Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BananaCravin
Bacchus
Level 128
God Stats
2W - 1L
1,702 SR
Queue Stats
38W - 41L
1,464 Elo+
Solo
Ymir
Ymir
Downey lacy
Ymir
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 18L
1,450 Elo+
Solo
Charybdis
Charybdis
GriffinFrost647
Charybdis
Level 42
God Stats
3W - 3L
1,586 SR
Queue Stats
15W - 19L
1,320 Elo+
Solo
Fenrir
Fenrir
QUEEN RAPT0R
Fenrir
Level 143
God Stats
125W - 123L
1,518 SR
Queue Stats
707W - 701L
1,453 Elo+
Solo
Team Averages
Level 106
1,561 SR
1,437 Elo+

VS

Team Averages
Level 70
1,547 SR
1,459 Elo+
Kuzenbo
Kuzenbo
Edgerdoorwood
Kuzenbo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,454 Elo+
Party 1
Agni
Agni
LoadedBean9864
Agni
Level 48
God Stats
3W - 6L
1,363 SR
Queue Stats
58W - 85L
1,413 Elo+
Solo
Mercury
Mercury
MrRedLane4
Mercury
Level 85
God Stats
4W - 3L
1,575 SR
Queue Stats
32W - 35L
1,484 Elo+
Solo
Hachiman
Hachiman
Powerful_K-_-
Hachiman
Level 28
God Stats
5W - 4L
1,582 SR
Queue Stats
5W - 6L
1,471 Elo+
Party 1
Nike
Nike
upstartprince68
Nike
Level 86
God Stats
9W - 3L
1,715 SR
Queue Stats
104W - 80L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 0 / 2
5,223
522
4,354
8,294
6,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
BananaCravin
Bacchus
10
3 / 1 / 0
5,581
558
4,289
6,471
4,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

8
0 / 0 / 3
4,978
498
1,095
7,327
4,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
GriffinFrost647
Charybdis
10
1 / 0 / 0
5,724
572
4,014
6,138
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
10
2 / 0 / 2
5,938
594
2,309
6,935
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
8
0 / 1 / 0
5,174
517
3,600
8,815
6,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 1 / 0
5,443
544
4,256
3,271
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
MrRedLane4
Mercury
7
1 / 4 / 0
4,715
472
4,696
7,795
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Powerful_K-_-
Hachiman
9
0 / 1 / 0
4,953
495
2,509
4,683
1,287
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 1
4,906
491
2,596
4,589
2,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
1
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
2
3
W
Bacchus
BananaCravin
Bacchus
3
1
0
3
W
0
0
3
1.5
L
Kuzenbo
0
1
0
0
W
Charybdis
GriffinFrost647
Charybdis
1
0
0
1
L
0
1
0
0
L
Mercury
MrRedLane4
Mercury
1
4
0
0.25
L
Hachiman
Powerful_K-_-
Hachiman
0
1
0
0
W
Fenrir
2
0
2
3
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,061
Damage
17,657
35,165
Taken
29,153
19,480
Mitigated
14,033
15,313
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,354
545
0
1,869
8,294
6,452
0
3,711
4,583
0
23,828
W
Bacchus
BananaCravin
Bacchus
4,289
244
0
2,803
6,471
4,069
0
431
5,865
29,468
0
W
1,095
489
54
2,198
7,327
4,201
0
2,255
5,072
14,440
0
L
Kuzenbo
3,600
1,924
0
2,570
8,815
6,723
0
2,094
6,721
21,127
0
W
Charybdis
GriffinFrost647
Charybdis
4,014
2,314
84
4,066
6,138
2,081
86
798
5,340
0
50,100
L
4,256
589
0
1,000
3,271
1,123
0
105
3,166
40,230
0
L
Mercury
MrRedLane4
Mercury
4,696
2,957
0
250
7,795
2,509
0
1,526
6,269
0
25,101
L
Hachiman
Powerful_K-_-
Hachiman
2,509
1,294
0
2,155
4,683
1,287
0
384
4,299
0
32,680
W
Fenrir
2,309
505
0
4,239
6,935
2,677
0
673
6,262
0
35,579
L
2,596
191
0
1,576
4,589
2,391
0
1,429
3,160
0
27,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,444
Gold Earned
25,191
262
Minions Killed
220
0
Camps Cleared
0
1,003,230
Distance Traveled
937,532
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,223
522
44
4
0
207,532
0
W
Bacchus
5,581
558
49
5
0
207,037
0
W
Ymir
4,978
498
29
3
0
201,058
4
L
Kuzenbo
5,174
517
28
3
0
197,013
0
W
Charybdis
5,724
572
80
8
0
174,086
2
L
Agni
5,443
544
68
7
0
178,998
0
L
Mercury
4,715
472
37
4
0
232,874
0
L
Hachiman
4,953
495
43
4
0
175,071
0
W
Fenrir
5,938
594
60
6
0
213,517
0
L
Nike
4,906
491
44
4
0
153,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role