Player Matchup

Jormungandr
Jormungandr
Silver IV
 
Jormungandr
Silver IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver II
HOCKEYMASKILLER
Merlin
Silver II
Level 145
God Stats
11W - 16L
1,497 SR
Queue Stats
144W - 162L
1,150 MMR
Solo
Nike
Nike
Bronze IV
LovelyTango
Nike
Bronze IV
Level 83
God Stats
0W - 5L
1,471 SR
Queue Stats
0W - 10L
1,234 MMR
Solo
Ne Zha
Ne Zha
Silver II
SFRangerDemo
Ne Zha
Silver II
Level 153
God Stats
15W - 21L
1,431 SR
Queue Stats
243W - 267L
1,205 MMR
Solo
Izanami
Izanami
Silver I
Yxng Phazo
Izanami
Silver I
Level 121
God Stats
9W - 18L
1,533 SR
Queue Stats
259W - 269L
1,229 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,486 SR
1,263 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,403 SR
1,269 MMR
Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Silver IV
Darkar_D_dragon
Cliodhna
Silver IV
Level 105
God Stats
18W - 21L
1,320 SR
Queue Stats
251W - 264L
1,154 MMR
Solo
Scylla
Scylla
Silver II
Gucci Clear
Scylla
Silver II
Level 103
God Stats
1W - 4L
1,193 SR
Queue Stats
105W - 104L
1,214 MMR
Solo
Fenrir
Fenrir
Silver I
ImpishLyric
Fenrir
Silver I
Level 117
God Stats
6W - 3L
1,664 SR
Queue Stats
58W - 47L
1,248 MMR
Solo
Chernobog
Chernobog
Silver III
YummyMellons
Chernobog
Silver III
Level 102
God Stats
2W - 4L
1,341 SR
Queue Stats
14W - 20L
1,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 1 / 0
4,364
485
4,223
5,119
3,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 0
5,391
599
1,717
3,028
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 0 / 0
4,540
504
1,774
3,530
1,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
9
0 / 1 / 2
4,923
547
2,746
8,182
2,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Yxng Phazo
Izanami
9
2 / 2 / 1
5,225
581
5,563
8,080
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliMartichorasRavana

VS

Bans
AphroditeBakasuraHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
3 / 2 / 1
5,280
587
4,400
7,656
2,760
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
10
0 / 1 / 0
5,580
620
2,289
6,366
2,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
10
1 / 0 / 1
5,512
612
1,529
4,051
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
9
1 / 1 / 0
5,095
566
2,486
8,466
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chernobog
YummyMellons
Chernobog
9
0 / 0 / 4
5,563
618
3,856
7,288
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
5
5
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
0
0
W
Chang'e
 
Chang'e
3
2
1
1.75
W
Cliodhna
0
1
0
0
W
Scylla
1
0
1
1.5
L
0
1
0
0
W
Fenrir
1
1
0
1
L
1
0
0
1
L
Ne Zha
0
1
2
1
W
Chernobog
YummyMellons
Chernobog
0
0
4
2
L
Izanami
Yxng Phazo
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,023
Damage
14,560
27,939
Taken
33,827
10,890
Mitigated
11,821
6,565
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,223
1,662
0
891
5,119
3,554
0
1,001
3,936
24,399
0
W
Chang'e
 
Chang'e
4,400
360
750
1,838
7,656
2,760
0
1,358
6,298
20,345
0
W
Cliodhna
2,289
135
0
785
6,366
2,232
0
1,858
4,508
0
35,144
W
Scylla
1,529
219
0
1,500
4,051
1,155
0
405
3,646
37,791
0
L
1,717
252
0
750
3,028
1,023
0
669
2,311
43,758
0
W
Fenrir
2,486
1,125
0
4,465
8,466
3,112
0
508
7,958
0
34,837
L
1,774
115
0
500
3,530
1,080
0
0
3,530
0
19,939
L
Ne Zha
2,746
1,065
0
1,900
8,182
2,619
0
686
7,432
0
35,964
W
Chernobog
YummyMellons
Chernobog
3,856
2,802
0
4,288
7,288
2,562
0
1,984
5,304
0
37,682
L
Izanami
Yxng Phazo
Izanami
5,563
3,695
0
2,524
8,080
2,614
0
2,890
4,801
0
38,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,443
Gold Earned
27,030
269
Minions Killed
317
0
Camps Cleared
0
837,894
Distance Traveled
911,624
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,364
485
34
4
0
171,372
1
W
Chang'e
5,280
587
33
4
0
179,761
4
W
Cliodhna
5,580
620
64
7
0
192,680
2
W
Scylla
5,512
612
87
10
0
167,231
1
L
Merlin
5,391
599
77
9
0
173,058
0
W
Fenrir
5,095
566
64
7
0
199,830
0
L
Nike
4,540
504
34
4
0
107,425
2
L
Ne Zha
4,923
547
59
7
0
206,627
0
W
Chernobog
5,563
618
69
8
0
172,122
2
L
Izanami
5,225
581
65
7
0
179,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role