Player Matchup

Serqet
Serqet
Caius XZX
Serqet
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 145L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
MarneeNL
Danzaburou
Level 53
God Stats
93W - 94L
1,499 SR
Queue Stats
171W - 198L
1,362 Elo+
Solo
Cerberus
Cerberus
Meter Dunkz
Cerberus
Level 147
God Stats
16W - 11L
1,633 SR
Queue Stats
327W - 304L
1,523 Elo+
Party 3
Chronos
Chronos
Oh Ambassing
Chronos
Level 46
God Stats
6W - 7L
1,476 SR
Queue Stats
63W - 62L
1,429 Elo+
Party 3
Achilles
Achilles
Z FAT PANDA
Achilles
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 52L
1,467 Elo+
Party 2
Team Averages
Level 110
1,522 SR
1,446 Elo+

VS

Team Averages
Level 107
1,510 SR
1,392 Elo+
Bakasura
Bakasura
ChickenChick004
Bakasura
Level 87
God Stats
17W - 9L
1,407 SR
Queue Stats
643W - 627L
1,442 Elo+
Party 1
Chiron
Chiron
Karma MSI
Chiron
Level 92
God Stats
10W - 6L
1,645 SR
Queue Stats
780W - 780L
1,389 Elo+
Party 1
Baron Samedi
Baron Samedi
NumbMd
Baron Samedi
Level 146
God Stats
23W - 16L
1,544 SR
Queue Stats
489W - 524L
1,401 Elo+
Party 1
Odin
Odin
OsoDanii CQB
Odin
Level 152
God Stats
13W - 14L
1,456 SR
Queue Stats
1,414W - 1,295L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
Spike7699
Zhong Kui
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Caius XZX
Serqet
15
0 / 4 / 2
8,920
446
8,484
21,433
9,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
MarneeNL
Danzaburou
15
5 / 5 / 0
9,806
490
10,102
12,575
5,351
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Meter Dunkz
Cerberus
17
2 / 5 / 0
10,592
530
11,027
22,368
10,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos
Oh Ambassing
Chronos
15
2 / 3 / 0
9,431
472
8,172
15,337
6,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Z FAT PANDA
Achilles
12
1 / 5 / 3
8,135
407
8,081
24,024
27,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
7 / 2 / 3
10,600
530
11,991
19,045
8,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Karma MSI
Chiron
16
4 / 3 / 2
9,849
492
9,002
14,408
6,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
NumbMd
Baron Samedi
16
4 / 2 / 7
9,593
480
24,094
12,681
7,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 1 / 10
9,679
484
8,257
16,302
14,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Spike7699
Zhong Kui
19
5 / 2 / 1
12,056
603
18,057
17,283
15,113
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
10
Kills
22
22
Deaths
10
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
Caius XZX
Serqet
0
4
2
0.25
W
Bakasura
7
2
3
4.25
W
Chiron
Karma MSI
Chiron
4
3
2
1.67
L
Danzaburou
MarneeNL
Danzaburou
5
5
0
1
L
Cerberus
Meter Dunkz
Cerberus
2
5
0
0.4
W
Baron Samedi
NumbMd
Baron Samedi
4
2
7
3.75
L
Chronos
Oh Ambassing
Chronos
2
3
0
0.67
W
2
1
10
7
W
Zhong Kui
Spike7699
Zhong Kui
5
2
1
2.75
L
Achilles
Z FAT PANDA
Achilles
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,866
Damage
71,401
95,737
Taken
79,719
59,586
Mitigated
52,473
20,950
Healing
32,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Caius XZX
Serqet
8,484
1,997
0
2,595
21,433
9,769
0
5,228
15,797
0
95,227
W
Bakasura
11,991
8,208
0
5,802
19,045
8,674
0
2,000
16,133
0
84,822
W
Chiron
Karma MSI
Chiron
9,002
3,576
882
4,582
14,408
6,858
0
0
14,208
0
70,124
L
Danzaburou
MarneeNL
Danzaburou
10,102
5,405
0
1,629
12,575
5,351
420
1,621
10,717
0
70,682
L
Cerberus
Meter Dunkz
Cerberus
11,027
780
0
10,400
22,368
10,133
254
16,707
5,584
88,546
0
W
Baron Samedi
NumbMd
Baron Samedi
24,094
1,971
2,225
4,439
12,681
7,070
0
3,733
8,948
81,888
0
L
Chronos
Oh Ambassing
Chronos
8,172
1,978
0
1,456
15,337
6,750
0
10,526
4,682
70,455
0
W
8,257
1,288
0
3,157
16,302
14,758
0
3,152
12,837
0
24,868
W
Zhong Kui
Spike7699
Zhong Kui
18,057
4,121
0
11,672
17,283
15,113
408
10,503
6,780
105,127
0
L
Achilles
Z FAT PANDA
Achilles
8,081
627
144
4,726
24,024
27,583
0
8,195
14,679
0
25,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,884
Gold Earned
51,777
580
Minions Killed
553
0
Camps Cleared
0
1,916,364
Distance Traveled
2,024,445
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,920
446
119
6
0
433,295
0
W
Bakasura
10,600
530
120
6
0
509,456
3
W
Chiron
9,849
492
106
5
0
409,289
2
L
Danzaburou
9,806
490
95
5
0
379,444
2
L
Cerberus
10,592
530
220
11
0
339,127
0
W
Baron Samedi
9,593
480
119
6
0
359,244
0
L
Chronos
9,431
472
118
6
0
357,635
0
W
Odin
9,679
484
33
2
0
398,636
1
W
Zhong Kui
12,056
603
175
9
0
347,820
0
L
Achilles
8,135
407
28
1
0
406,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role