Player Matchup

Tiamat
Tiamat
Bugs_chungus420
Tiamat
Level 66
God Stats
0W - 2L
1,246 SR
Queue Stats
145W - 167L
1,448 Elo+
Party 3
Thanatos
Thanatos
KILLBILL12344
Thanatos
Level 73
God Stats
2W - 7L
1,279 SR
Queue Stats
133W - 134L
1,444 Elo+
Party 2
Jormungandr
Jormungandr
RACity
Jormungandr
Level 86
God Stats
6W - 14L
1,478 SR
Queue Stats
136W - 130L
1,393 Elo+
Party 2
Izanami
Izanami
Sickness5509
Izanami
Level 20
God Stats
5W - 10L
1,312 SR
Queue Stats
12W - 26L
1,258 Elo+
Party 2
Gilgamesh
Gilgamesh
guanterr
Gilgamesh
Level 45
God Stats
7W - 7L
1,538 SR
Queue Stats
85W - 113L
1,421 Elo+
Party 3
Team Averages
Level 58
1,371 SR
1,393 Elo+

VS

Team Averages
Level 103
1,400 SR
1,390 Elo+
Mulan
Mulan
BlaiseMull
Mulan
Level 90
God Stats
8W - 7L
1,269 SR
Queue Stats
43W - 56L
1,361 Elo+
Party 1
Kuzenbo
Kuzenbo
DakareyKD
Kuzenbo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 61L
1,370 Elo+
Solo
Mercury
Mercury
PottaKatsuyori
Mercury
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 183L
1,422 Elo+
Solo
Vulcan
Vulcan
SIowerr
Vulcan
Level 84
God Stats
4W - 3L
1,441 SR
Queue Stats
90W - 89L
1,380 Elo+
Party 1
Ishtar
Ishtar
cookieineed
Ishtar
Level 159
God Stats
3W - 5L
1,289 SR
Queue Stats
258W - 277L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 3
9,985
555
8,379
13,016
8,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
KILLBILL12344
Thanatos
15
5 / 4 / 4
9,155
509
7,732
17,841
7,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jormungandr
RACity
Jormungandr
14
4 / 0 / 4
9,173
510
10,583
16,278
14,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Sickness5509
Izanami
13
1 / 6 / 5
8,187
455
8,860
12,683
4,792
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
guanterr
Gilgamesh
12
2 / 9 / 5
8,530
474
7,933
18,715
14,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
7 / 1 / 2
10,366
576
14,136
15,640
14,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
DakareyKD
Kuzenbo
12
1 / 3 / 13
8,842
491
7,840
13,544
16,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 4
7,227
402
1,829
14,032
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
SIowerr
Vulcan
15
5 / 4 / 6
9,850
547
12,338
12,167
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
16
10 / 1 / 4
10,173
565
13,984
11,828
5,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
52
15
Kills
23
23
Deaths
15
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Mulan
7
1
2
8
L
3
4
3
1.13
W
Kuzenbo
DakareyKD
Kuzenbo
1
3
13
2.5
L
Thanatos
KILLBILL12344
Thanatos
5
4
4
1.75
W
0
6
4
0.33
L
Jormungandr
RACity
Jormungandr
4
0
4
6
W
Vulcan
SIowerr
Vulcan
5
4
6
2
L
Izanami
Sickness5509
Izanami
1
6
5
0.58
W
Ishtar
10
1
4
12
L
Gilgamesh
guanterr
Gilgamesh
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,487
Damage
50,127
78,533
Taken
67,211
48,814
Mitigated
45,228
17,523
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
14,136
2,982
0
5,464
15,640
14,152
0
2,689
12,565
606
84,546
L
8,379
525
0
2,341
13,016
8,026
364
5,995
7,021
76,118
0
W
Kuzenbo
DakareyKD
Kuzenbo
7,840
3,358
549
3,383
13,544
16,292
231
3,771
9,748
20,566
0
L
Thanatos
KILLBILL12344
Thanatos
7,732
1,462
0
9,956
17,841
7,312
0
3,977
13,844
0
68,803
W
1,829
590
0
500
14,032
4,513
0
2,587
11,295
0
37,686
L
Jormungandr
RACity
Jormungandr
10,583
3,152
508
1,562
16,278
14,562
0
4,047
12,231
53,915
0
W
Vulcan
SIowerr
Vulcan
12,338
3,375
0
500
12,167
5,184
0
5,507
6,286
68,891
0
L
Izanami
Sickness5509
Izanami
8,860
6,746
0
1,819
12,683
4,792
0
4,065
8,574
0
49,947
W
Ishtar
13,984
9,369
0
4,472
11,828
5,087
1,858
4,638
7,140
0
84,522
L
Gilgamesh
guanterr
Gilgamesh
7,933
1,715
0
1,337
18,715
14,122
0
4,068
14,647
1,889
33,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,030
Gold Earned
46,458
444
Minions Killed
436
0
Camps Cleared
0
1,673,757
Distance Traveled
1,681,135
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,366
576
115
6
0
330,934
0
L
Tiamat
9,985
555
149
8
0
326,297
0
W
Kuzenbo
8,842
491
14
1
0
322,766
3
L
Thanatos
9,155
509
83
5
0
375,855
0
W
Mercury
7,227
402
55
3
0
363,244
0
L
Jormungandr
9,173
510
91
5
0
329,772
2
W
Vulcan
9,850
547
128
7
0
351,105
0
L
Izanami
8,187
455
76
4
0
311,791
0
W
Ishtar
10,173
565
124
7
0
313,086
1
L
Gilgamesh
8,530
474
45
3
0
330,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role