Player Matchup

Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
CreepingHydra
Serqet
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,451 Elo+
Party 1
Jing Wei
Jing Wei
GodofWasined
Jing Wei
Level 89
God Stats
26W - 27L
1,481 SR
Queue Stats
150W - 142L
1,457 Elo+
Solo
Nu Wa
Nu Wa
OgnjenaKapija
Nu Wa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,070 Elo+
Solo
Kuzenbo
Kuzenbo
zuesinator2000
Kuzenbo
Level 42
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 41L
1,509 Elo+
Solo
Team Averages
Level 69
1,496 SR
1,397 Elo+

VS

Team Averages
Level 55
1,496 SR
1,389 Elo+
Sol
Sol
Appelflapmetzout
Sol
Level 88
God Stats
0W - 1L
1,440 SR
Queue Stats
7W - 17L
1,369 Elo+
Party 2
Bacchus
Bacchus
IMPERATUSOR
Bacchus
Level 152
God Stats
62W - 36L
1,708 SR
Queue Stats
141W - 162L
1,560 Elo+
Solo
Tyr
Tyr
Lunni2K
Tyr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,280 Elo+
Party 2
Izanami
Izanami
Magaluf96
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
sirnakari
Kukulkan
Level 13
God Stats
2W - 7L
1,333 SR
Queue Stats
6W - 23L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 0 / 8
7,328
733
6,640
6,281
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 2 / 8
7,997
800
8,522
7,758
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jing Wei
GodofWasined
Jing Wei
16
6 / 0 / 3
8,562
856
6,755
6,235
2,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 11
7,382
738
9,347
7,143
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 7
7,225
723
6,920
7,524
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 2
6,554
655
6,669
8,780
2,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
IMPERATUSOR
Bacchus
11
0 / 6 / 3
6,545
655
5,924
13,254
12,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
12
2 / 5 / 1
6,474
647
6,528
11,296
9,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Magaluf96
Izanami
12
2 / 4 / 2
6,973
697
6,371
8,679
2,924
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kukulkan
sirnakari
Kukulkan
10
0 / 0 / 0
5,957
596
138
1,072
357
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
16
Kills
4
4
Deaths
16
37
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
8
6
L
0
1
2
1
W
4
2
8
4
W
Jing Wei
GodofWasined
Jing Wei
6
0
3
7.5
L
Bacchus
IMPERATUSOR
Bacchus
0
6
3
0.25
L
Tyr
2
5
1
0.5
L
Izanami
Magaluf96
Izanami
2
4
2
0.75
W
2
2
11
3.75
L
Kukulkan
sirnakari
Kukulkan
0
0
0
0
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,184
Damage
25,630
34,941
Taken
43,081
20,110
Mitigated
28,149
10,086
Healing
4,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,640
377
4,060
3,902
6,281
2,480
0
2,086
3,981
23,647
0
L
6,669
1,145
0
1,255
8,780
2,816
0
4,319
4,151
30,015
2,086
W
8,522
2,410
0
20
7,758
3,902
225
3,122
4,492
0
30,075
W
Jing Wei
GodofWasined
Jing Wei
6,755
4,493
84
1,382
6,235
2,725
1,749
1,681
4,468
0
30,055
L
Bacchus
IMPERATUSOR
Bacchus
5,924
317
0
1,214
13,254
12,920
0
6,096
6,578
15,518
0
L
Tyr
6,528
1,656
0
1,021
11,296
9,132
0
5,175
5,838
0
12,687
L
Izanami
Magaluf96
Izanami
6,371
4,339
0
835
8,679
2,924
123
5,162
3,350
0
27,503
W
9,347
3,984
0
250
7,143
2,549
1,956
2,637
4,306
24,351
0
L
Kukulkan
sirnakari
Kukulkan
138
35
0
29
1,072
357
0
859
213
4,064
0
W
6,920
1,774
0
388
7,524
8,454
0
2,293
5,014
15,282
443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,494
Gold Earned
32,503
208
Minions Killed
146
0
Camps Cleared
0
1,076,678
Distance Traveled
784,331
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,328
733
40
4
0
202,412
0
L
Sol
6,554
655
60
6
0
178,090
0
W
Serqet
7,997
800
49
5
0
251,424
0
W
Jing Wei
8,562
856
54
5
0
200,510
0
L
Bacchus
6,545
655
20
2
0
186,317
5
L
Tyr
6,474
647
15
2
0
180,333
0
L
Izanami
6,973
697
44
4
0
182,501
0
W
Nu Wa
7,382
738
44
4
0
197,726
0
L
Kukulkan
5,957
596
7
1
0
57,090
0
W
Kuzenbo
7,225
723
21
2
0
224,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role