Player Matchup

Ne Zha
Ne Zha
Diamond I
Mіtѕuri
Ne Zha
Diamond I
Level 119
God Stats
1W - 2L
1,565 SR
Queue Stats
60W - 33L
2,367 MMR
Solo
Ra
Ra
Masters
Pablo_0134
Ra
Masters
Level 157
God Stats
22W - 14L
1,312 SR
Queue Stats
372W - 361L
2,600 MMR
Solo
Ymir
Ymir
Diamond II
RaphaelCraft
Ymir
Diamond II
Level 166
God Stats
0W - 2L
1,695 SR
Queue Stats
137W - 89L
2,155 MMR
Party 2
Artemis
Artemis
Diamond V
Vanden
Artemis
Diamond V
Level 117
God Stats
1W - 2L
1,298 SR
Queue Stats
147W - 133L
2,250 MMR
Solo
Camazotz
Camazotz
Diamond IV
Zeldamaxi2
Camazotz
Diamond IV
Level 158
God Stats
6W - 9L
1,675 SR
Queue Stats
285W - 255L
2,166 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 143
1,509 SR
2,308 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,650 SR
1,954 MMR
Bakasura
Bakasura
Platinum II
 
Bakasura
Platinum II
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum IV
Jіѕoo
Maui
Platinum IV
Level 115
God Stats
13W - 3L
1,930 SR
Queue Stats
21W - 5L
2,039 MMR
Party 1
Mulan
Mulan
Diamond V
juter
Mulan
Diamond V
Level 151
God Stats
21W - 18L
1,591 SR
Queue Stats
541W - 537L
2,103 MMR
Solo
Zeus
Zeus
Masters
萤火之烛安敢与日月争辉
Zeus
Masters
Level 101
God Stats
48W - 36L
1,730 SR
Queue Stats
136W - 102L
2,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Mіtѕuri
Ne Zha
13
2 / 5 / 1
7,183
513
5,824
13,265
6,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 5 / 0
7,341
524
3,497
10,762
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 1
7,055
504
7,603
15,677
13,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Vanden
Artemis
9
0 / 6 / 0
5,593
400
6,724
10,003
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
Zeldamaxi2
Camazotz
13
1 / 2 / 2
7,758
554
7,769
13,692
8,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
KhepriMartichorasRavanaAo Kuang

VS

Bans
KuzenboKaliSusanoLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
9 / 0 / 5
9,726
695
11,611
12,334
5,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hou Yi
 
Hou Yi
15
7 / 0 / 2
9,425
673
10,374
10,613
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Jіѕoo
Maui
14
2 / 0 / 12
8,546
610
6,364
11,708
9,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mulan
juter
Mulan
14
3 / 3 / 1
8,509
608
11,792
14,007
14,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 4
8,266
590
7,489
7,464
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
5
Kills
24
24
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
0
5
11.5
W
Hou Yi
 
Hou Yi
7
0
2
8
W
Maui
Jіѕoo
Maui
2
0
12
8
L
Ne Zha
Mіtѕuri
Ne Zha
2
5
1
0.5
L
0
5
0
0
L
2
6
1
0.42
L
Artemis
Vanden
Artemis
0
6
0
0
L
Camazotz
Zeldamaxi2
Camazotz
1
2
2
1
W
Mulan
juter
Mulan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,417
Damage
47,630
63,399
Taken
56,126
36,200
Mitigated
37,242
15,285
Healing
18,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,611
7,435
0
4,359
12,334
5,757
662
2,108
10,122
0
80,039
W
Hou Yi
 
Hou Yi
10,374
5,796
0
5,719
10,613
4,436
2,704
907
9,706
0
75,633
W
Maui
Jіѕoo
Maui
6,364
2,033
0
4,661
11,708
9,790
201
2,976
8,106
32,562
0
L
Ne Zha
Mіtѕuri
Ne Zha
5,824
1,612
0
4,441
13,265
6,339
0
3,915
8,581
0
49,161
L
3,497
227
670
1,435
10,762
4,236
0
4,463
5,179
66,520
0
L
7,603
3,328
0
1,628
15,677
13,669
0
4,810
10,235
22,244
0
L
Artemis
Vanden
Artemis
6,724
3,757
0
2,404
10,003
3,166
0
986
8,877
0
35,482
L
Camazotz
Zeldamaxi2
Camazotz
7,769
3,025
0
4,707
13,692
8,790
0
120
13,327
144
62,073
W
Mulan
juter
Mulan
11,792
2,155
0
2,933
14,007
14,456
0
2,004
11,863
309
56,949
W
7,489
780
0
970
7,464
2,803
58
3,045
4,331
67,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,930
Gold Earned
44,472
418
Minions Killed
503
0
Camps Cleared
0
1,263,834
Distance Traveled
1,393,674
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,726
695
149
11
0
354,008
0
W
Hou Yi
9,425
673
115
8
0
242,997
4
W
Maui
8,546
610
19
1
0
279,271
0
L
Ne Zha
7,183
513
78
6
0
307,547
0
L
Ra
7,341
524
140
10
0
256,528
1
L
Ymir
7,055
504
21
2
0
252,207
2
L
Artemis
5,593
400
61
4
0
164,011
0
L
Camazotz
7,758
554
118
8
0
283,541
5
W
Mulan
8,509
608
95
7
0
245,863
1
W
Zeus
8,266
590
125
9
0
271,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role