Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
alvaroeldopao29
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,232 Elo+
Party 1
Mercury
Mercury
erkillo0737
Mercury
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,232 Elo+
Party 1
Nemesis
Nemesis
mlGamer794
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,232 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tchaba23
Morgan Le Fay
Level 102
God Stats
1W - 4L
1,373 SR
Queue Stats
814W - 780L
1,495 Elo+
Solo
Team Averages
Level 60
1,475 SR
1,338 Elo+

VS

Team Averages
Level 83
1,498 SR
1,440 Elo+
Ra
Ra
BodaciousC02
Ra
Level 104
God Stats
26W - 20L
1,537 SR
Queue Stats
346W - 321L
1,467 Elo+
Solo
Nemesis
Nemesis
D2Versace
Nemesis
Level 108
God Stats
81W - 56L
1,522 SR
Queue Stats
454W - 443L
1,407 Elo+
Solo
Osiris
Osiris
FruityyyLoops-
Osiris
Level 97
God Stats
3W - 6L
1,274 SR
Queue Stats
130W - 116L
1,449 Elo+
Party 2
Cthulhu
Cthulhu
Paidninja
Cthulhu
Level 37
God Stats
40W - 31L
1,534 SR
Queue Stats
65W - 55L
1,390 Elo+
Solo
Heimdallr
Heimdallr
SussyEgg
Heimdallr
Level 67
God Stats
11W - 10L
1,621 SR
Queue Stats
85W - 76L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 0 / 0
6,057
551
5,613
7,473
3,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 0
5,240
476
1,058
4,821
3,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
erkillo0737
Mercury
7
0 / 5 / 0
4,362
397
621
5,958
1,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
mlGamer794
Nemesis
6
0 / 4 / 0
4,568
415
1,080
7,857
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
tchaba23
Morgan Le Fay
10
0 / 4 / 0
5,313
483
3,787
8,635
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
6,952
632
5,470
5,022
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
D2Versace
Nemesis
11
3 / 0 / 1
6,405
582
2,585
7,407
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 0
5,612
510
3,585
10,387
8,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Paidninja
Cthulhu
9
0 / 0 / 4
5,278
480
2,509
4,101
2,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
SussyEgg
Heimdallr
10
5 / 0 / 1
5,914
538
6,445
4,700
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
12
13
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
4
0
1
4.5
W
Nemesis
D2Versace
Nemesis
3
0
1
3.5
W
0
0
0
0
W
Cthulhu
Paidninja
Cthulhu
0
0
4
2
W
Heimdallr
SussyEgg
Heimdallr
5
0
1
5.5
L
0
0
0
0
L
Mercury
erkillo0737
Mercury
0
5
0
0
L
Nemesis
mlGamer794
Nemesis
0
4
0
0
L
Morgan Le Fay
tchaba23
Morgan Le Fay
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,159
Damage
20,594
34,744
Taken
31,617
14,538
Mitigated
17,518
6,159
Healing
12,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,613
1,941
0
2,928
7,473
3,600
0
0
7,473
0
45,635
W
5,470
980
168
2,665
5,022
1,846
813
2,985
2,037
47,808
0
W
Nemesis
D2Versace
Nemesis
2,585
1,296
0
924
7,407
2,507
430
1,374
5,988
0
50,845
W
3,585
1,838
0
4,242
10,387
8,840
0
0
9,544
0
31,888
W
Cthulhu
Paidninja
Cthulhu
2,509
335
0
1,797
4,101
2,587
0
649
3,452
25,516
0
W
Heimdallr
SussyEgg
Heimdallr
6,445
2,718
0
2,337
4,700
1,738
217
549
4,151
0
38,288
L
1,058
398
0
1,483
4,821
3,556
0
1,576
3,245
21,851
0
L
Mercury
erkillo0737
Mercury
621
401
0
0
5,958
1,681
0
1,139
4,819
0
9,356
L
Nemesis
mlGamer794
Nemesis
1,080
378
0
49
7,857
2,381
0
1,485
6,372
0
27,262
L
Morgan Le Fay
tchaba23
Morgan Le Fay
3,787
292
0
1,699
8,635
3,320
0
4,459
4,114
34,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
30,161
225
Minions Killed
308
0
Camps Cleared
0
1,079,804
Distance Traveled
1,028,570
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,057
551
67
6
0
172,783
0
W
Ra
6,952
632
77
7
0
200,434
0
W
Nemesis
6,405
582
77
7
0
248,750
3
W
Osiris
5,612
510
64
6
0
184,373
0
W
Cthulhu
5,278
480
32
3
0
200,049
0
W
Heimdallr
5,914
538
58
5
0
194,964
3
L
Ymir
5,240
476
46
4
0
183,545
0
L
Mercury
4,362
397
17
2
0
273,354
0
L
Nemesis
4,568
415
37
3
0
259,345
0
L
Morgan Le Fay
5,313
483
58
5
0
190,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role