Player Matchup

Chaac
Chaac
AconfusedKENDER
Chaac
Level 121
God Stats
6W - 4L
1,535 SR
Queue Stats
468W - 483L
1,524 Elo+
Party 3
Rama
Rama
Brutes Honor
Rama
Level 129
God Stats
1W - 0L
1,426 SR
Queue Stats
10W - 7L
1,470 Elo+
Party 2
Merlin
Merlin
DiabloSnake
Merlin
Level 136
God Stats
7W - 5L
1,520 SR
Queue Stats
484W - 496L
1,524 Elo+
Party 3
Mercury
Mercury
JablAAr
Mercury
Level 145
God Stats
10W - 9L
1,322 SR
Queue Stats
502W - 510L
1,558 Elo+
Solo
Terra
Terra
WobblierComet59
Terra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,419 Elo+
Party 2
Team Averages
Level 124
1,461 SR
1,499 Elo+

VS

Team Averages
Level 98
1,510 SR
1,471 Elo+
Cliodhna
Cliodhna
HomeFriess
Cliodhna
Level 92
God Stats
1W - 4L
1,500 SR
Queue Stats
195W - 191L
1,431 Elo+
Party 1
Nox
Nox
PNWCJ
Nox
Level 66
God Stats
3W - 7L
1,336 SR
Queue Stats
505W - 492L
1,546 Elo+
Solo
Thoth
Thoth
PeachesTheRat
Thoth
Level 49
God Stats
2W - 4L
1,715 SR
Queue Stats
148W - 145L
1,477 Elo+
Party 1
Horus
Horus
danglepeen
Horus
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 136L
1,461 Elo+
Party 4
Tyr
Tyr
spiker3060
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 92L
1,440 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 11
8,492
849
8,751
15,248
12,673
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
5 / 3 / 8
8,952
895
7,554
8,863
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
2 / 2 / 14
8,556
856
10,021
9,686
4,487
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
JablAAr
Mercury
17
10 / 2 / 8
10,061
1,006
15,383
9,910
4,511
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 14
8,938
894
9,221
10,283
11,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
HomeFriess
Cliodhna
15
1 / 5 / 8
7,585
759
10,744
10,903
5,334
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
PNWCJ
Nox
16
6 / 3 / 4
9,141
914
11,033
10,420
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
1 / 4 / 8
8,323
832
9,056
7,473
3,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
11
1 / 5 / 5
7,332
733
6,244
13,295
13,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
3 / 4 / 8
8,031
803
6,259
12,789
11,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
45
21
Kills
12
12
Deaths
21
55
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
W
5
3
8
3
W
Merlin
2
2
14
4.5
L
Cliodhna
HomeFriess
Cliodhna
1
5
8
1
W
Mercury
JablAAr
Mercury
10
2
8
7
L
Nox
PNWCJ
Nox
6
3
4
2.67
L
1
4
8
1.25
W
1
2
14
4
L
Horus
1
5
5
0.7
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,930
Damage
43,336
53,990
Taken
54,880
37,302
Mitigated
39,442
19,650
Healing
13,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,751
1,202
706
3,305
15,248
12,673
0
6,134
8,762
0
19,609
W
7,554
5,915
1,234
2,371
8,863
4,084
1,153
4,801
3,870
0
19,519
W
Merlin
10,021
966
2,049
2,226
9,686
4,487
148
3,984
5,606
23,993
0
L
Cliodhna
HomeFriess
Cliodhna
10,744
446
153
389
10,903
5,334
0
3,808
6,781
0
18,799
W
Mercury
JablAAr
Mercury
15,383
7,084
1,705
2,786
9,910
4,511
0
3,786
5,770
0
22,965
L
Nox
PNWCJ
Nox
11,033
483
1,619
3,372
10,420
5,384
0
3,502
6,559
27,722
0
L
9,056
242
506
338
7,473
3,295
0
1,856
5,445
26,775
0
W
9,221
1,060
1,550
1,718
10,283
11,547
188
3,331
6,687
12,357
0
L
Horus
6,244
2,030
2,480
3,257
13,295
13,509
0
3,850
9,143
3,565
4,929
L
6,259
478
480
1,127
12,789
11,920
0
5,060
7,458
0
9,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,999
Gold Earned
40,412
115
Minions Killed
112
0
Camps Cleared
0
1,004,879
Distance Traveled
986,117
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,492
849
16
2
0
207,855
0
W
Rama
8,952
895
32
3
0
147,816
0
W
Merlin
8,556
856
38
4
0
194,571
0
L
Cliodhna
7,585
759
21
2
0
229,999
0
W
Mercury
10,061
1,006
17
2
0
250,927
0
L
Nox
9,141
914
43
4
0
218,733
0
L
Thoth
8,323
832
36
4
0
201,494
0
W
Terra
8,938
894
12
1
0
203,710
0
L
Horus
7,332
733
4
0
0
146,083
0
L
Tyr
8,031
803
8
1
0
189,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role