Player Matchup

Pele
Pele
Chatlistic
Pele
Level 57
God Stats
0W - 2L
1,403 SR
Queue Stats
18W - 39L
1,297 Elo+
Solo
Baron Samedi
Baron Samedi
SikiePvtPart
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,510 Elo+
Solo
Cthulhu
Cthulhu
TheMonk_King1993
Cthulhu
Level 128
God Stats
12W - 13L
1,621 SR
Queue Stats
95W - 102L
1,438 Elo+
Solo
Team Averages
Level 98
1,508 SR
1,415 Elo+

VS

Team Averages
Level 125
1,481 SR
1,531 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Thas Unlucky
Skadi
Level 118
God Stats
2W - 4L
1,348 SR
Queue Stats
8W - 8L
1,483 Elo+
Party 1
Ix Chel
Ix Chel
Thousandoaks
Ix Chel
Level 155
God Stats
183W - 126L
1,595 SR
Queue Stats
320W - 209L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,993
699
5,246
7,203
2,593
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SikiePvtPart
Baron Samedi
10
1 / 2 / 0
6,932
693
3,904
7,499
3,295
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
6,499
650
4,463
7,776
4,588
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 6
7,256
726
3,665
8,433
5,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 3
8,343
834
4,675
6,414
2,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Thousandoaks
Ix Chel
12
3 / 0 / 4
8,310
831
10,228
5,480
1,962
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
7
7
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
6
3
L
0
2
1
0.25
L
Baron Samedi
SikiePvtPart
Baron Samedi
1
2
0
0.5
W
4
0
3
5.5
L
0
3
1
0.17
W
Ix Chel
Thousandoaks
Ix Chel
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,613
Damage
18,568
22,478
Taken
20,327
10,476
Mitigated
9,821
4,996
Healing
8,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,665
345
70
1,875
8,433
5,578
501
3,192
5,241
11,708
0
L
5,246
1,102
0
1,858
7,203
2,593
0
4,624
2,515
0
24,894
L
Baron Samedi
SikiePvtPart
Baron Samedi
3,904
64
458
1,993
7,499
3,295
0
5,405
2,094
26,134
0
W
4,675
1,498
0
2,680
6,414
2,281
160
3,391
2,797
0
33,726
L
4,463
594
117
570
7,776
4,588
0
4,351
3,377
13,795
0
W
Ix Chel
Thousandoaks
Ix Chel
10,228
1,398
1,085
2,401
5,480
1,962
126
2,187
3,162
43,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,424
Gold Earned
23,909
104
Minions Killed
129
0
Camps Cleared
0
509,493
Distance Traveled
556,987
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,256
726
15
2
0
182,970
4
L
Pele
6,993
699
48
5
0
193,702
0
L
Baron Samedi
6,932
693
28
3
0
171,198
0
W
Skadi
8,343
834
47
5
0
196,742
4
L
Cthulhu
6,499
650
28
3
0
144,593
0
W
Ix Chel
8,310
831
67
7
0
177,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role