Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
DrafliX
Zeus
Level 158
God Stats
4W - 1L
1,710 SR
Queue Stats
129W - 127L
1,556 Elo+
Party 2
Danzaburou
Danzaburou
Sirhc D
Danzaburou
Level 146
God Stats
2W - 0L
1,895 SR
Queue Stats
56W - 47L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Teglik987
Sun Wukong
Level 69
God Stats
19W - 10L
1,670 SR
Queue Stats
36W - 36L
1,577 Elo+
Party 2
Gilgamesh
Gilgamesh
kotofejjj
Gilgamesh
Level 132
God Stats
2W - 2L
1,116 SR
Queue Stats
43W - 46L
1,553 Elo+
Party 2
Team Averages
Level 130
1,578 SR
1,548 Elo+

VS

Team Averages
Level 125
1,658 SR
1,496 Elo+
Apollo
Apollo
JamesNade
Apollo
Level 118
God Stats
0W - 1L
1,727 SR
Queue Stats
27W - 21L
1,514 Elo+
Party 1
Nu Wa
Nu Wa
Olsencio
Nu Wa
Level 127
God Stats
73W - 49L
1,706 SR
Queue Stats
181W - 187L
1,563 Elo+
Solo
Tyr
Tyr
Rejektt
Tyr
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Geb
Geb
Sambo555
Geb
Level 153
God Stats
3W - 1L
1,532 SR
Queue Stats
5W - 9L
1,391 Elo+
Solo
Kukulkan
Kukulkan
ViltsuV
Kukulkan
Level 148
God Stats
24W - 12L
1,827 SR
Queue Stats
81W - 81L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 0 / 7
8,252
750
6,404
7,600
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
DrafliX
Zeus
17
8 / 2 / 4
9,412
856
18,416
9,092
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Sirhc D
Danzaburou
15
0 / 0 / 9
8,011
728
4,057
5,572
2,382
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Teglik987
Sun Wukong
15
2 / 2 / 9
8,384
762
6,293
13,278
9,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
kotofejjj
Gilgamesh
15
2 / 1 / 7
8,381
762
9,937
13,217
10,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JamesNade
Apollo
14
0 / 3 / 2
7,977
725
4,526
11,210
4,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Olsencio
Nu Wa
16
2 / 2 / 2
8,645
786
13,198
6,301
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tyr
14
1 / 3 / 1
7,633
694
3,704
11,926
10,590
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 3 / 2
8,182
744
5,730
14,129
13,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
ViltsuV
Kukulkan
15
1 / 3 / 1
8,400
764
9,846
9,308
3,879
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
14
Kills
5
5
Deaths
14
36
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
0
7
5.5
W
Zeus
DrafliX
Zeus
8
2
4
5
L
Apollo
JamesNade
Apollo
0
3
2
0.33
L
Nu Wa
Olsencio
Nu Wa
2
2
2
1.5
L
Tyr
1
3
1
0.5
L
1
3
2
0.67
W
Danzaburou
Sirhc D
Danzaburou
0
0
9
4.5
W
Sun Wukong
Teglik987
Sun Wukong
2
2
9
3.25
L
Kukulkan
ViltsuV
Kukulkan
1
3
1
0.5
W
Gilgamesh
kotofejjj
Gilgamesh
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,107
Damage
37,004
48,759
Taken
52,874
29,046
Mitigated
34,916
10,689
Healing
5,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,404
694
2,504
1,172
7,600
2,996
130
5,004
2,596
33,256
0
W
Zeus
DrafliX
Zeus
18,416
2,059
0
85
9,092
3,501
400
6,763
2,329
38,616
0
L
Apollo
JamesNade
Apollo
4,526
3,569
0
1,342
11,210
4,575
28
3,745
7,089
0
34,210
L
Nu Wa
Olsencio
Nu Wa
13,198
4,862
0
241
6,301
2,392
0
4,182
1,933
39,921
0
L
Tyr
3,704
122
0
2,191
11,926
10,590
0
4,853
6,210
0
10,565
L
5,730
222
0
1,964
14,129
13,480
0
7,704
5,986
17,434
0
W
Danzaburou
Sirhc D
Danzaburou
4,057
1,153
0
2,281
5,572
2,382
1,361
2,561
3,011
0
34,642
W
Sun Wukong
Teglik987
Sun Wukong
6,293
430
0
2,136
13,278
9,869
528
7,002
6,276
0
27,894
L
Kukulkan
ViltsuV
Kukulkan
9,846
478
0
255
9,308
3,879
0
3,111
5,978
38,758
0
W
Gilgamesh
kotofejjj
Gilgamesh
9,937
2,113
0
2,511
13,217
10,298
479
7,437
5,684
0
23,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,440
Gold Earned
40,837
255
Minions Killed
257
0
Camps Cleared
0
1,198,538
Distance Traveled
1,245,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,252
750
47
4
0
262,757
0
W
Zeus
9,412
856
55
5
0
236,688
0
L
Apollo
7,977
725
69
6
0
226,926
0
L
Nu Wa
8,645
786
79
7
0
253,852
0
L
Tyr
7,633
694
14
1
0
274,222
0
L
Geb
8,182
744
15
1
0
246,275
0
W
Danzaburou
8,011
728
60
5
0
197,887
0
W
Sun Wukong
8,384
762
42
4
0
249,657
0
L
Kukulkan
8,400
764
80
7
0
244,458
0
W
Gilgamesh
8,381
762
51
5
0
251,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role