Player Matchup

Fafnir
Fafnir
Fooyuky
Fafnir
Level 129
God Stats
3W - 2L
1,493 SR
Queue Stats
26W - 18L
1,461 Elo+
Party 2
Bakasura
Bakasura
LilDebbyCremePie
Bakasura
Level 99
God Stats
6W - 3L
1,592 SR
Queue Stats
367W - 344L
1,477 Elo+
Solo
Anubis
Anubis
MrBonzo77
Anubis
Level 123
God Stats
3W - 3L
1,382 SR
Queue Stats
18W - 12L
1,602 Elo+
Party 2
Apollo
Apollo
Ok-MiracleFeenix
Apollo
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 165L
1,530 Elo+
Solo
Pele
Pele
ZanetheBane_06
Pele
Level 112
God Stats
2W - 1L
1,100 SR
Queue Stats
23W - 25L
1,430 Elo+
Solo
Team Averages
Level 113
1,414 SR
1,500 Elo+

VS

Team Averages
Level 127
1,447 SR
1,494 Elo+
Kali
Kali
 
Kali
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JoeMushroomTip
Chronos
Level 146
God Stats
0W - 2L
1,292 SR
Queue Stats
15W - 24L
1,386 Elo+
Party 1
Loki
Loki
MesterCheef
Loki
Level 68
God Stats
7W - 15L
1,418 SR
Queue Stats
157W - 142L
1,597 Elo+
Solo
Nu Wa
Nu Wa
Wolf_JoRdArK97
Nu Wa
Level 145
God Stats
17W - 10L
1,665 SR
Queue Stats
138W - 135L
1,545 Elo+
Solo
Horus
Horus
gameboynic
Horus
Level 119
God Stats
3W - 6L
1,361 SR
Queue Stats
21W - 27L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Fooyuky
Fafnir
12
2 / 1 / 8
7,938
662
5,324
9,014
9,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 2 / 2
7,134
595
4,675
12,621
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
MrBonzo77
Anubis
14
9 / 1 / 3
8,099
675
9,033
9,140
4,485
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
4 / 3 / 1
6,948
579
6,165
9,198
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 0 / 2
6,807
567
3,766
6,732
2,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
1 / 2 / 2
6,841
570
6,733
11,609
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 6 / 2
5,719
477
9,033
10,530
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 2
6,656
555
4,923
9,219
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 0
6,763
564
4,978
5,493
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
9
1 / 5 / 3
6,144
512
5,066
13,024
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
19
Kills
7
7
Deaths
20
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
2
2
1
W
Fafnir
Fooyuky
Fafnir
2
1
8
6
L
1
6
2
0.33
W
2
2
2
1.5
L
3
4
2
1
W
Anubis
MrBonzo77
Anubis
9
1
3
10.5
W
4
3
1
1.5
L
1
3
0
0.33
W
2
0
2
3
L
Horus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
30,733
46,705
Taken
49,875
26,044
Mitigated
25,282
19,010
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
6,733
3,093
0
3,576
11,609
5,734
0
625
10,868
0
50,514
W
Fafnir
Fooyuky
Fafnir
5,324
1,410
343
2,943
9,014
9,377
0
3,214
5,690
29,971
0
L
9,033
5,033
0
1,685
10,530
4,158
602
4,113
6,417
30,937
5,138
W
4,675
3,827
0
6,106
12,621
5,824
758
482
11,419
0
35,676
L
4,923
1,176
0
870
9,219
2,998
503
2,029
7,172
0
45,769
W
Anubis
MrBonzo77
Anubis
9,033
371
71
5,471
9,140
4,485
0
3,207
5,691
62,230
0
W
6,165
3,577
0
2,354
9,198
3,757
480
4,080
5,100
0
42,228
L
4,978
950
0
12
5,493
1,916
0
3,141
2,352
48,046
0
W
3,766
766
0
1,722
6,732
2,601
97
1,962
4,736
0
46,954
L
Horus
5,066
2,053
437
2,310
13,024
10,476
69
4,542
8,482
0
16,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,926
Gold Earned
32,123
357
Minions Killed
311
0
Camps Cleared
0
1,213,035
Distance Traveled
1,202,163
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,841
570
72
6
0
242,298
0
W
Fafnir
7,938
662
31
3
0
238,230
0
L
Chronos
5,719
477
61
5
0
223,157
0
W
Bakasura
7,134
595
79
7
0
240,676
0
L
Loki
6,656
555
72
6
0
253,303
0
W
Anubis
8,099
675
102
9
0
225,947
0
W
Apollo
6,948
579
74
6
0
212,687
0
L
Nu Wa
6,763
564
90
8
0
231,107
6
W
Pele
6,807
567
71
6
0
295,495
0
L
Horus
6,144
512
16
1
0
252,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role