Player Matchup

Anubis
Anubis
Carsonv2
Anubis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,192 Elo+
Party 2
Artio
Artio
MerasmusFromTf2
Artio
Level 36
God Stats
6W - 13L
1,061 SR
Queue Stats
418W - 415L
1,241 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Someones Goat
Ah Muzen Cab
Level 67
God Stats
2W - 1L
1,868 SR
Queue Stats
52W - 62L
1,289 Elo+
Party 2
Team Averages
Level 45
1,476 SR
1,241 Elo+

VS

Team Averages
Level 86
1,387 SR
1,448 Elo+
Sobek
Sobek
Alexinator
Sobek
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,590 Elo+
Party 1
Ra
Ra
DiscipleVortek
Ra
Level 87
God Stats
1W - 1L
1,205 SR
Queue Stats
13W - 20L
1,343 Elo+
Party 1
Neith
Neith
iCongee
Neith
Level 64
God Stats
6W - 4L
1,456 SR
Queue Stats
22W - 20L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carsonv2
Anubis
13
1 / 4 / 2
9,915
661
5,816
12,766
8,251
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 5 / 0
10,273
685
7,594
19,942
17,423
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Ah Muzen Cab
Someones Goat
Ah Muzen Cab
12
1 / 6 / 3
10,265
684
15,654
15,569
5,803
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
15
6 / 1 / 8
11,985
799
13,045
19,314
20,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 1 / 11
11,899
793
10,786
7,425
2,682
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
iCongee
Neith
14
5 / 2 / 8
11,725
782
16,625
11,245
4,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
15
15
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
6
1
8
10
L
Anubis
Carsonv2
Anubis
1
4
2
0.5
W
4
1
11
9.5
L
2
5
0
0.4
L
Ah Muzen Cab
Someones Goat
Ah Muzen Cab
1
6
3
0.42
W
Neith
iCongee
Neith
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,064
Damage
40,456
48,277
Taken
37,984
31,477
Mitigated
27,326
3,294
Healing
14,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
13,045
741
0
6,783
19,314
20,523
98
5,931
12,534
37,773
0
L
Anubis
Carsonv2
Anubis
5,816
751
0
263
12,766
8,251
140
6,891
5,751
30,092
0
W
10,786
885
1,944
2,214
7,425
2,682
142
2,615
4,681
50,111
0
L
7,594
136
1,061
1,928
19,942
17,423
0
9,074
10,733
18,464
0
L
Ah Muzen Cab
Someones Goat
Ah Muzen Cab
15,654
4,972
0
42
15,569
5,803
0
7,883
7,617
0
48,465
W
Neith
iCongee
Neith
16,625
10,779
440
3,251
11,245
4,121
2,183
4,384
6,597
0
50,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,453
Gold Earned
35,609
110
Minions Killed
157
0
Camps Cleared
0
817,764
Distance Traveled
856,416
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,985
799
27
2
0
315,527
1
L
Anubis
9,915
661
36
2
0
244,739
0
W
Ra
11,899
793
71
5
0
295,546
0
L
Artio
10,273
685
29
2
0
318,303
0
L
Ah Muzen Cab
10,265
684
45
3
0
254,722
0
W
Neith
11,725
782
59
4
0
245,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role