Player Matchup

Kali
Kali
Montoya2344
Kali
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
307W - 292L
1,558 Elo+
Solo
Ishtar
Ishtar
TheAshenLotus
Ishtar
Level 47
God Stats
3W - 3L
1,510 SR
Queue Stats
17W - 18L
1,434 Elo+
Party 1
Scylla
Scylla
YopePhoenix33
Scylla
Level 75
God Stats
3W - 3L
1,529 SR
Queue Stats
91W - 85L
1,530 Elo+
Party 2
Terra
Terra
lamahavock
Terra
Level 43
God Stats
14W - 13L
1,562 SR
Queue Stats
46W - 59L
1,494 Elo+
Party 2
Horus
Horus
z0mbi3sh0t
Horus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,472 Elo+
Party 1
Team Averages
Level 75
1,520 SR
1,498 Elo+

VS

Team Averages
Level 130
1,664 SR
1,490 Elo+
Shiva
Shiva
DRxFEELGOODxxx
Shiva
Level 128
God Stats
10W - 2L
1,760 SR
Queue Stats
242W - 247L
1,452 Elo+
Party 3
Camazotz
Camazotz
Hem0rroides
Camazotz
Level 130
God Stats
3W - 3L
1,505 SR
Queue Stats
236W - 223L
1,533 Elo+
Solo
Maui
Maui
MRELEPHENTTRUNK
Maui
Level 156
God Stats
2W - 1L
1,728 SR
Queue Stats
178W - 167L
1,538 Elo+
Solo
Anubis
Anubis
Palmpilot7133
Anubis
Level 109
God Stats
22W - 12L
1,768 SR
Queue Stats
145W - 155L
1,453 Elo+
Party 3
Danzaburou
Danzaburou
k1000osilva
Danzaburou
Level 126
God Stats
2W - 1L
1,563 SR
Queue Stats
449W - 445L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 0
10,044
558
7,061
19,017
9,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
6,614
367
6,941
9,664
3,611
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 1
8,039
447
13,151
14,470
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
13
0 / 2 / 1
8,189
455
7,840
13,532
10,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
14
2 / 5 / 1
8,543
475
10,534
20,014
16,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 5
10,918
607
13,692
16,670
12,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Camazotz
Hem0rroides
Camazotz
18
9 / 0 / 3
11,234
624
11,676
17,938
7,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 0 / 9
9,305
517
6,764
20,694
19,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 1 / 4
10,260
570
9,880
10,338
5,797
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
k1000osilva
Danzaburou
16
2 / 1 / 6
9,755
542
10,105
13,875
6,465
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
5
Kills
17
17
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
Camazotz
Hem0rroides
Camazotz
9
0
3
10.5
W
1
0
9
5.5
L
2
2
0
1
W
4
1
4
6
L
0
4
0
0
L
1
4
1
0.38
W
Danzaburou
k1000osilva
Danzaburou
2
1
6
5
L
Terra
0
2
1
0.25
L
Horus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,527
Damage
52,117
76,697
Taken
79,515
45,711
Mitigated
52,612
21,944
Healing
31,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,692
2,562
0
4,222
16,670
12,598
822
2,691
12,967
0
86,093
W
Camazotz
Hem0rroides
Camazotz
11,676
4,018
0
7,718
17,938
7,842
0
2,056
15,551
0
87,208
W
6,764
2,032
3,061
4,914
20,694
19,910
42
6,453
13,778
31,108
0
L
7,061
3,843
0
4,804
19,017
9,213
0
983
18,034
0
112,884
W
9,880
243
0
6,181
10,338
5,797
649
6,312
3,565
86,725
0
L
6,941
3,757
0
1,787
9,664
3,611
0
2,972
6,692
0
31,779
L
13,151
741
114
5,400
14,470
4,899
0
5,012
9,458
62,546
0
W
Danzaburou
k1000osilva
Danzaburou
10,105
5,379
0
5,328
13,875
6,465
2,386
4,507
9,247
0
81,779
L
Terra
7,840
819
568
3,624
13,532
10,991
320
3,747
9,785
48,402
0
L
Horus
10,534
4,253
620
5,027
20,014
16,997
0
4,019
15,995
2,233
54,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,429
Gold Earned
51,472
467
Minions Killed
520
0
Camps Cleared
0
1,734,127
Distance Traveled
1,829,629
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,918
607
144
8
0
331,935
0
W
Camazotz
11,234
624
100
6
0
453,496
1
W
Maui
9,305
517
39
2
0
340,297
0
L
Kali
10,044
558
156
9
0
401,639
0
W
Anubis
10,260
570
134
7
0
351,440
6
L
Ishtar
6,614
367
67
4
0
268,485
0
L
Scylla
8,039
447
90
5
0
309,267
0
W
Danzaburou
9,755
542
103
6
0
352,461
0
L
Terra
8,189
455
62
3
0
404,531
7
L
Horus
8,543
475
92
5
0
350,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role