Player Matchup

Janus
Janus
Shermangq
Janus
Level 89
God Stats
15W - 18L
1,274 SR
Queue Stats
247W - 260L
1,436 Elo+
Solo
Atlas
Atlas
TheRealDee23
Atlas
Level 59
God Stats
169W - 156L
1,535 SR
Queue Stats
635W - 655L
1,460 Elo+
Solo
Neith
Neith
byrdiesfellowda
Neith
Level 69
God Stats
31W - 48L
1,425 SR
Queue Stats
512W - 593L
1,482 Elo+
Solo
Hera
Hera
jibril abdullah
Hera
Level 79
God Stats
12W - 9L
1,264 SR
Queue Stats
70W - 82L
1,388 Elo+
Solo
Vamana
Vamana
vApollo ND
Vamana
Level 69
God Stats
11W - 11L
1,472 SR
Queue Stats
87W - 88L
1,291 Elo+
Solo
Team Averages
Level 73
1,394 SR
1,411 Elo+

VS

Team Averages
Level 74
1,443 SR
1,406 Elo+
Izanami
Izanami
BigSpiicey
Izanami
Level 66
God Stats
5W - 5L
1,454 SR
Queue Stats
309W - 302L
1,432 Elo+
Solo
Hun Batz
Hun Batz
K1N6xx4N4RCHY
Hun Batz
Level 84
God Stats
18W - 14L
1,687 SR
Queue Stats
108W - 112L
1,452 Elo+
Solo
Susano
Susano
LorDZinNn
Susano
Level 81
God Stats
0W - 2L
1,254 SR
Queue Stats
6W - 10L
1,332 Elo+
Solo
Artemis
Artemis
Raizabituxinha
Artemis
Level 64
God Stats
4W - 3L
1,306 SR
Queue Stats
56W - 58L
1,434 Elo+
Party 1
Cupid
Cupid
deusnocomando
Cupid
Level 76
God Stats
5W - 5L
1,514 SR
Queue Stats
36W - 40L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Shermangq
Janus
16
7 / 0 / 7
11,380
1,138
18,392
4,854
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
1 / 0 / 8
9,622
962
6,249
8,666
6,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 2 / 8
10,848
1,085
7,241
8,435
4,078
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 2 / 6
10,115
1,012
8,117
6,667
3,876
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vamana
vApollo ND
Vamana
16
3 / 1 / 9
10,820
1,082
10,583
10,679
5,933
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

277

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigSpiicey
Izanami
16
2 / 4 / 2
10,255
1,026
12,721
14,698
6,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
K1N6xx4N4RCHY
Hun Batz
14
2 / 4 / 0
9,438
944
9,542
14,565
5,905
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
LorDZinNn
Susano
14
0 / 4 / 0
8,672
867
2,668
7,793
3,377
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 2 / 2
9,356
936
5,643
6,793
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 3 / 1
9,584
958
5,690
9,643
3,837
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
17
Kills
5
5
Deaths
17
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
BigSpiicey
Izanami
2
4
2
0.75
L
Hun Batz
K1N6xx4N4RCHY
Hun Batz
2
4
0
0.5
L
Susano
LorDZinNn
Susano
0
4
0
0
L
0
2
2
0.5
W
Janus
Shermangq
Janus
7
0
7
10.5
W
1
0
8
5
W
4
2
8
4
L
1
3
1
0.5
W
2
2
6
2.5
W
Vamana
vApollo ND
Vamana
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,582
Damage
36,264
39,301
Taken
53,492
21,952
Mitigated
22,270
4,873
Healing
3,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BigSpiicey
Izanami
12,721
8,795
0
707
14,698
6,304
0
7,723
6,637
0
43,223
L
Hun Batz
K1N6xx4N4RCHY
Hun Batz
9,542
704
0
133
14,565
5,905
0
9,207
4,925
0
21,774
L
Susano
LorDZinNn
Susano
2,668
293
226
197
7,793
3,377
0
4,514
3,239
82
8,666
L
5,643
565
0
699
6,793
2,847
0
4,450
2,265
0
22,822
W
Janus
Shermangq
Janus
18,392
290
0
375
4,854
1,902
0
0
4,854
37,986
0
W
6,249
2,046
400
2,430
8,666
6,163
0
71
8,435
12,718
0
W
7,241
4,363
378
1,242
8,435
4,078
0
7
8,428
0
18,364
L
5,690
2,498
221
1,013
9,643
3,837
0
6,116
3,385
0
23,416
W
8,117
1,914
0
7
6,667
3,876
0
56
6,611
31,437
0
W
Vamana
vApollo ND
Vamana
10,583
6,802
0
41
10,679
5,933
0
6
10,385
0
28,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,785
Gold Earned
47,305
187
Minions Killed
174
10
Camps Cleared
4
904,694
Distance Traveled
805,712
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,255
1,026
53
5
1
169,334
0
L
Hun Batz
9,438
944
26
3
1
198,815
0
L
Susano
8,672
867
11
1
0
137,776
0
L
Artemis
9,356
936
38
4
2
140,715
0
W
Janus
11,380
1,138
59
6
1
173,021
0
W
Atlas
9,622
962
13
1
1
178,768
0
W
Neith
10,848
1,085
36
4
2
172,602
2
L
Cupid
9,584
958
46
5
0
159,072
0
W
Hera
10,115
1,012
44
4
0
177,403
0
W
Vamana
10,820
1,082
35
4
6
202,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role