Player Matchup

Ah Puch
Ah Puch
Angel Remdio
Ah Puch
Level 19
God Stats
1W - 0L
1,748 SR
Queue Stats
35W - 8L
1,922 Elo+
Party 1
Fenrir
Fenrir
Demon Remdio
Fenrir
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 2L
1,922 Elo+
Party 1
Artio
Artio
llllKARENlll
Artio
Level 159
God Stats
8W - 4L
1,640 SR
Queue Stats
287W - 254L
1,622 Elo+
Party 1
Team Averages
Level 66
1,629 SR
1,822 Elo+

VS

Team Averages
Level 81
1,751 SR
1,385 Elo+
Ares
Ares
Zymphy Jr
Ares
Level 13
God Stats
4W - 1L
1,693 SR
Queue Stats
11W - 11L
1,351 Elo+
Party 2
Skadi
Skadi
grapekoolMonk6
Skadi
Level 104
God Stats
4W - 2L
1,980 SR
Queue Stats
327W - 354L
1,406 Elo+
Party 2
Kuzenbo
Kuzenbo
iPushU
Kuzenbo
Level 125
God Stats
5W - 4L
1,582 SR
Queue Stats
687W - 725L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Angel Remdio
Ah Puch
14
3 / 0 / 2
9,851
758
18,236
7,032
3,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
12
2 / 1 / 3
9,221
709
7,999
11,085
10,526
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 1 / 3
8,698
669
3,670
15,397
16,727
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 1 / 2
8,357
643
4,409
11,367
9,723
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 1
8,625
663
7,935
11,811
4,866
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
iPushU
Kuzenbo
12
1 / 1 / 1
9,036
695
11,816
11,317
14,484
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
2
2
Deaths
5
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Angel Remdio
Ah Puch
3
0
2
4
W
Fenrir
2
1
3
3.5
L
Ares
0
1
2
1
L
1
3
1
0.5
L
Kuzenbo
iPushU
Kuzenbo
1
1
1
1.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,905
Damage
24,160
33,514
Taken
34,495
30,627
Mitigated
29,073
12,106
Healing
1,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Angel Remdio
Ah Puch
18,236
491
0
4,577
7,032
3,374
0
4,087
2,865
72,426
0
W
Fenrir
7,999
2,094
0
2,387
11,085
10,526
0
6,049
4,856
0
29,106
L
Ares
4,409
424
0
0
11,367
9,723
0
7,771
3,501
15,692
0
L
7,935
3,609
0
309
11,811
4,866
0
7,620
4,191
0
31,427
L
Kuzenbo
iPushU
Kuzenbo
11,816
3,753
0
904
11,317
14,484
0
6,867
4,377
39,786
0
W
3,670
334
887
4,255
15,397
16,727
130
6,817
8,396
16,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,770
Gold Earned
26,018
156
Minions Killed
98
0
Camps Cleared
0
705,532
Distance Traveled
703,462
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,851
758
114
9
0
238,363
0
W
Fenrir
9,221
709
29
2
0
237,346
3
L
Ares
8,357
643
9
1
0
231,900
0
L
Skadi
8,625
663
50
4
0
212,444
2
L
Kuzenbo
9,036
695
39
3
0
259,118
2
W
Artio
8,698
669
13
1
0
229,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role