Player Matchup

Sol
Sol
Chumpkіn
Sol
Level 196
God Stats
3W - 0L
1,305 SR
Queue Stats
149W - 150L
1,494 Elo+
Party 2
Fafnir
Fafnir
Geosaura
Fafnir
Level 158
God Stats
7W - 3L
1,767 SR
Queue Stats
61W - 63L
1,495 Elo+
Party 2
Merlin
Merlin
Madhattertwo14
Merlin
Level 139
God Stats
2W - 1L
1,265 SR
Queue Stats
187W - 182L
1,442 Elo+
Party 1
Awilix
Awilix
Pidgeonbudder
Awilix
Level 147
God Stats
8W - 5L
1,507 SR
Queue Stats
67W - 72L
1,425 Elo+
Party 2
Hades
Hades
PurdyThePurson
Hades
Level 122
God Stats
94W - 58L
1,608 SR
Queue Stats
317W - 324L
1,456 Elo+
Party 1
Team Averages
Level 152
1,490 SR
1,463 Elo+

VS

Team Averages
Level 134
1,582 SR
1,454 Elo+
Cupid
Cupid
ADCarryed
Cupid
Level 145
God Stats
1W - 1L
1,637 SR
Queue Stats
18W - 20L
1,421 Elo+
Solo
Maui
Maui
Arthaeon
Maui
Level 105
God Stats
4W - 9L
1,705 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Bakasura
Bakasura
Nettalos
Bakasura
Level 128
God Stats
2W - 2L
1,647 SR
Queue Stats
370W - 385L
1,476 Elo+
Party 3
The Morrigan
The Morrigan
Showguun
The Morrigan
Level 143
God Stats
3W - 5L
1,420 SR
Queue Stats
311W - 333L
1,404 Elo+
Party 3
Chaac
Chaac
kagegutshi
Chaac
Level 148
God Stats
9W - 7L
1,499 SR
Queue Stats
212W - 236L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
7,721
643
8,170
7,394
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
Geosaura
Fafnir
10
1 / 2 / 10
6,792
566
2,996
8,268
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 5
6,832
569
6,060
5,911
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
10 / 1 / 0
7,904
659
5,068
8,145
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 1 / 0
7,508
626
5,409
10,877
7,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ADCarryed
Cupid
9
0 / 3 / 0
5,797
483
2,349
6,836
2,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
8
1 / 1 / 1
5,858
488
1,542
6,859
5,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Nettalos
Bakasura
9
2 / 6 / 1
6,133
511
6,323
12,518
4,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
Showguun
The Morrigan
12
2 / 3 / 2
6,694
558
5,329
6,762
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
13
1 / 1 / 0
6,853
571
7,894
9,327
9,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
14
Kills
6
6
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cupid
ADCarryed
Cupid
0
3
0
0
L
Maui
1
1
1
1.5
W
1
0
7
4.5
W
Fafnir
Geosaura
Fafnir
1
2
10
3
W
1
2
5
1.75
L
Bakasura
Nettalos
Bakasura
2
6
1
0.42
W
10
1
0
10
W
1
1
0
1
L
The Morrigan
Showguun
The Morrigan
2
3
2
1
L
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,703
Damage
23,437
40,595
Taken
42,302
24,484
Mitigated
24,353
12,066
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
ADCarryed
Cupid
2,349
1,615
87
2,176
6,836
2,596
0
4,163
2,673
0
36,424
L
Maui
1,542
367
0
1,518
6,859
5,501
0
4,288
2,571
13,968
0
W
8,170
4,627
0
4,801
7,394
2,762
707
1,398
5,871
75,513
0
W
Fafnir
Geosaura
Fafnir
2,996
790
0
1,953
8,268
9,436
28
2,339
5,711
15,851
0
W
6,060
375
0
500
5,911
1,851
727
2,196
3,132
51,000
0
L
Bakasura
Nettalos
Bakasura
6,323
4,615
0
2,160
12,518
4,583
0
4,565
7,953
0
33,499
W
5,068
2,293
0
528
8,145
2,871
0
1,108
6,746
0
59,137
W
5,409
491
80
4,204
10,877
7,564
28
0
10,877
58,423
0
L
The Morrigan
Showguun
The Morrigan
5,329
1,183
0
750
6,762
2,481
0
4,224
2,514
44,475
0
L
Chaac
7,894
1,421
0
2,786
9,327
9,192
0
5,409
3,918
0
54,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,757
Gold Earned
31,335
422
Minions Killed
339
0
Camps Cleared
0
1,215,277
Distance Traveled
1,089,083
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,797
483
87
7
0
198,669
0
L
Maui
5,858
488
17
1
0
230,392
0
W
Sol
7,721
643
124
10
0
244,761
0
W
Fafnir
6,792
566
16
1
0
228,543
2
W
Merlin
6,832
569
98
8
0
224,057
2
L
Bakasura
6,133
511
57
5
0
238,732
2
W
Awilix
7,904
659
76
6
0
298,244
0
W
Hades
7,508
626
108
9
0
219,672
4
L
The Morrigan
6,694
558
100
8
0
199,318
0
L
Chaac
6,853
571
78
7
0
221,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role