Player Matchup

Ganesha
Ganesha
Crunknasty07
Ganesha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,480 Elo+
Solo
Scylla
Scylla
RacsoHndrx13
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Odin
Odin
Wolf Strike71
Odin
Level 115
God Stats
6W - 2L
1,839 SR
Queue Stats
369W - 386L
1,559 Elo+
Solo
Merlin
Merlin
duckyinferno55
Merlin
Level 81
God Stats
1W - 1L
1,742 SR
Queue Stats
43W - 37L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
zeepok233
Aphrodite
Level 102
God Stats
4W - 2L
1,711 SR
Queue Stats
294W - 258L
1,552 Elo+
Solo
Team Averages
Level 85
1,658 SR
1,518 Elo+

VS

Team Averages
Level 144
1,473 SR
1,529 Elo+
Merlin
Merlin
 
Merlin
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
CapButterfly419
Heimdallr
Level 105
God Stats
1W - 1L
1,272 SR
Queue Stats
187W - 199L
1,513 Elo+
Party 1
Hel
Hel
OIGINALSTONER
Hel
Level 142
God Stats
5W - 5L
1,730 SR
Queue Stats
251W - 262L
1,555 Elo+
Solo
Danzaburou
Danzaburou
ReaperPuppet
Danzaburou
Level 129
God Stats
1W - 0L
1,253 SR
Queue Stats
68W - 53L
1,611 Elo+
Solo
Lancelot
Lancelot
ogMASTER B
Lancelot
Level 170
God Stats
21W - 18L
1,611 SR
Queue Stats
1,267W - 1,329L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Crunknasty07
Ganesha
17
0 / 6 / 14
8,835
680
10,024
20,963
20,852
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
15
1 / 4 / 5
8,739
672
3,639
11,049
4,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
9 / 6 / 6
11,134
856
20,178
20,413
15,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
6 / 5 / 6
9,965
767
9,986
11,260
5,255
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Aphrodite
zeepok233
Aphrodite
15
2 / 5 / 10
8,853
681
8,263
17,340
9,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 1 / 14
11,255
866
21,962
8,770
4,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
CapButterfly419
Heimdallr
18
6 / 3 / 14
10,542
811
8,587
12,355
6,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 4 / 12
10,360
797
11,150
13,283
6,481
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ReaperPuppet
Danzaburou
19
6 / 3 / 11
11,882
914
14,706
13,201
5,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
ogMASTER B
Lancelot
15
5 / 8 / 14
10,127
779
11,148
18,267
11,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
90
18
Kills
25
26
Deaths
19
41
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
14
11
W
Heimdallr
CapButterfly419
Heimdallr
6
3
14
4.33
L
Ganesha
Crunknasty07
Ganesha
0
6
14
1.17
W
4
4
12
2.5
L
Scylla
1
4
5
0.88
W
Danzaburou
ReaperPuppet
Danzaburou
6
3
11
3.83
L
9
6
6
2
L
6
5
6
1.8
W
Lancelot
ogMASTER B
Lancelot
5
8
14
1.5
L
Aphrodite
zeepok233
Aphrodite
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,090
Damage
67,553
81,025
Taken
65,876
56,250
Mitigated
33,699
30,931
Healing
28,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
21,962
432
2,293
3,636
8,770
4,141
663
3,637
5,057
43,046
0
W
Heimdallr
CapButterfly419
Heimdallr
8,587
923
0
804
12,355
6,166
1,407
6,515
5,788
0
18,918
L
Ganesha
Crunknasty07
Ganesha
10,024
794
994
2,200
20,963
20,852
149
10,273
10,690
19,371
0
W
11,150
137
9,092
7,069
13,283
6,481
949
4,836
8,447
26,520
0
L
Scylla
3,639
1,121
51
473
11,049
4,365
563
4,431
6,618
13,125
0
W
Danzaburou
ReaperPuppet
Danzaburou
14,706
5,339
364
3,476
13,201
5,870
3,981
8,558
4,540
0
34,662
L
20,178
3,749
1,559
3,054
20,413
15,889
34
8,337
11,984
691
35,830
L
9,986
204
1,652
1,587
11,260
5,255
739
5,111
6,061
24,930
0
W
Lancelot
ogMASTER B
Lancelot
11,148
2,330
576
1,670
18,267
11,041
987
8,359
9,856
0
17,609
L
Aphrodite
zeepok233
Aphrodite
8,263
775
10,554
8,807
17,340
9,889
325
5,086
12,170
15,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,526
Gold Earned
54,166
126
Minions Killed
145
0
Camps Cleared
0
1,251,734
Distance Traveled
1,281,701
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,255
866
43
3
0
275,378
0
W
Heimdallr
10,542
811
11
1
0
261,224
0
L
Ganesha
8,835
680
1
0
0
286,330
2
W
Hel
10,360
797
30
2
0
273,170
0
L
Scylla
8,739
672
32
2
0
205,973
0
W
Danzaburou
11,882
914
49
4
0
235,228
0
L
Odin
11,134
856
38
3
0
283,026
0
L
Merlin
9,965
767
38
3
0
230,214
0
W
Lancelot
10,127
779
12
1
0
236,701
0
L
Aphrodite
8,853
681
17
1
0
246,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role