Player Matchup

Sun Wukong
Sun Wukong
Gold V
Majic Man95
Sun Wukong
Gold V
Level 149
God Stats
131W - 77L
1,580 SR
Queue Stats
430W - 425L
1,346 MMR
Solo
Anubis
Anubis
Gold III
Reachingtosk
Anubis
Gold III
Level 105
God Stats
10W - 10L
1,746 SR
Queue Stats
122W - 124L
1,580 MMR
Solo
Aphrodite
Aphrodite
Gold IV
skyróNk
Aphrodite
Gold IV
Level 129
God Stats
19W - 13L
1,595 SR
Queue Stats
67W - 85L
1,372 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,640 SR
1,433 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,597 SR
1,404 MMR
Horus
Horus
Silver II
Astro7 Rocky
Horus
Silver II
Level 114
God Stats
4W - 4L
1,774 SR
Queue Stats
206W - 228L
1,185 MMR
Solo
Vulcan
Vulcan
Gold V
Big Stank5624
Vulcan
Gold V
Level 145
God Stats
66W - 67L
1,590 SR
Queue Stats
96W - 118L
1,582 MMR
Solo
Ullr
Ullr
Bronze III
JoshuaTrex
Ullr
Bronze III
Level 159
God Stats
5W - 4L
1,426 SR
Queue Stats
16W - 15L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Majic Man95
Sun Wukong
15
4 / 3 / 7
12,195
762
12,890
23,502
20,035
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
17
8 / 3 / 4
13,370
836
18,761
17,138
8,322
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
skyróNk
Aphrodite
16
1 / 1 / 9
11,811
738
9,129
13,942
7,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
MartichorasSurtrScyllaAtlasDiscordia

VS

Bans
Ao KuangBacchusAthenaCerberusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
10,341
646
9,269
18,669
17,884
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 8 / 4
10,632
665
12,741
11,862
3,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 1 / 2
12,147
759
17,019
15,472
6,059
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
L
1
8
4
0.38
L
5
1
2
6
W
Sun Wukong
Majic Man95
Sun Wukong
4
3
7
2.5
W
Anubis
8
3
4
3.33
W
Aphrodite
skyróNk
Aphrodite
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,780
Damage
39,029
54,582
Taken
46,003
36,052
Mitigated
27,815
30,870
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,269
3,266
1,903
3,977
18,669
17,884
0
12,969
5,612
2,976
16,783
L
12,741
4,394
0
0
11,862
3,872
0
6,780
5,082
51,502
0
L
17,019
7,682
0
838
15,472
6,059
0
8,334
7,061
0
60,573
W
Sun Wukong
Majic Man95
Sun Wukong
12,890
1,652
461
8,198
23,502
20,035
684
4,090
19,372
0
48,517
W
Anubis
18,761
1,439
0
8,043
17,138
8,322
1,151
5,590
11,390
73,718
0
W
Aphrodite
skyróNk
Aphrodite
9,129
1,558
4,993
9,175
13,942
7,695
779
5,099
8,843
49,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,376
Gold Earned
33,120
225
Minions Killed
167
0
Camps Cleared
0
891,716
Distance Traveled
871,674
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,341
646
9
1
0
294,105
0
L
Vulcan
10,632
665
76
5
0
269,786
4
L
Ullr
12,147
759
82
5
0
307,783
0
W
Sun Wukong
12,195
762
48
3
0
300,197
1
W
Anubis
13,370
836
100
6
0
293,958
0
W
Aphrodite
11,811
738
77
5
0
297,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role