Player Matchup

Loki
Loki
ALEXBRONCO777
Loki
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 154L
1,534 Elo+
Party 3
Anhur
Anhur
IgnaciousD
Anhur
Level 125
God Stats
2W - 3L
1,479 SR
Queue Stats
206W - 171L
1,493 Elo+
Solo
Achilles
Achilles
InitialDad
Achilles
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
162W - 149L
1,493 Elo+
Party 3
Ix Chel
Ix Chel
MrNobleDcheese
Ix Chel
Level 67
God Stats
4W - 8L
1,487 SR
Queue Stats
424W - 448L
1,533 Elo+
Solo
Ymir
Ymir
mahssa
Ymir
Level 106
God Stats
11W - 6L
1,481 SR
Queue Stats
200W - 168L
1,524 Elo+
Party 3
Team Averages
Level 100
1,489 SR
1,515 Elo+

VS

Team Averages
Level 97
1,499 SR
1,573 Elo+
Hachiman
Hachiman
Charlicaipi
Hachiman
Level 112
God Stats
19W - 16L
1,536 SR
Queue Stats
133W - 128L
1,530 Elo+
Party 2
Ra
Ra
Max1musrex
Ra
Level 123
God Stats
16W - 10L
1,617 SR
Queue Stats
373W - 348L
1,490 Elo+
Solo
Kali
Kali
Tarunac
Kali
Level 52
God Stats
2W - 0L
1,704 SR
Queue Stats
21W - 2L
1,667 Elo+
Party 1
Thor
Thor
Tαlion
Thor
Level 52
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 2L
1,667 Elo+
Party 1
Terra
Terra
kikinhovgn
Terra
Level 145
God Stats
2W - 5L
1,138 SR
Queue Stats
160W - 180L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
7,261
559
3,764
14,510
5,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
11
0 / 5 / 0
6,503
500
4,621
11,409
3,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
InitialDad
Achilles
13
2 / 4 / 1
7,724
594
8,944
15,722
13,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
3 / 6 / 0
6,862
528
9,278
9,430
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
mahssa
Ymir
11
1 / 1 / 0
7,002
539
1,643
8,198
7,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Charlicaipi
Hachiman
14
2 / 0 / 4
8,152
627
7,367
7,899
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 0 / 2
9,877
760
6,092
7,298
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
Tarunac
Kali
15
3 / 3 / 4
8,796
677
11,449
16,796
7,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thor
Tαlion
Thor
14
11 / 5 / 7
9,359
720
14,590
15,241
5,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Terra
10
1 / 0 / 6
6,823
525
1,788
6,113
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
8
Kills
24
24
Deaths
8
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
Hachiman
Charlicaipi
Hachiman
2
0
4
4
L
Anhur
0
5
0
0
L
Achilles
InitialDad
Achilles
2
4
1
0.63
W
7
0
2
8
L
3
6
0
0.5
W
Kali
Tarunac
Kali
3
3
4
1.67
W
Thor
Tαlion
Thor
11
5
7
2.9
W
Terra
1
0
6
4
L
Ymir
mahssa
Ymir
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,250
Damage
41,286
59,269
Taken
53,347
33,520
Mitigated
23,301
13,784
Healing
25,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,764
486
0
3,851
14,510
5,279
0
2,457
11,853
0
44,892
W
Hachiman
Charlicaipi
Hachiman
7,367
3,917
0
3,994
7,899
2,612
0
705
7,194
0
75,300
L
Anhur
4,621
1,982
0
3,419
11,409
3,789
246
627
10,782
0
49,452
L
Achilles
InitialDad
Achilles
8,944
1,417
0
3,355
15,722
13,499
0
0
15,722
0
51,283
W
6,092
360
672
3,742
7,298
3,622
370
4,069
3,229
93,519
0
L
9,278
782
268
1,226
9,430
3,434
0
3,539
5,723
54,178
0
W
Kali
Tarunac
Kali
11,449
5,662
0
8,750
16,796
7,663
529
390
16,406
0
73,896
W
Thor
Tαlion
Thor
14,590
4,907
0
5,602
15,241
5,848
0
4,538
10,627
0
61,401
W
Terra
1,788
225
604
1,921
6,113
3,556
0
1,369
4,744
9,911
0
L
Ymir
mahssa
Ymir
1,643
592
0
1,665
8,198
7,519
0
909
7,249
22,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,352
Gold Earned
43,007
378
Minions Killed
508
0
Camps Cleared
0
1,299,801
Distance Traveled
1,391,427
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,261
559
80
6
0
288,865
1
W
Hachiman
8,152
627
129
10
0
250,840
0
L
Anhur
6,503
500
92
7
0
241,123
2
L
Achilles
7,724
594
90
7
0
250,131
1
W
Ra
9,877
760
167
13
0
289,150
0
L
Ix Chel
6,862
528
96
7
0
248,407
3
W
Kali
8,796
677
117
9
0
278,844
0
W
Thor
9,359
720
80
6
0
263,980
0
W
Terra
6,823
525
15
1
0
308,613
0
L
Ymir
7,002
539
20
2
0
271,275
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role