Player Matchup

Gilgamesh
Gilgamesh
Asor 70
Gilgamesh
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,639 Elo+
Solo
Skadi
Skadi
TooDeadly4You
Skadi
Level 128
God Stats
1W - 1L
1,333 SR
Queue Stats
48W - 40L
1,506 Elo+
Party 1
Discordia
Discordia
Ultraaboeren
Discordia
Level 21
God Stats
22W - 23L
1,654 SR
Queue Stats
58W - 55L
1,476 Elo+
Party 1
Team Averages
Level 71
1,496 SR
1,540 Elo+

VS

Team Averages
Level 92
1,460 SR
1,453 Elo+
Neith
Neith
DillJames
Neith
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,421 Elo+
Solo
Poseidon
Poseidon
GANSTAPARADISE
Poseidon
Level 68
God Stats
5W - 6L
1,421 SR
Queue Stats
399W - 467L
1,443 Elo+
Solo
Nemesis
Nemesis
bouli85
Nemesis
Level 107
God Stats
2W - 3L
1,459 SR
Queue Stats
29W - 26L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asor 70
Gilgamesh
14
3 / 2 / 9
11,625
775
7,307
16,718
16,975
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 4 / 7
12,059
804
11,335
11,459
4,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Ultraaboeren
Discordia
17
9 / 2 / 8
13,671
911
22,822
9,936
3,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DillJames
Neith
11
1 / 3 / 3
9,719
648
7,407
10,615
4,001
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
14
3 / 10 / 3
11,479
765
10,919
15,641
5,134
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
bouli85
Nemesis
13
4 / 5 / 0
10,526
702
7,366
20,378
15,291
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
8
8
Deaths
18
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Asor 70
Gilgamesh
3
2
9
3.75
L
Neith
DillJames
Neith
1
3
3
0.83
L
Poseidon
3
10
3
0.45
W
6
4
7
2.38
W
Discordia
Ultraaboeren
Discordia
9
2
8
6.5
L
Nemesis
bouli85
Nemesis
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,464
Damage
25,692
38,113
Taken
46,634
24,989
Mitigated
24,426
4,519
Healing
5,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Asor 70
Gilgamesh
7,307
1,422
0
933
16,718
16,975
32
3,669
13,049
80
34,392
L
Neith
DillJames
Neith
7,407
3,215
0
1,983
10,615
4,001
0
6,473
4,142
0
30,697
L
Poseidon
10,919
1,648
16
545
15,641
5,134
0
8,217
7,424
42,925
0
W
11,335
4,936
0
944
11,459
4,307
918
5,288
6,171
0
42,299
W
Discordia
Ultraaboeren
Discordia
22,822
344
0
2,642
9,936
3,707
1,641
2,693
7,163
73,256
0
L
Nemesis
bouli85
Nemesis
7,366
2,155
0
2,998
20,378
15,291
0
8,602
11,776
0
22,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,355
Gold Earned
31,724
174
Minions Killed
122
0
Camps Cleared
0
853,769
Distance Traveled
706,254
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,625
775
33
2
0
293,223
0
L
Neith
9,719
648
39
3
0
211,696
0
L
Poseidon
11,479
765
64
4
0
212,761
4
W
Skadi
12,059
804
58
4
0
272,141
0
W
Discordia
13,671
911
83
6
0
288,405
0
L
Nemesis
10,526
702
19
1
0
281,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role