Player Matchup

Shiva
Shiva
CrossSharks1
Shiva
Level 148
God Stats
4W - 2L
1,655 SR
Queue Stats
32W - 33L
1,549 Elo+
Party 2
Artemis
Artemis
DarkDiamond2222
Artemis
Level 110
God Stats
2W - 1L
1,682 SR
Queue Stats
27W - 27L
1,535 Elo+
Solo
King Arthur
King Arthur
III LastDragon
King Arthur
Level 83
God Stats
5W - 4L
1,680 SR
Queue Stats
55W - 64L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
MajorasFlaskk
Zhong Kui
Level 155
God Stats
7W - 6L
1,573 SR
Queue Stats
442W - 394L
1,569 Elo+
Solo
Athena
Athena
TheWolfPack2025
Athena
Level 110
God Stats
1W - 1L
1,480 SR
Queue Stats
37W - 37L
1,554 Elo+
Party 2
Team Averages
Level 121
1,614 SR
1,536 Elo+

VS

Team Averages
Level 93
1,561 SR
1,557 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
D10F24
Ne Zha
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 28L
1,530 Elo+
Party 1
Fenrir
Fenrir
M10F24
Fenrir
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 27L
1,729 Elo+
Party 1
Janus
Janus
TrxshInbound
Janus
Level 140
God Stats
3W - 3L
1,448 SR
Queue Stats
78W - 79L
1,488 Elo+
Solo
Heimdallr
Heimdallr
julius_1525
Heimdallr
Level 29
God Stats
0W - 1L
1,856 SR
Queue Stats
78W - 70L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 14
8,838
884
13,973
12,684
13,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 0 / 16
8,398
840
10,129
6,873
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
III LastDragon
King Arthur
14
4 / 1 / 12
8,248
825
7,790
8,279
8,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zhong Kui
MajorasFlaskk
Zhong Kui
16
6 / 0 / 10
8,515
852
10,200
6,786
6,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 0 / 21
8,688
869
8,442
10,722
12,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 6 / 1
6,692
669
6,035
7,858
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
D10F24
Ne Zha
13
1 / 3 / 0
6,928
693
6,412
12,062
7,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
M10F24
Fenrir
12
0 / 6 / 1
6,454
645
3,369
12,259
7,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 5 / 1
7,070
707
10,699
9,526
3,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
julius_1525
Heimdallr
13
0 / 7 / 1
6,687
669
6,232
12,867
6,000
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
5
27
Kills
1
1
Deaths
27
73
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
6
1
0.08
W
9
0
14
16
L
Ne Zha
D10F24
Ne Zha
1
3
0
0.33
W
5
0
16
13
W
King Arthur
III LastDragon
King Arthur
4
1
12
10
L
Fenrir
M10F24
Fenrir
0
6
1
0.08
W
Zhong Kui
MajorasFlaskk
Zhong Kui
6
0
10
11
W
3
0
21
13.5
L
0
5
1
0.1
L
Heimdallr
julius_1525
Heimdallr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,534
Damage
32,747
45,344
Taken
54,572
44,332
Mitigated
28,709
8,618
Healing
5,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,035
771
0
200
7,858
3,199
0
2,477
5,381
20,598
0
W
13,973
1,443
336
1,666
12,684
13,735
499
3,953
8,385
497
29,167
L
Ne Zha
D10F24
Ne Zha
6,412
1,020
0
1,688
12,062
7,997
0
5,702
6,360
0
22,086
W
10,129
4,933
0
1,845
6,873
3,030
1,381
3,206
3,470
0
28,656
W
King Arthur
III LastDragon
King Arthur
7,790
697
0
510
8,279
8,284
170
3,218
4,789
0
22,409
L
Fenrir
M10F24
Fenrir
3,369
877
0
1,536
12,259
7,600
0
3,897
8,362
0
6,994
W
Zhong Kui
MajorasFlaskk
Zhong Kui
10,200
632
0
2,794
6,786
6,452
143
1,371
5,166
32,734
0
W
8,442
1,491
0
1,467
10,722
12,831
63
4,333
6,231
23,250
0
L
10,699
861
0
1,110
9,526
3,913
0
2,561
6,965
31,015
0
L
Heimdallr
julius_1525
Heimdallr
6,232
2,348
0
1,133
12,867
6,000
0
4,632
8,235
0
17,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,687
Gold Earned
33,831
198
Minions Killed
175
0
Camps Cleared
0
1,205,982
Distance Traveled
1,045,895
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,692
669
49
5
0
200,977
0
W
Shiva
8,838
884
35
4
0
253,671
0
L
Ne Zha
6,928
693
17
2
0
216,250
0
W
Artemis
8,398
840
45
5
0
223,790
0
W
King Arthur
8,248
825
34
3
0
219,520
0
L
Fenrir
6,454
645
13
1
0
220,110
0
W
Zhong Kui
8,515
852
54
5
0
270,455
0
W
Athena
8,688
869
30
3
0
238,546
3
L
Janus
7,070
707
65
7
0
209,900
0
L
Heimdallr
6,687
669
31
3
0
198,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role