Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Cjdubbz2181
Tiamat
Level 83
God Stats
2W - 12L
1,071 SR
Queue Stats
677W - 681L
1,426 Elo+
Solo
Sylvanus
Sylvanus
Doogster1129
Sylvanus
Level 88
God Stats
7W - 10L
1,515 SR
Queue Stats
369W - 376L
1,547 Elo+
Solo
Jing Wei
Jing Wei
Metomiam
Jing Wei
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 64L
1,450 Elo+
Solo
Sobek
Sobek
alexmngo
Sobek
Level 109
God Stats
11W - 17L
1,512 SR
Queue Stats
765W - 764L
1,550 Elo+
Solo
Team Averages
Level 81
1,420 SR
1,495 Elo+

VS

Team Averages
Level 70
1,538 SR
1,475 Elo+
Danzaburou
Danzaburou
DrewMario
Danzaburou
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ra
Ra
LaylaBukele
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
NineComic594364
Nu Wa
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 77L
1,441 Elo+
Solo
Thanatos
Thanatos
ZiiSoless
Thanatos
Level 98
God Stats
8W - 3L
1,690 SR
Queue Stats
226W - 218L
1,463 Elo+
Solo
Khepri
Khepri
theunholyleroy
Khepri
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
126W - 128L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 2 / 0
5,591
1,118
4,912
6,014
2,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
1
0 / 0 / 0
1,408
282
0
279
79
Sylvanus
Doogster1129
Sylvanus
10
1 / 2 / 3
5,580
1,116
3,557
7,158
5,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jing Wei
Metomiam
Jing Wei
10
0 / 5 / 4
5,171
1,034
3,158
7,202
2,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
alexmngo
Sobek
11
1 / 4 / 1
5,615
1,123
4,379
10,152
10,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrewMario
Danzaburou
12
4 / 1 / 4
6,239
1,248
4,227
2,986
1,314
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 6
5,957
1,191
3,681
2,959
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 9
5,463
1,093
7,864
3,358
1,184
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
ZiiSoless
Thanatos
12
5 / 1 / 8
6,966
1,393
6,056
5,890
2,515
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 9
6,181
1,236
4,875
5,373
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
3
Kills
13
13
Deaths
4
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
0
0.5
L
Tiamat
0
0
0
0
L
Sylvanus
Doogster1129
Sylvanus
1
2
3
1.25
W
Danzaburou
DrewMario
Danzaburou
4
1
4
6
W
2
0
6
5
L
Jing Wei
Metomiam
Jing Wei
0
5
4
0.4
W
0
1
9
4.5
W
Thanatos
ZiiSoless
Thanatos
5
1
8
9
L
Sobek
alexmngo
Sobek
1
4
1
0.38
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,006
Damage
26,703
30,805
Taken
20,566
21,489
Mitigated
11,206
8,392
Healing
12,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,912
444
525
495
6,014
2,896
0
3,817
2,197
0
13,841
L
Tiamat
0
0
0
0
279
79
0
279
0
0
0
L
Sylvanus
Doogster1129
Sylvanus
3,557
499
1,973
2,241
7,158
5,557
0
3,746
3,315
5,577
0
W
Danzaburou
DrewMario
Danzaburou
4,227
2,159
237
775
2,986
1,314
324
1,681
1,305
0
7,640
W
3,681
635
1,329
1,282
2,959
1,165
0
1,571
1,381
8,837
0
L
Jing Wei
Metomiam
Jing Wei
3,158
2,146
0
291
7,202
2,350
0
3,488
3,472
0
9,341
W
7,864
2,487
1,017
683
3,358
1,184
37
834
2,524
16,852
0
W
Thanatos
ZiiSoless
Thanatos
6,056
1,074
600
4,659
5,890
2,515
145
2,351
3,500
0
12,086
L
Sobek
alexmngo
Sobek
4,379
328
176
2,691
10,152
10,607
0
4,453
5,401
10,104
0
W
4,875
204
702
1,331
5,373
5,028
0
1,702
3,617
6,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,365
Gold Earned
30,806
53
Minions Killed
71
0
Camps Cleared
0
428,596
Distance Traveled
603,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,591
1,118
20
4
0
107,799
0
L
Tiamat
1,408
282
0
0
0
0
0
L
Sylvanus
5,580
1,116
3
1
0
99,709
0
W
Danzaburou
6,239
1,248
9
2
0
124,654
0
W
Ra
5,957
1,191
22
4
0
105,387
0
L
Jing Wei
5,171
1,034
11
2
0
107,223
0
W
Nu Wa
5,463
1,093
15
3
0
125,602
0
W
Thanatos
6,966
1,393
19
4
0
117,875
0
L
Sobek
5,615
1,123
19
4
0
113,865
0
W
Khepri
6,181
1,236
6
1
0
129,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role