Player Matchup

Olorun
Olorun
CapBize354
Olorun
Level 107
God Stats
3W - 2L
1,750 SR
Queue Stats
161W - 148L
1,514 Elo+
Solo
Ymir
Ymir
LavashCebecy
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,611 Elo+
Solo
Thoth
Thoth
Sutenyor
Thoth
Level 168
God Stats
17W - 16L
1,550 SR
Queue Stats
516W - 499L
1,533 Elo+
Solo
Cerberus
Cerberus
Tectaconoc
Cerberus
Level 27
God Stats
1W - 1L
1,268 SR
Queue Stats
11W - 16L
1,481 Elo+
Solo
Hera
Hera
stivaustin
Hera
Level 125
God Stats
5W - 8L
1,281 SR
Queue Stats
492W - 483L
1,506 Elo+
Solo
Team Averages
Level 89
1,470 SR
1,529 Elo+

VS

Team Averages
Level 73
1,405 SR
1,459 Elo+
Arachne
Arachne
FMBob
Arachne
Level 34
God Stats
16W - 7L
1,523 SR
Queue Stats
461W - 450L
1,475 Elo+
Solo
Fafnir
Fafnir
MatzeeeHill
Fafnir
Level 29
God Stats
0W - 2L
1,300 SR
Queue Stats
151W - 157L
1,436 Elo+
Solo
Artio
Artio
Muukkonen
Artio
Level 153
God Stats
1W - 3L
1,200 SR
Queue Stats
421W - 428L
1,565 Elo+
Solo
Thanatos
Thanatos
Sjlet
Thanatos
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
295W - 304L
1,480 Elo+
Solo
Kumbhakarna
Kumbhakarna
wagisa
Kumbhakarna
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CapBize354
Olorun
20
7 / 2 / 15
12,295
768
13,203
13,472
8,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
3 / 3 / 13
11,953
747
16,327
22,208
25,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thoth
Sutenyor
Thoth
20
7 / 3 / 11
12,279
767
19,673
11,614
5,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Tectaconoc
Cerberus
18
4 / 3 / 16
12,420
776
13,095
31,034
30,101
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
8 / 2 / 16
12,567
785
34,706
9,643
4,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FMBob
Arachne
17
1 / 5 / 7
9,409
588
13,152
20,313
20,872
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fafnir
18
3 / 2 / 4
10,557
660
6,982
17,962
22,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
Muukkonen
Artio
16
3 / 7 / 1
9,799
612
11,249
24,713
42,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Thanatos
Sjlet
Thanatos
17
3 / 8 / 2
9,683
605
14,196
20,383
10,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
wagisa
Kumbhakarna
16
3 / 7 / 5
9,638
602
12,037
27,783
21,793
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
32
29
Kills
13
13
Deaths
29
71
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
CapBize354
Olorun
7
2
15
7.25
L
Arachne
FMBob
Arachne
1
5
7
0.9
W
3
3
13
3.17
L
Fafnir
3
2
4
2.5
L
Artio
Muukkonen
Artio
3
7
1
0.5
L
Thanatos
Sjlet
Thanatos
3
8
2
0.5
W
Thoth
Sutenyor
Thoth
7
3
11
4.17
W
Cerberus
Tectaconoc
Cerberus
4
3
16
4
W
8
2
16
8
L
Kumbhakarna
wagisa
Kumbhakarna
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,004
Damage
57,616
87,971
Taken
111,154
73,607
Mitigated
118,229
36,449
Healing
37,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
CapBize354
Olorun
13,203
6,185
4,472
5,289
13,472
8,074
1,358
3,055
10,114
33,097
0
L
Arachne
FMBob
Arachne
13,152
9,602
1,324
5,510
20,313
20,872
36
17,854
2,116
0
23,028
W
16,327
1,479
1,026
2,610
22,208
25,745
505
11,334
10,512
27,487
1,042
L
Fafnir
6,982
2,198
4,112
5,807
17,962
22,951
12
16,253
1,645
17,563
0
L
Artio
Muukkonen
Artio
11,249
907
6,279
4,893
24,713
42,251
0
17,896
6,003
25,791
0
L
Thanatos
Sjlet
Thanatos
14,196
726
1,010
5,728
20,383
10,362
216
16,751
3,484
0
36,096
W
Thoth
Sutenyor
Thoth
19,673
464
1,553
1,931
11,614
5,296
626
2,346
9,224
46,614
0
W
Cerberus
Tectaconoc
Cerberus
13,095
1,940
851
16,489
31,034
30,101
171
9,612
20,945
28,310
0
W
34,706
9,789
1,586
642
9,643
4,391
3,480
4,113
5,318
73,886
0
L
Kumbhakarna
wagisa
Kumbhakarna
12,037
564
41
3,164
27,783
21,793
0
25,500
1,775
21,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,514
Gold Earned
49,086
259
Minions Killed
114
0
Camps Cleared
0
1,498,119
Distance Traveled
1,356,837
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,295
768
39
2
0
297,272
0
L
Arachne
9,409
588
21
1
0
290,157
0
W
Ymir
11,953
747
24
2
0
282,469
0
L
Fafnir
10,557
660
15
1
0
284,613
0
L
Artio
9,799
612
23
1
0
263,919
0
L
Thanatos
9,683
605
44
3
0
272,032
2
W
Thoth
12,279
767
58
4
0
314,661
0
W
Cerberus
12,420
776
48
3
0
312,847
0
W
Hera
12,567
785
90
6
0
290,870
0
L
Kumbhakarna
9,638
602
11
1
0
246,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role