillsRadio
Xing Tian
Level 60
God Stats
3W - 1L
1,745 SR
Queue Stats
74W - 61L
1,573 Elo+
Party 1
The Morrigan
The Morrigan
TheOnlyKoolGuy
The Morrigan
Level 121
God Stats
2W - 3L
1,540 SR
Queue Stats
146W - 150L
1,491 Elo+
Party 1
Fafnir
Fafnir
nitroymaster
Fafnir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,276 Elo+
Solo
Chiron
Chiron
prosp3kt
Chiron
Level 125
God Stats
9W - 4L
1,858 SR
Queue Stats
234W - 244L
1,453 Elo+
Solo
Team Averages
Level 111
1,631 SR
1,451 Elo+

VS

Team Averages
Level 122
1,429 SR
1,458 Elo+
Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
GebNamedSue
Yemoja
Level 100
God Stats
11W - 9L
1,530 SR
Queue Stats
345W - 319L
1,522 Elo+
Solo
Merlin
Merlin
GodKiller4Hire
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,497 Elo+
Solo
Heimdallr
Heimdallr
REVEL123
Heimdallr
Level 158
God Stats
1W - 4L
1,348 SR
Queue Stats
286W - 287L
1,472 Elo+
Solo
Set
Set
gðrσchυυ
Set
Level 155
God Stats
0W - 2L
1,266 SR
Queue Stats
7W - 11L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJBurrito
Fenrir
12
5 / 1 / 2
7,015
585
6,661
8,614
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Xing Tian
DillsRadio
Xing Tian
11
0 / 0 / 1
6,195
516
1,530
12,108
10,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Morrigan
TheOnlyKoolGuy
The Morrigan
12
1 / 0 / 1
6,792
566
4,064
6,622
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fafnir
10
0 / 1 / 4
6,309
526
2,632
7,788
8,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
prosp3kt
Chiron
10
1 / 1 / 2
6,035
503
4,805
8,706
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
0 / 1 / 0
7,159
597
7,384
3,162
1,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
9
0 / 1 / 2
5,839
487
3,435
8,783
5,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 2 / 1
6,767
564
4,094
6,630
2,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
REVEL123
Heimdallr
9
0 / 2 / 0
5,380
448
4,146
5,862
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 0
6,773
564
3,351
11,561
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
1
3
Deaths
7
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
0
0
W
Fenrir
DJBurrito
Fenrir
5
1
2
6
W
Xing Tian
DillsRadio
Xing Tian
0
0
1
0.5
L
Yemoja
0
1
2
1
L
0
2
1
0.25
L
Heimdallr
REVEL123
Heimdallr
0
2
0
0
W
The Morrigan
TheOnlyKoolGuy
The Morrigan
1
0
1
1.5
L
1
1
0
1
W
Fafnir
0
1
4
2
W
Chiron
prosp3kt
Chiron
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,692
Damage
22,410
43,838
Taken
35,998
27,980
Mitigated
17,849
9,684
Healing
13,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
7,384
687
0
1,443
3,162
1,948
0
1,285
1,647
688
56,735
W
Fenrir
DJBurrito
Fenrir
6,661
640
0
2,356
8,614
3,668
0
576
8,038
0
38,298
W
Xing Tian
DillsRadio
Xing Tian
1,530
245
0
982
12,108
10,357
0
331
10,655
33,615
15
L
Yemoja
3,435
622
1,339
2,042
8,783
5,275
0
1,365
7,369
19,542
0
L
4,094
410
0
1,110
6,630
2,297
0
2,481
4,149
50,732
0
L
Heimdallr
REVEL123
Heimdallr
4,146
2,017
0
1,026
5,862
2,442
0
717
5,145
0
29,369
W
The Morrigan
TheOnlyKoolGuy
The Morrigan
4,064
1,005
0
1,569
6,622
2,251
0
3,673
2,949
54,225
1,223
L
3,351
1,397
0
6,365
11,561
5,887
0
868
10,693
0
66,348
W
Fafnir
2,632
713
0
2,555
7,788
8,658
0
1,454
6,334
13,969
0
W
Chiron
prosp3kt
Chiron
4,805
2,185
212
2,010
8,706
3,046
0
1,889
6,817
0
50,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,346
Gold Earned
31,918
346
Minions Killed
366
0
Camps Cleared
0
1,274,780
Distance Traveled
1,125,653
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,159
597
86
7
0
226,208
3
W
Fenrir
7,015
585
57
5
0
292,010
1
W
Xing Tian
6,195
516
73
6
0
212,518
0
L
Yemoja
5,839
487
22
2
0
232,905
3
L
Merlin
6,767
564
96
8
0
225,938
2
L
Heimdallr
5,380
448
57
5
0
180,968
0
W
The Morrigan
6,792
566
105
9
0
229,594
0
L
Set
6,773
564
105
9
0
259,634
0
W
Fafnir
6,309
526
17
1
0
281,123
2
W
Chiron
6,035
503
94
8
0
259,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role