Player Matchup

Surtr
Surtr
Bare1702
Surtr
Level 135
God Stats
0W - 2L
1,295 SR
Queue Stats
14W - 12L
1,571 Elo+
Party 1
Kali
Kali
JG03x
Kali
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,329 Elo+
Party 1
Terra
Terra
Kxpro
Terra
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,519 Elo+
Party 1
Thanatos
Thanatos
Mizalina
Thanatos
Level 159
God Stats
5W - 10L
1,203 SR
Queue Stats
491W - 517L
1,480 Elo+
Solo
Heimdallr
Heimdallr
Stygian8219
Heimdallr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,530 Elo+
Party 1
Team Averages
Level 114
1,400 SR
1,486 Elo+

VS

Team Averages
Level 116
1,481 SR
1,454 Elo+
Set
Set
 
Set
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Shrubbless
Horus
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
195W - 198L
1,350 Elo+
Solo
Pele
Pele
Signatron
Pele
Level 157
God Stats
3W - 1L
1,599 SR
Queue Stats
53W - 63L
1,425 Elo+
Party 2
Hun Batz
Hun Batz
The-Crazy-Snake
Hun Batz
Level 127
God Stats
16W - 13L
1,572 SR
Queue Stats
575W - 480L
1,554 Elo+
Party 3
Vulcan
Vulcan
Watcher2417
Vulcan
Level 125
God Stats
1W - 0L
1,236 SR
Queue Stats
46W - 58L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Bare1702
Surtr
16
2 / 2 / 4
7,976
798
12,274
17,327
15,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
JG03x
Kali
11
0 / 4 / 3
6,826
683
2,410
10,646
6,619
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
Kxpro
Terra
13
0 / 2 / 3
7,175
718
10,053
11,858
9,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Mizalina
Thanatos
15
4 / 2 / 1
7,661
766
7,876
8,845
4,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Stygian8219
Heimdallr
14
1 / 4 / 4
6,989
699
5,720
11,973
5,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
7 / 0 / 7
8,849
885
9,144
8,884
7,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
13
0 / 2 / 14
8,213
821
7,094
11,032
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Pele
15
5 / 2 / 5
8,557
856
11,642
9,754
4,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hun Batz
14
2 / 2 / 11
8,006
801
12,155
8,508
3,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
14
0 / 1 / 9
7,612
761
14,813
6,221
2,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
7
Kills
14
14
Deaths
7
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
0
7
10.5
L
Surtr
Bare1702
Surtr
2
2
4
2
L
Kali
JG03x
Kali
0
4
3
0.38
L
Terra
Kxpro
Terra
0
2
3
0.75
L
Thanatos
Mizalina
Thanatos
4
2
1
2.25
W
Horus
0
2
14
3.5
W
Pele
5
2
5
3.75
L
Heimdallr
Stygian8219
Heimdallr
1
4
4
0.75
W
Hun Batz
2
2
11
3.75
W
Vulcan
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,333
Damage
54,848
60,649
Taken
44,399
41,815
Mitigated
29,565
29,445
Healing
18,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
9,144
2,412
588
271
8,884
7,019
0
2,861
5,688
0
15,615
L
Surtr
Bare1702
Surtr
12,274
2,291
796
6,919
17,327
15,875
0
3,510
13,803
267
23,284
L
Kali
JG03x
Kali
2,410
433
0
490
10,646
6,619
0
2,800
7,760
0
6,294
L
Terra
Kxpro
Terra
10,053
596
7,032
5,867
11,858
9,078
0
2,721
8,957
19,485
0
L
Thanatos
Mizalina
Thanatos
7,876
464
1,081
5,207
8,845
4,396
0
3,207
5,548
0
19,429
W
Horus
7,094
2,404
4,804
4,930
11,032
11,311
125
2,339
8,192
3,083
10,767
W
Pele
11,642
2,662
1,013
3,125
9,754
4,512
132
1,127
8,177
0
35,439
L
Heimdallr
Stygian8219
Heimdallr
5,720
381
0
2,053
11,973
5,847
0
4,257
7,572
0
18,058
W
Hun Batz
12,155
1,435
1,420
901
8,508
3,787
256
2,231
6,172
0
24,210
W
Vulcan
14,813
6,441
484
1,306
6,221
2,936
1,037
1,575
4,566
29,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,627
Gold Earned
41,237
108
Minions Killed
165
0
Camps Cleared
0
895,547
Distance Traveled
1,161,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,849
885
26
3
0
209,590
0
L
Surtr
7,976
798
26
3
0
170,108
0
L
Kali
6,826
683
6
1
0
177,888
0
L
Terra
7,175
718
17
2
0
163,768
0
L
Thanatos
7,661
766
32
3
0
201,523
0
W
Horus
8,213
821
19
2
0
233,014
0
W
Pele
8,557
856
52
5
0
241,088
0
L
Heimdallr
6,989
699
27
3
0
182,260
0
W
Hun Batz
8,006
801
32
3
0
253,211
0
W
Vulcan
7,612
761
36
4
0
225,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role