Player Matchup

Thor
Thor
Apnea14
Thor
Level 67
God Stats
11W - 10L
1,507 SR
Queue Stats
304W - 304L
1,489 Elo+
Party 1
Terra
Terra
Greevan
Terra
Level 68
God Stats
5W - 7L
1,536 SR
Queue Stats
8W - 10L
1,528 Elo+
Party 1
Zhong Kui
Zhong Kui
Jp6680
Zhong Kui
Level 122
God Stats
1W - 4L
1,061 SR
Queue Stats
109W - 107L
1,500 Elo+
Solo
Medusa
Medusa
KillerWolf1132
Medusa
Level 69
God Stats
31W - 24L
1,504 SR
Queue Stats
218W - 240L
1,443 Elo+
Solo
Ah Puch
Ah Puch
MaliciousOdium
Ah Puch
Level 148
God Stats
16W - 16L
1,424 SR
Queue Stats
329W - 297L
1,430 Elo+
Solo
Team Averages
Level 95
1,406 SR
1,478 Elo+

VS

Team Averages
Level 94
1,405 SR
1,411 Elo+
Horus
Horus
CbK yeet 287
Horus
Level 52
God Stats
0W - 1L
1,677 SR
Queue Stats
52W - 81L
1,371 Elo+
Solo
Danzaburou
Danzaburou
GODS STAR
Danzaburou
Level 147
God Stats
10W - 7L
1,192 SR
Queue Stats
93W - 91L
1,516 Elo+
Solo
Agni
Agni
Luh Chico
Agni
Level 106
God Stats
0W - 2L
1,203 SR
Queue Stats
17W - 32L
1,431 Elo+
Party 2
Sobek
Sobek
Redkingdave28
Sobek
Level 16
God Stats
0W - 3L
1,307 SR
Queue Stats
23W - 22L
1,318 Elo+
Party 2
Ymir
Ymir
eu20ferrar
Ymir
Level 149
God Stats
0W - 1L
1,645 SR
Queue Stats
77W - 70L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Apnea14
Thor
13
8 / 1 / 6
8,864
591
12,713
13,465
6,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
Greevan
Terra
12
0 / 0 / 9
8,141
543
3,572
10,981
9,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
Jp6680
Zhong Kui
16
1 / 0 / 2
9,705
647
9,840
9,298
10,193
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
3 / 0 / 3
7,953
530
5,485
8,406
3,988
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 5
9,278
619
8,852
8,761
3,883
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,724
448
4,306
15,238
14,158
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
GODS STAR
Danzaburou
10
0 / 3 / 0
6,204
414
4,075
9,479
3,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
11
1 / 4 / 0
6,475
432
6,159
9,949
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 0
6,319
421
2,969
10,009
8,316
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 1
6,661
444
6,990
13,949
7,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
16
Kills
1
1
Deaths
16
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
Apnea14
Thor
8
1
6
11
L
0
2
0
0
L
Danzaburou
GODS STAR
Danzaburou
0
3
0
0
W
Terra
Greevan
Terra
0
0
9
4.5
W
Zhong Kui
Jp6680
Zhong Kui
1
0
2
2
W
3
0
3
4.5
L
Agni
1
4
0
0.25
W
4
0
5
6.5
L
0
4
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,462
Damage
24,499
50,911
Taken
58,624
34,376
Mitigated
35,900
25,198
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Apnea14
Thor
12,713
2,476
0
2,928
13,465
6,400
1,211
3,587
9,852
0
67,415
L
4,306
1,975
200
3,273
15,238
14,158
0
7,514
7,608
0
42,419
L
Danzaburou
GODS STAR
Danzaburou
4,075
645
86
748
9,479
3,121
0
2,524
6,955
0
43,845
W
Terra
Greevan
Terra
3,572
365
3,138
2,468
10,981
9,912
0
4,398
6,236
18,298
0
W
Zhong Kui
Jp6680
Zhong Kui
9,840
1,234
0
7,313
9,298
10,193
913
1,305
7,825
84,959
0
W
5,485
2,273
0
2,809
8,406
3,988
681
3,028
5,213
0
65,333
L
Agni
6,159
156
0
1,347
9,949
3,246
0
4,269
5,680
36,798
0
W
8,852
315
0
6,542
8,761
3,883
739
4,036
4,725
76,747
0
L
2,969
186
1,006
2,272
10,009
8,316
0
2,638
7,369
10,928
0
L
6,990
1,455
0
1,192
13,949
7,059
0
5,345
8,604
53,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,941
Gold Earned
32,383
456
Minions Killed
302
0
Camps Cleared
0
1,452,995
Distance Traveled
1,431,163
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,864
591
71
5
0
314,822
4
L
Horus
6,724
448
50
3
0
298,875
0
L
Danzaburou
6,204
414
85
6
0
286,871
0
W
Terra
8,141
543
29
2
0
344,125
1
W
Zhong Kui
9,705
647
152
10
0
250,573
1
W
Medusa
7,953
530
78
5
0
263,601
2
L
Agni
6,475
432
70
5
0
257,841
0
W
Ah Puch
9,278
619
126
8
0
279,874
2
L
Sobek
6,319
421
16
1
0
291,864
1
L
Ymir
6,661
444
81
5
0
295,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role