Player Matchup

Danzaburou
Danzaburou
FallenT3M
Danzaburou
Level 38
God Stats
19W - 17L
1,713 SR
Queue Stats
75W - 84L
1,467 Elo+
Party 3
Atlas
Atlas
NasirJWilson
Atlas
Level 121
God Stats
1W - 4L
1,683 SR
Queue Stats
236W - 307L
1,399 Elo+
Party 1
Ravana
Ravana
RebelRick0831
Ravana
Level 131
God Stats
1W - 1L
1,777 SR
Queue Stats
146W - 152L
1,548 Elo+
Party 3
Janus
Janus
Spedster RTL
Janus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
Xfinity_Dropshot
King Arthur
Level 158
God Stats
7W - 8L
1,529 SR
Queue Stats
152W - 251L
1,449 Elo+
Party 1
Team Averages
Level 101
1,640 SR
1,472 Elo+

VS

Team Averages
Level 134
1,512 SR
1,533 Elo+
Sylvanus
Sylvanus
BlinkeredRock32
Sylvanus
Level 128
God Stats
1W - 5L
1,294 SR
Queue Stats
223W - 216L
1,551 Elo+
Party 2
Arachne
Arachne
ERICSAWESOME4444
Arachne
Level 134
God Stats
18W - 20L
1,732 SR
Queue Stats
257W - 258L
1,550 Elo+
Solo
Skadi
Skadi
Longino7737
Skadi
Level 145
God Stats
5W - 2L
1,589 SR
Queue Stats
209W - 216L
1,550 Elo+
Party 2
Raijin
Raijin
OneLuizuchira
Raijin
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 176L
1,503 Elo+
Solo
King Arthur
King Arthur
ShadierFkey
King Arthur
Level 103
God Stats
0W - 7L
1,445 SR
Queue Stats
293W - 301L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FallenT3M
Danzaburou
12
0 / 3 / 1
7,174
478
2,874
9,277
3,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 3 / 2
7,176
478
5,460
11,353
9,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 2
8,284
552
8,107
5,682
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 3 / 0
7,741
516
6,757
8,069
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Xfinity_Dropshot
King Arthur
13
4 / 4 / 1
8,431
562
12,327
13,644
11,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
2 / 1 / 6
8,148
543
6,106
13,358
12,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 3 / 2
8,704
580
7,192
17,202
7,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 0
9,070
605
6,740
8,954
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 3
7,994
533
3,504
8,678
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ShadierFkey
King Arthur
13
0 / 2 / 2
6,990
466
3,842
11,462
10,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
11
Kills
13
14
Deaths
11
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
2
1
6
5
L
4
3
2
1.67
W
Danzaburou
FallenT3M
Danzaburou
0
3
1
0.17
L
5
1
0
5
W
0
3
2
0.33
L
2
4
3
0.88
W
4
1
2
5
L
King Arthur
ShadierFkey
King Arthur
0
2
2
0.5
W
3
3
0
1
W
King Arthur
Xfinity_Dropshot
King Arthur
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,525
Damage
27,384
48,025
Taken
59,654
30,776
Mitigated
37,314
10,381
Healing
19,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
6,106
1,509
900
4,409
13,358
12,293
0
4,730
8,536
35,109
0
L
7,192
4,395
0
8,976
17,202
7,654
2
2,080
15,122
0
59,124
W
Danzaburou
FallenT3M
Danzaburou
2,874
838
0
3,315
9,277
3,641
0
1,401
7,876
0
47,931
L
6,740
3,755
0
2,509
8,954
4,121
709
1,948
7,006
0
80,221
W
5,460
2,705
93
1,544
11,353
9,724
0
2,779
8,574
31,913
316
L
3,504
478
0
2,023
8,678
3,149
0
3,767
4,911
53,997
0
W
8,107
2,394
0
1,056
5,682
2,565
0
1,907
3,775
0
69,277
L
King Arthur
ShadierFkey
King Arthur
3,842
237
0
330
11,462
10,097
0
86
11,376
0
44,803
W
6,757
438
0
996
8,069
3,097
0
2,756
5,313
70,682
0
W
King Arthur
Xfinity_Dropshot
King Arthur
12,327
2,255
0
3,377
13,644
11,749
160
767
12,877
2,219
63,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,806
Gold Earned
40,906
471
Minions Killed
454
0
Camps Cleared
0
1,430,142
Distance Traveled
1,430,167
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,148
543
49
3
0
249,691
0
L
Arachne
8,704
580
103
7
0
320,126
2
W
Danzaburou
7,174
478
113
8
0
261,292
4
L
Skadi
9,070
605
143
10
0
281,239
2
W
Atlas
7,176
478
38
3
0
266,706
0
L
Raijin
7,994
533
106
7
0
286,710
3
W
Ravana
8,284
552
98
7
0
333,398
1
L
King Arthur
6,990
466
53
4
0
292,401
0
W
Janus
7,741
516
118
8
0
304,134
1
W
King Arthur
8,431
562
104
7
0
264,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role