Player Matchup

Anubis
Anubis
DragonSayer_Nats
Anubis
Level 16
God Stats
1W - 13L
1,120 SR
Queue Stats
1W - 20L
970 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Kyuubi1617
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,138 Elo+
Party 2
Charybdis
Charybdis
LokiLink112
Charybdis
Level 40
God Stats
5W - 6L
1,532 SR
Queue Stats
42W - 64L
1,289 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mussli2589
Cu Chulainn
Level 26
God Stats
2W - 13L
1,175 SR
Queue Stats
4W - 28L
1,090 Elo+
Party 2
Bacchus
Bacchus
Papigutti
Bacchus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,456 Elo+
Solo
Team Averages
Level 40
1,365 SR
1,188 Elo+

VS

Team Averages
Level 108
1,484 SR
1,476 Elo+
Cerberus
Cerberus
 
Cerberus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
Malosy26
Chaac
Level 139
God Stats
4W - 2L
1,290 SR
Queue Stats
305W - 279L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
McGregor07
Danzaburou
Level 27
God Stats
84W - 69L
1,560 SR
Queue Stats
157W - 143L
1,405 Elo+
Party 1
Nu Wa
Nu Wa
Moisito-_-
Nu Wa
Level 120
God Stats
9W - 7L
1,572 SR
Queue Stats
244W - 225L
1,511 Elo+
Party 1
Fenrir
Fenrir
Snokiri
Fenrir
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 98L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,757
431
6,883
14,158
5,895
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Kyuubi1617
Tsukuyomi
14
4 / 6 / 2
8,963
498
6,252
19,547
7,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charybdis
LokiLink112
Charybdis
15
4 / 5 / 1
8,918
495
11,268
13,874
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
Mussli2589
Cu Chulainn
14
0 / 5 / 0
7,904
439
12,290
21,568
22,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Papigutti
Bacchus
12
1 / 3 / 5
7,737
430
9,732
16,122
18,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 4 / 3
7,956
442
5,584
18,318
18,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Chaac
Malosy26
Chaac
17
6 / 0 / 3
10,833
602
16,895
18,697
15,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Danzaburou
McGregor07
Danzaburou
17
6 / 2 / 2
10,450
581
11,546
13,855
6,755
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
15
4 / 3 / 4
9,242
513
13,528
7,932
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Snokiri
Fenrir
17
9 / 1 / 2
10,300
572
11,046
14,809
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
10
Kills
25
25
Deaths
10
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
4
3
0.38
L
1
6
2
0.33
L
Tsukuyomi
Kyuubi1617
Tsukuyomi
4
6
2
0.83
L
Charybdis
LokiLink112
Charybdis
4
5
1
0.9
W
Chaac
Malosy26
Chaac
6
0
3
7.5
W
Danzaburou
McGregor07
Danzaburou
6
2
2
3.5
W
Nu Wa
4
3
4
2
L
Cu Chulainn
Mussli2589
Cu Chulainn
0
5
0
0
L
Bacchus
Papigutti
Bacchus
1
3
5
1.17
W
Fenrir
Snokiri
Fenrir
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,425
Damage
58,599
85,269
Taken
73,611
61,091
Mitigated
50,094
19,962
Healing
24,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,584
680
205
4,038
18,318
18,257
481
5,998
12,320
28,559
0
L
6,883
515
0
3,920
14,158
5,895
17
7,093
7,065
56,737
0
L
Tsukuyomi
Kyuubi1617
Tsukuyomi
6,252
2,198
0
3,819
19,547
7,792
0
3,591
15,956
0
75,291
L
Charybdis
LokiLink112
Charybdis
11,268
5,708
0
3,989
13,874
5,998
885
1,656
12,218
0
75,850
W
Chaac
Malosy26
Chaac
16,895
4,501
0
6,753
18,697
15,174
1,022
1,324
16,056
0
92,550
W
Danzaburou
McGregor07
Danzaburou
11,546
5,921
0
5,481
13,855
6,755
541
2,445
11,410
0
79,528
W
Nu Wa
13,528
3,976
0
750
7,932
2,909
142
2,804
5,128
57,935
0
L
Cu Chulainn
Mussli2589
Cu Chulainn
12,290
1,738
0
5,060
21,568
22,904
145
1,319
20,249
542
61,431
L
Bacchus
Papigutti
Bacchus
9,732
1,782
213
2,961
16,122
18,502
0
5,521
10,601
26,178
0
W
Fenrir
Snokiri
Fenrir
11,046
2,720
340
6,591
14,809
6,999
1,758
4,712
10,048
0
80,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,279
Gold Earned
48,781
396
Minions Killed
533
0
Camps Cleared
0
1,665,647
Distance Traveled
1,773,023
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,956
442
59
3
0
330,305
3
L
Anubis
7,757
431
83
5
0
287,498
0
L
Tsukuyomi
8,963
498
96
5
0
359,317
2
L
Charybdis
8,918
495
121
7
0
331,962
0
W
Chaac
10,833
602
146
8
0
382,294
0
W
Danzaburou
10,450
581
125
7
0
341,073
0
W
Nu Wa
9,242
513
84
5
0
316,632
1
L
Cu Chulainn
7,904
439
78
4
0
332,814
0
L
Bacchus
7,737
430
18
1
0
354,056
0
W
Fenrir
10,300
572
119
7
0
402,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role